• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Release date: May 27th

  • Red_Nova
  • 04/22/2022 04:05 PM
  • 1119 views
I dunno about you, but I think it's time to finally put a bow on this 7 year development saga. So it's time to move on with the final stage of development: the release phase. With all that's left to do, I believe May 27th is an appropriate date for release.

You can find the game on Steam here: https://store.steampowered.com/app/1878350/Prayer_of_the_Faithless/

and itch.io here: https://vermillionnova.itch.io/prayer-of-the-faithless

If you could wishlist it on Steam, follow on itch.io, and/or share it with your friends if this game interests you, I'd be incredibly grateful.

The actual development work on the game is 99% finished, barring a few minor polishes that will matter to no one but myself. This month long gap between now and release date is for me to knock out that minor polish, focus more on marketing, and give me time to fight off anxiety and mentally prepare myself get the old demo up to snuff and distributing it to Steam/Itch.

As for the price, I decided to go for $10 as the asking price. The only experience I have with selling games commercially is Remnants of Isolation, which ran for the same price at launch. Of course, I don't want to attribute a game's value solely to its length, but I do know that the biggest criticism of RoI was the relatively short length for the asking price. I happen to agree, and so I settled on the same launch price as RoI with the understanding that there is a lot more content here with PotF to justify it.

In case anyone was wondering, completion times I've taken from tester's save files range from 12-14 hours. And if you want to get all 4 endings, that's 4 different playthroughs of the game. So yeah, I think you'll get your money's worth here.

Anyway, if you have any questions, please let me know. Otherwise, thanks so much for supporting this game now and over all these years of development. It means the world to me.

Posts

Pages: 1
Release date ending on a 7! 7 years of development! Numerical! Good luck!
YES, IT'S TIME

Indie game pricing will forever piss me off. Seriously. Remnants deserved $10. This deserves more. Yet I think $10 is about as perfect as you can ask for in this market, sadly. People are unfair and harsh about the pricing of games like ours.

One thing I recommend (if you haven't yet), its getting your steam build up and running asap and testing achievements and whatnot (if you wish to have them). You can do that long before you release.

Good luck with this, seriously. Release is by far and wide the worst part of dev. Just rip the band-aid off and get through it. From my experience, you feel worse before you feel better, but it's still a massive achievement.

AND if you rmn youngins don't know, Nova is a crucial part of this community and deserves your attention.
unity
You're magical to me.
12230
Yeah, this is super awesome, you've been hard at work on this game for years, and I'm so glad everyone will soon be able to play the game in it's entirety! :DDDD So awesome! The end of May can't get here soon enough!
Marrend
Guardian of the Description Thread
20073
I don't know if I have the determination to be on a gammak project for much longer than five years, much less seven. Even so, it's always such a wave of relief when a game can be called complete, and you certainly deserve a well-earned rest.
I burned out hard on just a two year dev cycle, so I cant even imagine the fortitude it must have taken to spend seven years on a game. That's a huge achievement! And I'm so glad to see this game come to completion. You should be proud!

author=zDS
Release is by far and wide the worst part of dev. Just rip the band-aid off and get through it. From my experience, you feel worse before you feel better, but it's still a massive achievement.


Building on this as someone who has done this a couple of times now, here's a few tips might help keep you from losing your mind lol:

1. Pry the F5 key out of your keyboard. Failing that, absolutely limit how often you check your statistics. On release day, stay available in case anything goes wrong but look away from the numbers as much as you can until later on.
2. Don't get discouraged if you don't start getting Steam reviews right away, especially for a longer game like this. It's going to take time for people to complete the game and share their thoughts on it, and you might not get much for at least the first week. Remember that the key metric you're aiming for is at least 10 Steam reviews, and remember that free/key reviews don't count towards this. Once you get that, your visibility on Steam easily quadruples. This is your first and major goal!
3. DON'T jump into a new game project right away. Because that's a recipe for burnout. Give yourself some time!

I'm rooting for you! I'm excited to see what people think of POTF.
Red_Nova
The all around prick
7663
author=Malandy
Release date ending on a 7! 7 years of development! Numerical! Good luck!


Haha I didn't even catch that. Maybe this is the planets aligning to help this game do well? I dunno.

author=zDS
YES, IT'S TIME

Indie game pricing will forever piss me off. Seriously. Remnants deserved $10. This deserves more. Yet I think $10 is about as perfect as you can ask for in this market, sadly. People are unfair and harsh about the pricing of games like ours.

One thing I recommend (if you haven't yet), its getting your steam build up and running asap and testing achievements and whatnot (if you wish to have them). You can do that long before you release.

