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Prayer of the Faithless Steam Page

  • Red_Nova
  • 02/05/2022 08:35 PM
  • 1568 views
Check out the store page here!

I spent a good hour hovering over the Publish button because I wasn't sure if I had everything set up the way I wanted. After checking and rechecking everything at least a million times, I think I'm good to go. So, here we are!

Of course, this is just the Steam page. The game isn't quite ready for release yet. But at the rate I'm going, I'm confident in a Spring 2022 release window. Once I've ironed out a more concrete date, I'll update you guys here and on the Steam page.

Anyway, more relevant info will come in a future update. For now, the page is live! If you could wishlist it if you're interested in picking it up, I'd be very grateful. As always, thanks so much for sticking around during this whole development cycle. I can't tell you how much I appreciate it.

Posts

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You should post on the reddit. Probably get a lot more views/feedback there
Marrend
Guardian of the Description Thread
21806
I'm happy to have played what small part I have played in being a tester, and helping to get this game to this point. If there is a Misao category for commercial games for this year, I'll happily suggest adding this to the nominations if they still can't be nominated normally.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=ralphthefifth
You should post on the reddit. Probably get a lot more views/feedback there


Hm. I never did delve into Reddit. I'll take a look and see if it's a good option.

author=Marrend
I'm happy to have played what small part I have played in being a tester, and helping to get this game to this point. If there is a Misao category for commercial games for this year, I'll happily suggest adding this to the nominations if they still can't be nominated normally.


You were a big help! Thanks for all the feedback you gave!

author=Malandy
Wow! Good luck!


Thanks!
I suggest starting a much more interactive Twitter presence. You have a lot of content you can post about. Post gifs like nuts, do character introductions in however style you deem best, etc etc. You did a lot of this in past, but I say marketing can take a new beginning. These are my two cents haha. If you do tweet, try to use the right tags as well.

Best of luck to ye, it will feel fantastic to finally get this weight off your shoulders.
Echoing zDS, this is definitely the time to start getting more aggressive with your social media marketing. Getting the word out before release is infinitely more important than any marketing you do post-release!

author=zDS
I suggest starting a much more interactive Twitter presence.

Pictures, gifs, and especially trailers will help immensely. Especially if you're putting them in the tweets themselves: getting people to click on a link nowadays is a surprisingly difficult struggle and people kind of expect the social media experience to be all right there on the timeline, so a flashy trailer right in the tweet itself might get them to stop scrolling for a minute to watch what you've got. And that will help out your reach!

You've got this! Really excited to see this project release soon.
Most social media sites are spread capped due to url spammers since everyone is trying to sell something (which is why you don't put tags or even urls in tweets), but I heard really good things about TikTok since it's new and just wants everything to spread like wildfire. Even VNs are going super viral on there. Hard part is figuring out an actual simple hook.
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