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"It's a sobering thought, isn't it? To be able to look out your window and see the end of the world."

The world is on the verge of being consumed by the Fog, an ever-growing mist that corrupts and destroys all life within it. Unable to reach the source, humanity has no way to stop the Fog's growth. The destruction of the world is inevitable; humanity is at the end of its time.

In Asala, one of the few remaining settlements outside the Fog, two friends are on the verge of completing their training to become knights sworn to help weather the coming disaster: the cynical Aeyr Wilder and the kindhearted Mia Alacruz. However, catastrophic events soon destroy the very foundations of their lives, and they are forced to make the choice between their precious friendship and following the path they each believe is right. Their faith in their beliefs, and in each other, will be pushed to the limit as they decide what to save and what to sacrifice as the world collapses around them.

"There is no stopping the coming apocalypse. The only question remaining is: can humanity endure it?"


Prayer of the Faithless integrates elements of classic survival-horror games into its turn-based battle system. There are no readily accessible healing abilities, so your survival depends on managing a limited supply of restorative items you find or purchase. In addition, your equipped weapons and armor will drastically affect your performance by raising some stats, penalizing others, and changing your available abilities.

To reward a playstyle of controlled aggression rather than raw power and high levels, the battle system in Prayer of the Faithless turns a number of RPG conventions on their heads: You have three actions per turn, and you can spend them however you wish during battle. Plus, allies and enemies cannot guard, but must maintain their Stamina pools to block incoming damage. You must damage the enemy's Stamina to be able to hurt them, but be careful: overusing powerful abilities will leave allies wide open to attack!

Each ally's personality traits affect their combat prowess and abilities. As the story goes on and the stakes are raised, these traits will develop (and degrade!) along with the character's mental state. You will get to truly understand how each character thinks and feels through conversations and battle performance, and see how the state of the world affects their morale and beliefs.

Latest Blog

Anxiety and Burnout

This blog took me three hours to write, for reasons that will become very clear soon. Strap in, folks. This isn't gonna be a fun one.

All day today, I was racking my brain over what I wanted to talk about for this month's blog. So far, it was looking like this was gonna be yet another "I'm still at it, y'all, I swear!" blog where I'd throw out the same lines about making slow progress but can't go into detail because it's the very end of the game and it's chock full of spoilers. I wanted to draw up a progress diagram to show off what was left to do before release, but one look at the list of tasks that I had tried (and failed) to complete last month made my stomach churn. I thought I'd show off some new areas or pixel art I had made, but I then realized I actually had nothing to show off for reasons of either spoilers or my inner critic drowning out any confidence I had in what I DID make.

This is normally where I'd shrug it off, remember that I'm not in the most exciting phase of development right now, and simply apologize for not having anything substantial to talk about. Today, however, something felt different. I just couldn't bring myself to do that. The pressure to keep working felt far heavier, my mood was at a near record low (which, considering the tone of the game I'm working on, is saying something), and the anxiety over the constant delays was so overbearing I could almost feel it in my gut. My brain has been refusing to cooperate with me today, instead forcing me to relive every single failure I've ever had over the course of this game's development, each one piling on top of the previous ones to become a mountain of crushing guilt and shame that I couldn't shake off no matter how hard I tried. And the more I tried to divert attention from it all, the more sharper the pain became.

"Okay, fine," I thought. "So I'm a little burned out. Seems fair enough. I have been at this game for over four years now almost nonstop. I'll just sprint to the finish line with the last tester's build for round 1, and then I'll take a break while they go through the end game."

And that was going to be the plan. At least, until the moment I stared brainstorming the topic of this blog, recounting exactly what was going on earlier today, when I realized the truth about what happened to me: I had an anxiety attack.

Looking back now, it's so obvious it's almost pathetic. This is not the first time I've had one, especially recently. I've never felt the need to bring them up in the past because, well, who ENJOYS writing or reading about something like this? In fact, the only reason why I'm bringing this up now is because the causes of this particular attack are clear as day: Prayer of the Faithless, and the weight of my own expectations.

Once I realized what was happening, I knew I couldn't wait until I was done with this last chapter before taking a break. I needed time away from this game, and I needed it now. I'm going to eject myself from PotF, the sheer soul-crushing negativity of where I'm at in the story, and just get away from RPG Maker for a while. A week, at the bare minimum. After seven days have gone by, I'll check in with myself, see how I feel, and decide where to go from there. I always tell people that they need to put themselves first and foremost, and I think it's time to finally take my own advice.

