• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

BLANK: Why the Patch 1.2. delays?

Hey everyone!

So you're probably most likely asking yourselves why Patch 1.2. for BLANK is taking so long to develop. I mean, I sort of announced that the patch would be coming out by the end of May and it's nearing the end of June at the time of me writing this message.

Well, a lot has happened in between...

Now I'm not gonna lie. A lot of the time has been spent playing a butt-ton of new game releases (Overwatch, Battleborn, Fallout 4: Far Habor, etc) and I've had trouble going back to RPG Maker VX Ace. But there's also more to it than that...

So first off, there was my grandmother's passing away. This was a really sudden event as the news about her sudden stroke of illness to her death was literally only a day apart. So naturally I had to cease all production on the game and join my family up north in Scotland to attend her funeral. While I still felt bad about this delay, the ceremony was a very good one and I've now come to terms with her passing away. What more could you really ask for?

Second, I'm actually working on another video game with someone else. I can't reveal anything as of yet, but I will say that it's an RPG similar to BLANK (but with a whole different setting and theme). I'm not the Lead Designer of this game, I'm actually the Lead Artist. So if you adored the strange artstyle of BLANK, you'll probably enjoy this game's artstyle. Now working on enemy battler sprites is time-consuming and this has taken a good chunk of focus away from development of BLANK 1.2. (Fun fact: Some enemy sprites such as Cariella and Vivizec can take over 2 hours for me to produce).

Then of course, we have the third and final reason for the delays. On July 3rd, I'll be departing for the USA and staying their with my girlfriend for a month. I've made arrangements with her to try and transfer the entire game project of BLANK over to her computer so that I may hopefully work on the game whenever she's away. I tried this last time in January and ended up corrupting all my files, so I think I'm gonna play it safe this time and use Dropbox. :P

Anyway, I do have some good news though. Aside from creating the abilities for the Vivizec's Lab bosses and adjusting enemy encounter rates in the lab, Patch 1.2. will essentially have been completed. All that will be left to add is the brand new musical tracks coming to the game.

So that's it really. I'm sorry for all the delays the patch has had this far and hope you look forward to Patch 1.2. when it comes.