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The underground world of Labyrinth is a dangerous place, but not quite as dangerous as the surface! Thousands of years have been spent by various walks of life settling down in different parts of the Labyrinth, going about their lives just as they would if the unstoppable forces on the surface weren't there. But lying within the center of the Labyrinth is a being only spoken of as a mere myth, one who has the power to grant any wish, that is, to whoever can reach him. Many have made it their lifelong duty to find the center of the winding labyrinth, only to be stopped by Natural perils that the labyrinth offers, or the greedy foes who stop anyone trying to progress.
In this game, you play as Olli, a young soul who has been tasked to find their two sisters. Your adventure will send you throughout many parts of the Labyrinth, and meet strange characters, many of whom want to kill you, very badly! So be careful!



Ollimio is an rpgmaker game I have been working on for almost a year now. Nearly everything in the game (nix the engine itself and a few tracks My good friend Alex Sandberg has provided) has been a personal project. Though the game is mostly story-driven, a few unique aspects to the game, such as farming, fishing, and weapon crafting will be present. The entire story to Ollimio is complete; mapping out that story through rpgmaker's engine and creating all the music & art warrants unknown deadlines, but provides an interesting backdrop to a story I've wanted to tell for a long time. I would like to push out a demo out this year that will include the entire first chapter (of 9), and show off the farming mechanic. Can't wait to show you all!

-JR

Latest Blog

A Few Current Game mechanics and progress report

Ollimio is nearing it's first year in production, and a lot of time was spent taking advantage of the limitations rpgm2k3 has set. I'm not much for writing out lengthy scripts, but as I strive to make the game not only look pretty and having an engaging storyline, a good chunk of that year has been spent on setting up simple but effective game mechanics that try to be unique and reputable as far as old rpgmaker standards go.

In this small pocket of land shadowed by "towering" trees, we can see Olli and Gwyn tagging alongside eachother. Caterpillar systems are common, but an addition to other things Ive put on overhead maps to make them more animated. Another one of those additions will be mapped enemies that will being you to their battle screen if you collide with them. Some of them being passive, while others will actively seek you out; but none of them will move until you do, adding a sort of puzzle element if you're wanting to avoid confrontation. But the battles arent that bad, honest!!

Through the benefit of DynRpg and Hp2, battle screens have been cleaned up and altered away from 2003's default (and kinda horrid) ATB battle system toward a more managable and less infuriating wait system; I also removed the auto-battle and near-unusable "run" option (which is already a given option among each party member, so why was it even there to begin with???). Enemies WILL NOT attack until you've selected your course of action, and depending on the enemies speed compared to each party member, may sneak in 1 or even more actions before your party member's TP has filled. Defensive strategies and stat-altering among your team will play a very large role in each fight!

As far as the game is currently and what I have planned for the story, I am relieving Chapter 1 from a finite release date until I know exactly what all I have planned. Usually that sounds like trouble from anyone else, but I don't plan on letting anyone down! I think you all will be pleasantly surprised.
  • Production
  • Point4
  • RPG Maker 2003
  • Adventure
  • 06/19/2015 06:19 AM
  • 11/21/2023 09:27 PM
  • 02/14/2018
  • 105742
  • 145
  • 1106

Posts

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iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
This looks great!
whoa this game looks gorgeous -- you should try to upload screens in 2x resolution but omg :v it's beautiful
Waah, it looks so sweet I can't wait! :3
Oh my god the art is so cute !

This sounds great, I can't wait for the demo!
Definitely looks great, but uh, this is an RPG too based on the screens :P
Looks cool, I'll follow this.

By the way, are those Zelda Minish Cap graphics?
author=Pikasprey
Looks cool, I'll follow this.

By the way, are those Zelda Minish Cap graphics?

inspirationally; but by no means are these the final graphics regardless
reminds me of Zelda , that pixel ..
This looks very gameboy advance-y. Which I love. :) Looking forward to it!
Roden
who could forget dear ratboy
3857
Your art has a really nice palette. I'll keep an eye on this.
charblar
"wait you made this a career?"
3574
This looks really cute! Subbed!
Notoh
*Deeply Thinking*
1932
Really liking the style this game has going on. Definitely subbing.
I've been following the dev blog and it looks so cute!
I wanna follow this project. It looks quite promising and beautiful. :-)
reminds me of Pokemon so much. Can't wait to play. CM
This game looks nice. I can't wait to try it.
Count me in! Looks amazing!!!
author=MKnance
subscribed hope this isn't dead

nope
I can't wait to try the demo when it comes out. :] I love the look of it, very charming. I'm interested to see where this goes.

With all the custom mechanics and graphics, Any interest in a custom battle system for the game?
Pages: first 12 next last