• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Devlog 56

@Crabb: I didn't think you were imposing anything at all. I appreciate your input and participation. I should do the same with your game actually!

Checkout this brand new video on the current state of the demo!


It has a few bugs to sort out and improvements to be made but so far it’s looking good!

Checked out an online service for mastering this week, and was fairly happy with the results for our Trailer Track. I also included a click track with my bounce to make editing video to exact beats a bit easier. I’m excited to launch soon, and to hear what you guys are thinking!!
This weeks new thing to put on toast: Trader Joe’s Cookie Butter!

Hello good folks of toaster-land,

Before you grab your pitchforks and set the team afire for the lack of the devlog last Sunday, I have an announcement to make!
I wanted to postpone the devlog until the title screen was finished because that’s all I do at the moment. I felt like delaying the devlog a bit would be worth it in that sense. Alas, I didn’t manage to get it done and this is a major hurdle at the moment. I mean, “hurdle” sounds pretty negative but I don’t mean it that way. It’s just a very big challenge for me. I’m already at v.7 of the title screen and there’s still a while to go by all accounts.

This is what I have so far:

And it's still not good enough for me.

I was going to wait until next Sunday but then Greg did a video so I figured it would be a good idea to share it as soon as possible with you guys as everybody like videos and nobody likes text.

See you next Sunday for a more important update!

You know the drill! Making on progress on that demo.


Pages: 1
I think that "bullets" could travel a little faster, and there was an instance where the electric cord didn't reach but the enemy still took damage (bounding box, maybe?).

But I love the jumps, animation and how fluid movement seems. Thumbs up! (?) :^D
Pages: 1