I'll still be around. In fact, I plan on making more of an effort to interact with RMN during my time off. I've been a lurker these past, uh *checks post history* few months, but with all that's been going on, actually taking the time to post just... fell by the wayside.

Just to be clear, PotF isn't cancelled. I wouldn't even put it on hiatus. This is just a short, one week break that will probably pass in the blink of an eye for most of you. But it's a blink I really need right now. I hope you understand.

Posts

unity
You're magical to me.
11104
...The name changed? o_O
Marrend
Guardian Angel of the Description Thread
17370
author=unity
...The name changed? o_O


It's something of a running gag from the Best of Blogs. Probably?
unity
You're magical to me.
11104
Red sure puts in the work for just a joke XD
Red_Nova
The all around prick
7482
If I'm going to do something stupid, then I want to be proud of my stupidity.
JosephSeraph
奇跡なゲイパワー♡
6847
welp, you told me you'd like to see one of your characters in my style! There it is! Its not finished yet, and I'm recording a video XD
wah, this was fun. I love working from other people's designs, its refreshing :~

hopyuu like it! ~ <3

unity
You're magical to me.
11104
OMG SHE'S SO CUTE! :DDDD <3
JosephSeraph
奇跡なゲイパワー♡
6847

COLORSSSSSSSSSSSSSSSSSSSSSSSS
VIDEO INCOMING :D :D :D

GLAD U LIKE IT UNIII <3 <3 <3 <3
unity
You're magical to me.
11104
So beautiful! <3 Can I use that as my avatar picture? :DDDDD
JosephSeraph
奇跡なゲイパワー♡
6847
WAHHH <3 <3 OF COURSE BAHAHAH <3 >w< ALSO ESBY'S ALSO USING MY ART ON HIS AVATAR THESE THINGS MAKE ME MELT I CANT DROP THE CAPS BAOHOHAHSAH <3 GOD
Red_Nova
The all around prick
7482
AAAAAH I LOVE IT! I LOVE IT SO MUCH!!!11! Thanks so much, Jo! :DDDDDDDD You've captured her expression and personality perfectly!!

But I wanna use it as my avataaaaaaar!!
Marrend
Guardian Angel of the Description Thread
17370
DO IT ANYWAY, RED_NOVA! YOU KNOW YOU WANT TO!
unity
You're magical to me.
11104
author=Red_Nova
AAAAAH I LOVE IT! I LOVE IT SO MUCH!!!11! Thanks so much, Jo! :DDDDDDDD You've captured her expression and personality perfectly!!

But I wanna use it as my avataaaaaaar!!


I have an idea! I'll use Jo's picture of Alicia as my avatar and you can use this one, Red! :D

Red_Nova
The all around prick
7482
HOORAY! This is so awesome!!! Thanks unity, thanks Jo!!!!!!!
JosephSeraph
奇跡なゲイパワー♡
6847
I'm glad you guys enjoy my art! Wahhhh this makes me so happy to see hahahahah
by the way i'm 10 minutes from submitting yet another pack ROFL (i found a few old graphics lying around dead and alone, so i gave them some polish and YAY NEW PACK)

by the way videooooo yay submitting as media :D :D :D
Woah. Picture.

... Wat is Purple Glowy Thing? ... Oh! That magic stuff that can be implanted... What's its name again...

So, is it a picture of an actual set of equips?

How much time dilation is in that video?
JosephSeraph
奇跡なゲイパワー♡
6847
author=Malandy
So, is it a picture of an actual set of equips?

Its fanart, but who knows if Nova will put the armor somewhere to be found in game LOL

author=Malandy
How much time dilation is in that video?


Enough for my daughter to be triple my age when I come back from the wormhole :C
(i wonder if someone will get the movie reference. Its obvious. Anyway i'm derailing the topic sorry)
Red_Nova
The all around prick
7482
author=JosephSeraph
author=Malandy
So, is it a picture of an actual set of equips?
Its fanart, but who knows if Nova will put the armor somewhere to be found in game LOL


Maaaaaaaaaybe?
Wait. How does Rage work again? Is it a Damage for Defense status? Or is it a Berserk status? Or something else?