Good luck with this, seriously. Release is by far and wide the worst part of dev. Just rip the band-aid off and get through it. From my experience, you feel worse before you feel better, but it's still a massive achievement.

AND if you rmn youngins don't know, Nova is a crucial part of this community and deserves your attention.


Good points, all that. The game is already up on Steam with achievements tested and ready to go, so no worries there.

author=unity
Yeah, this is super awesome, you've been hard at work on this game for years, and I'm so glad everyone will soon be able to play the game in it's entirety! :DDDD So awesome! The end of May can't get here soon enough!


Thanks unity! I'll be glad to finally get this game finished. It's been way too long.

author=Marrend
I don't know if I have the determination to be on a gammak project for much longer than five years, much less seven. Even so, it's always such a wave of relief when a game can be called complete, and you certainly deserve a well-earned rest.


Thanks! I'll certainly take a nice break when this is done. Maybe go outside and touch grass? What does grass feel like again? I'm not sure anymore...

author=Sgt M
I burned out hard on just a two year dev cycle, so I cant even imagine the fortitude it must have taken to spend seven years on a game. That's a huge achievement! And I'm so glad to see this game come to completion. You should be proud!

author=zDS
Release is by far and wide the worst part of dev. Just rip the band-aid off and get through it. From my experience, you feel worse before you feel better, but it's still a massive achievement.


Building on this as someone who has done this a couple of times now, here's a few tips might help keep you from losing your mind lol:

1. Pry the F5 key out of your keyboard. Failing that, absolutely limit how often you check your statistics. On release day, stay available in case anything goes wrong but look away from the numbers as much as you can until later on.
2. Don't get discouraged if you don't start getting Steam reviews right away, especially for a longer game like this. It's going to take time for people to complete the game and share their thoughts on it, and you might not get much for at least the first week. Remember that the key metric you're aiming for is at least 10 Steam reviews, and remember that free/key reviews don't count towards this. Once you get that, your visibility on Steam easily quadruples. This is your first and major goal!
3. DON'T jump into a new game project right away. Because that's a recipe for burnout. Give yourself some time!

I'm rooting for you! I'm excited to see what people think of POTF.


Thanks so much for the tips, Sgt! Yeah, stats are going to be a tough one to keep away from, so I'll try to resist the urge to refresh as much as I can, lol.

Kudos on the release. Can’t wait to play!
Red_Nova
The all around prick
7663
Thanks! I can't wait to release it!
how many hours is the demo compared to the full game , in playtester time? i need to convert to my slow-as-snail timeframe.

gratz on the release!
Red_Nova
The all around prick
7663
The demo is the entire prologue for the game, so I believe it was about 1:30-2:00 hours in playtester hour count.
thats a lot of gameplay, probably 4 games in one. I fell in love with soul sunder and after listening the rpgmaker cola podcast episode with nova on it last year, i went to play it again, and made some fanart for it.

i'll be eagerly waiting the release date, hopefully with some fanart again.
https://www.pixiv.net/en/artworks/98065199

as promised, here is my fanart of mia. couldn't find a way to post directly so, link to pixiv it is.

Marrend
Guardian of the Description Thread
20073
That is pretty weird. Like, it seems the direct link could be this, but, trying to wrap that URL around the img tag produces...



...the "broken link" icon???
Red_Nova
The all around prick
7663
Apparently pixiv has a referrer link blocker on their images, preventing anyone from viewing images unless it's on their own site. ricifidi, you can probably upload the image to your locker here on RMN and submit the pic that way. You can even submit it as media here on the game page so it won't get lost in future blog posts. Submit Media is on the same bar as the Subscribe and Add to Playlist links.

Regardless, thank you so much for the fanart! I really like what you did with Mia's dress! And that facial expression is perfectly Mia! Great job on this!
thanks, im glad you like it! i did atempt a couple of different faces, but shy mia was basically how i watched her the entire prologue, and i think it was the best.



this other image is basically TOO LARGE for the locker, because i copypasted every layer i found with something different in a big collage.

https://imgur.com/aOY7afw
Marrend
Guardian of the Description Thread
20073
Release day is here! Congratulations Red_Nova! \o/

*jots down Prayer of the Faithless into this year's Misao-list*
Red_Nova
The all around prick
7663
author=Marrend
Release day is here! Congratulations Red_Nova! \o/

*jots down Prayer of the Faithless into this year's Misao-list*


Thank you so much! It's been a long time coming, and I'm glad to finally see this done.
Pages: 1