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October Update

Development’s been flying by recently, so I’ve got another optimistic (more or less) progress report. First, in case you missed the update, Jimmy’s on Steam now!

Second, I ended up outperforming my expectations last month and knocked out FIVE levels instead of the four I was shooting for. This puts me in a great position for the rest of the semester, as I’ve now finished every normal dungeon in the game. The only level design I have left are the two larger bonus dungeons. I don’t want to go into too much depth over their content (I’d much rather let that be a surprise!), but I’ve set aside a lot of time to get them finished, so they’re both going to be pretty big.

That brings me to this month. Unfortunately, my day job just kicked into overdrive, so I have a feeling that I’m going to be out of commission for a good chunk of the month, and November isn’t looking much better. This month, I’d like to at least knock out one of the jumbo bonus dungeons, which should give me November to finish the other one and get a bunch of miscellaneous spritework done before I start adding dialogue and scenes, which I’d like to start during winter break.

So, it’s going to be a slow month for updates and a hectic one for me, but I’m hoping for some slow, steady progress. Right now, though, we’re on time and ahead of schedule!

Posts

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Progress is progress, no matter the pace! I'm really looking forward to this game, there's something
beautiful about it that draws me towards it that I can't explain!

From what I've seen, I'm really loving your style and direction in terms of the art and the music.
Keep it going man, I anxiously await more updates :)
Thanks! I wish I had more free time this month, but I'm chipping away at it!
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