Also, is there a moon in this 'verse? What's the solar system like?
Red_Nova
The all around prick
7482
Rage drops a character's Armor but boosts Strength. If one of your party members is inflicted with Rage, you COULD have Amalie use Calming Aura to cure it, or you could let it ride and use your boosted Strength to inflict more damage on an opponent at the risk of taking more damage yourself.

As for the moon and solar system: Well, they exist, but they're not really important to the story here. Besides, you wouldn't be able to see them anyway. The world is already covered by a pretty thick fog, so the characters can't even see a clear sky.

More info to put into NPCs in the game.
Finally got around to playing this! First, typos and other little things I noticed:


-Vanessa says "the King" in the opening scene. Titles such as "king" are only capitalized when they are used in place of or as part of a name. Similar logic should follow for fantasy species/creatures, but Tolkein muddied the waters there and everyone's followed suit since.
-Ferocity description: "Aeyr has always held a deep seated aggression..." Stacked adjectives always use a hyphen, so this should be "deep-seated".
-When Aeyr encounters the guy in the castle, the guy says "dear...old... Dad?" I'm pretty sure the "dear" should be capitalized, and the ellipses spacing should be made consistent.
-"The horror and disgust of killing a human had destroyed..." Seems like that should be "has"?
-Mia's scene in the common district: "...so grandmother can live happily..." 'Grandmother' should be capitalized.
-The description for Mail Breaker lacks a period.
-Servant at the inn: "Without it's Miasma burning powers..."
-In the library scene, Mia calls the book "Dark Lion's Roar?", with the question mark. That seems off.
-The leftmost NPC in the knowledge wing 2F quotes the last prophecy as "Fear the Revenant, the Vanguard of Ruin," -- pretty sure that last comma should be a period.


Running thoughts as I play through:

-Giving the opening scene the same music as the title screen is a nice touch. It always feels a little bit jarring when the title music cuts off, especially when it's this good.
-I like that the stat-up items explain exactly what the stats do. It's really nice to have that level of clarity and user-friendliness.
-Oh, you can change equipment mid-battle? That's really useful!
-The Unbroken effect is nicely creepy and unsettling. That's not something you usually think about in RPGs.
-A test that guarantees you kill a quarter of your applicants seems really wasteful, especially given that humanity seems to be dwindling here. How do they have the population and resources to throw away perfectly useful people like this? It doesn't even seem necessary as a "prove you can kill" thing, if they're just supposed to be fighting inhuman monsters.
-Oh wait, Aeyr's pointing that out! I like perceptive protagonists.
-I really love how much detail and characterization you're putting into the passive traits, and how some of them are negative.
-The introduction to text skipping was hilarious, if a bit fourth-wall-breaky.
-"The sealing of Purgatory, the Oracles losing their power of prophecy, and the emergence of the Fog all took place at the same time seventeen years ago." ...Interesting. So I guess that gives us a timeline in relation to Soul Sunder. It seems like Arya's powers should be really relevant to what's going on, but you say this one's self-contained so she must be off doing something else. Honestly that's probably for the best, Chosen Ones swooping in and saving everything usually make stories pretty boring!
-Ah nuts, I hoarded the stat boosters from the dream instead of using them and just realized I lost them forever. I typically wait until I get more party members so I can allocate stat boosters more fairly. It would probably be a good idea to add some hint that the items won't transfer into the real world, like Aeyr could say "the stuff I pick up here never becomes real" or something like that.

Well crap, now I have to restart to do that. Tomorrow, for the hour is late! But overall, I was really impressed by the opening. The game looks highly professional, and the SNES-style graphics set it apart from other VX games (which sometimes look a bit too sleek, especially when I've played a lot of them). I love how much stuff there is to explore and examine, too! The battle system looks more complicated than most RPG Maker games while still being pretty easy to understand. I like that SP affects defense; that adds an extra layer of consideration to blowing all of it on powerful skills. Seems like it might make disincentivize heavy armor too much, though -- the armor boost can be cancelled out by the stamina drop, but stamina is more useful since it's a skill pool.

Edit: Oh whoops, should I have posted this to the blog post?

Also, bug: if you interact with the Aeyr lookalike in the prologue castle from the south, the game hangs afterwards. Also also, soft resetting seems to give me that stack error bug.