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February Update

Hey, everyone! So, this past month has mainly been me chipping away at the scenes and dialogue as well as tying up loose ends with some other eventing. If Jimmy can be broken up into eight totally unequal parts, then I'm currently on the fifth part. So, I've hit a pretty good pace.

That said, those parts are, like I said, totally unequal. Part six is going to require a lot more work than most of the other parts, and part eight basically consists of where the world opens up, and since the game is really focused on exploration, there are quite a few new levels that open up then, and several contain a fair amount of scenes and dialogue. I also have to account for the ending, and I've got some art-heavy stuff in mind for that, so that's kind of an unknown. Still, I believe I'm on track for finishing all that up by summer, which means I'm on schedule to finish the whole enchilada before the end of summer. I've got a specific release date in mind, but I don't want to announce it until I'm in the testing phase.

Also, I said that I would take some tentative steps to getting on itch.io and gog.com, and, boy howdy, did I take some INCREDIBLY TENTATIVE STEPS. Itch recommends waiting until you have a finished project before releasing on their platform so that you can take the most advantage of being in the new release section. So, I'm currently going to hold off on setting up my page there until I hit the beta testing phase, as that will give me something else to do while I'm waiting on feedback. If this is a bad game plan, LET ME KNOW. This is all new to me, and I want to do this right.

As for gog.com, I sent in an application a couple days ago. I didn't see a large rpgmaker presence on their site, but Kan Gao of To The Moon fame is a spokesman for them, so they're at least receptive to rpgmaker games. All I can do is hope for the best!

Anyway, that's it for last month. This month, I've got more story stuff to go through. I'm hoping to at least be starting on the seventh part of the game (which is quite short) by the end of the month.

Posts

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Good job and good luck! I think you have a good game plan there.

I'd also start thinking more about another trailer cut you can cycle around, and be sure to go to any sites you might know and start collecting contact emails so you can send early copies. Don't be afraid to harass them! Getting the scoop on shit is their job. :)

Also, it's Kan, not Ken! XD
unity
You're magical to me.
11386
Sounds good to me! :DDDDD I'm doing the same regarding itch.io and (usually) waiting for games to be complete before putting them up there.
author=Merlandese
Good job and good luck! I think you have a good game plan there.

I'd also start thinking more about another trailer cut you can cycle around, and be sure to go to any sites you might know and start collecting contact emails so you can send early copies. Don't be afraid to harass them! Getting the scoop on shit is their job. :)

Also, it's Kan, not Ken! XD


Thanks for the advice! Do you have any idea of HOW early I should be sending copies out? The hobby dev in me wants to push it out immediately upon completion, but I know that's the wrong way to go. Also, thanks for correcting Kan's name; boy is my face red.
I don't think ANYONE knows how early you should send it out. But I'd be sure that you're comfortable with your current trailer and associated online material (sites, Twitter, Soundcloud, etc.) when you send it, because chances are these people aren't going to crack open your game and just start playing. They'll want to do Lazy research first, and the easier you make that for them, the more likely they'll get around to looking at the game proper. That's my take, at least.

And I wouldn't be worried about the Kan/Ken thing. There's something weird where even professional sites will write "Ken" for some reason. I believe that they see/hear "Kan" and later, when they go to write, think to themselves, "Nah, that couldn't have been the name, it must be Ken." XD People do that with my name, too. My name is Lannie, but then, later, they write Lenny, because no WAY was his name Lannie!
Haha, I get "Casey" instead of "Kasey" sometimes, but that's more forgivable (though once it was in a Christmas card from an uncle). Thanks for the advice, Lenny. You too, Union Street.
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