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"It's a sobering thought, isn't it? To be able to look out your window and see the end of the world."

The world is on the verge of being consumed by the Fog, an ever-growing mist that corrupts and destroys all life within it. Unable to reach the source, humanity has no way to stop the Fog's growth. The destruction of the world is inevitable; humanity is at the end of its time.

In Asala, one of the few remaining settlements outside the Fog, two friends are on the verge of completing their training to become knights sworn to help weather the coming disaster: the cynical Aeyr Wilder and the kindhearted Mia Alacruz. However, catastrophic events soon destroy the very foundations of their lives, and they are forced to make the choice between their precious friendship and following the path they each believe is right. Their faith in their beliefs, and in each other, will be pushed to the limit as they decide what to save and what to sacrifice as the world collapses around them.

"There is no stopping the coming apocalypse. The only question remaining is: can humanity endure it?"


Prayer of the Faithless integrates elements of classic survival-horror games into its turn-based battle system. There are no readily accessible healing abilities, so your survival depends on managing a limited supply of restorative items you find or purchase. In addition, your equipped weapons and armor will drastically affect your performance by raising some stats, penalizing others, and changing your available abilities.

To reward a playstyle of controlled aggression rather than raw power and high levels, the battle system in Prayer of the Faithless turns a number of RPG conventions on their heads: You have three actions per turn, and you can spend them however you wish during battle. Plus, allies and enemies cannot guard, but must maintain their Stamina pools to block incoming damage. You must damage the enemy's Stamina to be able to hurt them, but be careful: overusing powerful abilities will leave allies wide open to attack!

Each ally's personality traits affect their combat prowess and abilities. As the story goes on and the stakes are raised, these traits will develop (and degrade!) along with the character's mental state. You will get to truly understand how each character thinks and feels through conversations and battle performance, and see how the state of the world affects their morale and beliefs.

Latest Blog

The Final Death March

So I bought a Switch the other day with Fire Emblem Three Houses as my first game. I'm pretty excited to see what I've been missing all this time. HOWEVER, I will not be opening it up for a while, at least for the whole month of December. Not only will this be a Christmas present for myself, but one I will hold over my head until I achieve a certain milestone with Prayer of the Faithless.

First step towards that milestone: Figuring out what that milestone is. Should it be when I send the last build to playtesters? When I finish my own testing? Or sometime before then? I'll know it when I reach it, so I just gotta keep working.

I mentioned this in an earlier blog, but I made the choice to leave all visual/battle polish to the side in favor of events and cutscenes to get the alpha phase completed. With that done, it's time to go back and spit shine as many rough patches as I can. To that end, I'm doing a sort of "Death March" run through the game, where I play through the whole thing and stop only to fix issues that greatly detract from the feel that I'm going for. In the spirit of the Death March title, any non-critical issue that would take over a day's worth of work to fix will be left to the mercy of any playtester who considers it a serious issue (apologies in advance, playtesters!).





Reworking the shading for some of the tiles I made years ago with a style I should have done a looong time ago: Stuff you can walk over, like the scattered papers, no longer has a hard black outline.



Thanks to the cutting of various item and skill types, the tool sets of party members needed an update. Luke, for example, is now geared more opening up enemy defenses. Since weaknesses/resistances are now hidden and require the player to use various elemental attacks before they are known, the process of finding these weaknesses shouldn't be tedious. To facilitate this process, Luke has skills that fire off random elements, flip buffs and debuffs, and other such abilities that I'll leave unspoiled for now. Suffice to say that most of the party members got a similar treatment to help accent individual personality traits and roles in battle.



And you will need them, because common enemies are objectively stronger than you. I played pretty poorly just to get this screenshot, but these guys are quite beatable!

That's all for this update! 2019 threw a lot of crap at me that made me want to give up more than once, so while I couldn't complete the whole game like I said I would back in January, I was able to finish the alpha. So if you want to be technical, I did finish the game.

And I'll take technically correct over anxiety attacks any day of the week!

