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BLANK: The sickness strikes!

Hey everyone,

This is just a minor update letting you all know that currently development on BLANK's been stunted for a bit. This is because I've caught a cold that my brother had a few days ago. It's really been affecting my motivation and health to work on the game and if that wasn't bad enough, I've also been looking after my dog for the past few days and she's the kind of animal that requires 'round the clock attention.

But in lighter news, I've officially started work on BLANK's sixth level (which is the second-to-last level in the entire game). Now the sixth level will be quite short if you speed run it, for it's being designed as a level where the player can simply make their way to the boss dungeon without any interferences. The entire level itself though will have some additional elements and secrets to it to pass the explorative kind of players' time. What these will be, I can't say for that would be major spoilers.

Anyway, I'm hoping that I get better soon. Until then, I'll be slowly working on the game and hopefully releasing a new demo build of the game that will feature the new changes.

P.S. I've decided to bump the release date of the full game to December. Something tells me that I just won't be able to get all of the future content done in time. There's still a lot to add into the game.