• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Legionwood: Mysteries of Dynastland DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.



Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:









And with that, I'm off to work on Legionwood 2 again. Happy adventuring! :)
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 01/03/2023 05:44 PM
  • 07/03/2011
  • 1583361
  • 170
  • 42780

Posts

he's talking about RPG VX editor... seriously do u really find this game too hard that you have to cheat?
Yes and no, All i whant is to get more AP, So i can be stronger.
I have a question, Where can i get Dual Wielding in the new version?
Never mind :P found it. By the way, I may have stopped playing for a while, but the story you have in place here is awesome! My only complaint is the slow feeling the dungeons give. Although I'm one for faster combat so don't mind me :D.

I heard a rumor of a part 2. All I have to say is, I can't wait ;)
If you by part two mean a sequel, there's actually a Legionwood 2 game page up.
Playing this build 6.3 trying to beat lich for over an hour ? I keep him stunned and wack away any help ?? Thanks
Build 6.3:

In the pirate dungeon, there are some doors. One is without a keyhole too. But, how do I open them? In build 5.5, I remember that I found a key in the dungeon but that key is removed now.

Also, this game is great!
You must solve the code puzzle to open the door without the keyhole. As far as I know, there should be no need for a key, hence why it was removed.
I confused where to go after I finished with Acsog castle and Martyn?
author=Dark Gaia
Sail to the island to the south.


Thanks, I enjoy playing your game more and more. But I have to admit its a bit difficult then other rpg's I was playing.
I know. That's intentional. I liked the difficulty level, and I designed the game to be challenging.
ok, it good, I like challenge, but am stuck, what's code for ice cavern?
Come on, the puzzle isn't that hard. I'm sure you can work it out. If not, the answer is given earlier in this comment thread.
where is the code puzzle in pirate cove? I can't find it xD
Hello there! I'm sooo late I just started playing this game now!!

One technical problem: during the Ice Cave maze (chapter 3), my "up arrow" in the keyboard is continuingly active!! Like, I'm not pressing it but the game registered it as I'm *pressing* the arrow! I tried restarting the game but there's no changes, even in the title menu I can't click "up arrow" (because the game thinks I'm already pressing it)

What caused this and how do I reverse/ fix this...?

*)EDIT: nevermind, it seems it was broken too with other RPGs... restarted my computer and it's fixed :D
i've found it ^^

about the marilith's tomb, it's in greenvale or elsewhere ?
I stuck I don't know where to go next, after Martyn said " You should go and find altar..."
There's a video walkthrough under the Media tab for this game. Give it a look and see if it helps.