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Wait. The wiki page says the game has three endings. Does that....refer to the prologue, or the actual game proper? And if the former....how does one get different ones?
Red_Nova
The all around prick
7483
The main game has three endings. There are no alternate endings in the prologue.
Ah. I was worried there was some sort of secret or something i should worry about haha.
author=hector212121
Eh, i guess it would have been handy when I had Mai, but i just didn't think of it. Action economy is key; if you can kill 1 enemy with 1 action rather than redirect 2 enemy's aggression with that action, i consider it better spent.

I haven't played the last version yet, but in all other versions I've played, Provoke was handy for almost every battle Amalie was in. It may be less useful to you though since you use completely different tactics than I do. Still, try using it and then have Amalie focus so she has her highest defense.

Anyway, a question to Red_Nova. The description for Aeyr on the characters page states "Aside from that, his natural aggression enables him to manipulate the emotions of both enemies and allies to turn the tide of battle." However, I've noticed you've now given Amalie three emotion manipulating skills while Aeyr has none. Have you changed your mind regarding who gets what?
I think Aeyr's ability comes later.

Also, Amalie and Aeyr have about even defense base. I simply don't think it's worth 2 actions to deal with Amalie provoking. *shrug*

Though, I don't know if she attains ALL aggression or just some. All might be useful IF abilities weren't practically 100% percent based and thus you can't just use her to let Aeyr unleash Sonic Fist/Pommel Strike and just never bother Focusing.

I think it might be better to make skills differ based on equipment you wear, with, for instance higher level gauntlets that improve the damage% of sonic fist but also cost more, improving the level scaling and giving you the choice of preserving SP or dealing heavier damage(along with the normal tradeoff of heavier gear costing more max sp)
Red_Nova
The all around prick
7483
author=Crystalgate
Anyway, a question to Red_Nova. The description for Aeyr on the characters page states "Aside from that, his natural aggression enables him to manipulate the emotions of both enemies and allies to turn the tide of battle." However, I've noticed you've now given Amalie three emotion manipulating skills while Aeyr has none. Have you changed your mind regarding who gets what?


That was in the original plan, yeah, but that's certainly not the case anymore. I've removed the statement, so now it won't confuse anyone. Thanks for pointing it out.
Third part's out! When I figure out how to edit a media submission, I'll put 2/3 on mine.

https://www.youtube.com/watch?v=wKobFp-dn18
And the last bit's up! And, shortly, will be under the Grub's Playthrough media tab. In the meantime:

https://youtu.be/K6NiPcNA9Oo
Hmmmm, I have a question, Red! Is this the literal meaning of Apocalypse?

'An apocalypse (Ancient Greek: ἀποκάλυψις apokálypsis, from ἀπό and καλύπτω, literally meaning "an uncovering") is a disclosure of knowledge or revelation. In religious contexts it is usually a disclosure of something hidden, “a vision of heavenly secrets that can make sense of earthly realities".'

.....And this game is called prayer of the faithless...

....

I think I'm on to something.... Maybe there's a revelation about monsters and what they really are coming up?
Red_Nova
The all around prick
7483
I'm not entirely sure what your question is. Yes, you have the literal definition of the word apocalypse right, but I used it primarily to refer to the catastrophic-level destruction of the world.

As for the title, well, there are a few reasons why it was chosen. What each player believes when they read the word faith and how it relates to them praying will be different, but not necessarily wrong. Note the word faith used in the description. That's just one meaning. It could be religious faith, faith in humanity, a brighter future, or even in one's self. Maybe it's all of these, maybe none.

Whatever definition you believe, though, this is a story about people who do not have that faith but want to find it.

Apologies for the evasive response, but I'd rather let the game show you than lay it out myself.
Kloe
I lost my arms in a tragic chibi accident
1609
OMG IT'S ALL SHAKING AAAAAAAAHHHH
I managed to get my stream up! Anyone who wants to join me mashing buttons is welcome!
Of course, I'll be streaming PotF! Details are there! (also excuse that annoying 15 seconds delay)

https://www.twitch.tv/silviutm

Have fun! (please tell me if the video buffers or if there is something wrong with audio)
Question: Why are Kiyoma called Kiyoma?

IRL I mean. Like, "What does Kiyoma mean in Japanese".
Red_Nova
The all around prick
7483
"Kiyoma" is derived from "kiyomemasu" which is Japanese for "purify"
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