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Official website: http://rpg-paper-maker.com/


Making 3D games is too complex? RPG Paper Maker will simplify your work!

RPG Paper Maker is a game making engine, free for non commercial use, allowing you to create a 3D universe with many 2D sprites and even 3D objects using a simple interface for all available platforms: Windows, Linux, and MacOS.

RPG Paper Maker gives you a way to create RPGs in a full 3D world as simply as it is in 2D! RPG Paper Maker also comes packed with cool retro inspired graphic assets for you to use in your own projects.



Adapted for several type of games

The engine is mainly tailored for J-RPGs, but you can create almost any type of game with it such as Action RPGs, Tactical RPGs, etc.



Designed for beginners...

Our philosophy is simple: being able to create a 3D video game without any knowledge in:

  • programming
  • 3D modeling


The user friendly interface lets you build your game without worrying about complex algorithms!



... and for experienced users!

If you have any knowledge in programming and/or modeling, we've got you covered. You will be able to:

  • Create or modify JavaScript plugins
  • Import your own 3D models in .obj format


Combining your knowledge with RPG Paper Maker can makes your games even more special!



Publish and share your games for free...

As long as you don't have any profit with your games, you can use RPG Paper Maker freely! So if you only want to create games for fun and share it to a community, don't be afraid, you will be able to do it for free!

You can contribute to the project on GitHub here: https://github.com/Wano-k/RPG-Paper-Maker.



... and commercialize your games with some fees!

Any commercial game made with RPG Paper Maker will require a license to be sold for one person in a team with unlimited games. The actual price is $79.99, check out more information here: http://rpg-paper-maker.com/index.php/downloads.

Latest Blog

[NEWS] 2.0.10 patch release available!

New features:

  • Improve ingame performances
  • Add Inputs touch event
  • Remove F12 shortcut to quit game (use alt+F4 instead)
  • On level up, don't display statistics that doesn't apply to the hero
  • Level up window: diplay window always at the same Y position
  • No more wait when status effect doesn't apply in battle
  • No more wait when effect common reaction is instant commands in battles
  • Don't display affected status icon if it doesn't have any picture
  • Fusion status message into just one for every target affected


Fixes:

  • Engine crash if model hero map object set to none
  • Poison, burnt status should at least inflict 1 by default
  • Example game chest in tent not giving a potion
  • Weird camera small behaviour
  • Skills/Items description: no display decimals on damages
  • Centered Picture2D with reverse is not centered
  • Status effect skip only apply when trying to remove status
  • Battles miss damage repeated visually if several enemies target
  • Correct error message when wrong element res ID
  • Battle for ennemies selection, left and right arrow are reverted
  • Status issue when missing or not first effect
  • No sprite object cannot be triggered at 0,0
  • Try fix battler move not always correct on final position
  • Switch texture command: problem with empty textures
  • Production
  • Commercial
  • Wano
  • Custom
  • Action Adventure RPG
  • 08/07/2015 02:39 PM
  • 10/04/2023 08:21 PM
  • N/A
  • 222472
  • 118
  • 334

Posts

author=Wano
Also, for higher resolutions, filtered rendering to avoid jaggy edges would also be nice (because the pixelated and obviously scaled up characters clash really heavily with the resolution)


I'm sorry I don't understand this paragraph ! Are you talking about blur for huge sprites ? There actually is a filter to let the textures clear. For example, if I choose to play in my screen resolution and full-screen, this is perfectly clear !
author=mawk
anti-aliasing options would probably be a benefit here, but this looks pretty neat! if someone decides to make a game like Paper Mario with this, that's basically all I could want.


That's what I meant. Anti-aliasing lol. I didn't know it applied there.
I think higher resolutions need anti-aliasing to preserve the pixels of the sprites, otherwise it looks a bit messy. If you render it in a low resolution though, everything is already pixelated and jaggy and it becomes more natural so anti-aliasing is not necessary :D

But hey, screen filters would be awesome too! Like scanlines and such. To make the game look like it's being seen on a tube tv perhaps? haha
The sprites that stand up all tilt at the camera, it looks a little strange. You can just anchor their rotations to the ground and have them match the camera that ways. You don't have to worry about the camera tilt being straight at the ground- the sprites all get ruined no matter your billboard mode anyways.

The feature list is pretty vague, so I have questions.

Can you make a full 3D block tile map like a PS1 RPG or are you just limited to the one plane as you show in screenshots?

Does it have a functional event script editor and engine so people could quickly make RPGs without ever typing scripts?

I will make a simplified personal 3D object editor, maybe.

That's not a maybe. This is a vital feature for anyone doing this. It is easy enough to just have a 3D block tile engine that looks cool, but it must be equally easy for someone to make 3D blocks. As an example, I have full PS1 block tile engine technology with a lighting and shader model, but it would be entirely useless in RPG20XX until I create a very easy to use 3D block editor. Such a thing would take up a significant amount of development time, hence I won't be doing it until much later.

I haven't found anyone else who is doing this (and it looking well-polished) and while my own RPG engine is functional and free, I'm not going to be integrating my 3D PS1 block tile engine for a long time. What you have here has a much more polished presentation than I've seen, and you've got what looks like a flashy impressive demo game. You should spend great effort into a easy 3D block maker and you'll probably do well when you put your product to market (especially since you have eye-catching images. if they weren't I wouldn't be here).

And finally, is there a demo for us to try?
I think higher resolutions need anti-aliasing to preserve the pixels of the sprites, otherwise it looks a bit messy. If you render it in a low resolution though, everything is already pixelated and jaggy and it becomes more natural so anti-aliasing is not necessary :D

Okay I will put this option, it doesn't cost anything.

But hey, screen filters would be awesome too! Like scanlines and such. To make the game look like it's being seen on a tube tv perhaps? haha

That's really optional, I don't think I will have time to do that... ! :v

The feature list is pretty vague, so I have questions.

Sorry about that, this a recent a project. I will complete the description soon !

Can you make a full 3D block tile map like a PS1 RPG or are you just limited to the one plane as you show in screenshots?

Are you talking about a heightmap ? Something like this ?



If you are talking about that, no, I don't plan to integrate this. I tried this for a worldmap test and it was really painfull to map with it. I want to stay in a simple way.

Does it have a functional event script editor and engine so people could quickly make RPGs without ever typing scripts?

Yep of course. This will be as easy as RPG maker to take in hand. In fact I will make a similar system with several extra options.

For the personal 3D object editor, I will certainly do it. But before doing this, I want to be sure to have a minimal usable engine. I will certainly propose a demo, I will have to think about some restrictions though.
Are you talking about a heightmap ? Something like this ?


No. Block tile map. Like some of the PS1 RPGs. Final Fantasy Tactics, Breath of Fire III, Grandia. etc. I've got an example of what I mean here and here.

I tried this for a worldmap test and it was really painfull to map with it. I want to stay in a simple way.


Unrelated to what I meant, but you can easily turn fractal noise into world maps.

If you want a 2D world map generated from noise techniques like that one, just set thresholds for sea, land, and mountain tiles. Don't generate all the levels of the noise pyramid for a simple way to eliminate the noise that sometimes happens. It'll get you some really good world mappey looking maps.

For random biomes, you could try separate noise maps for conditions like rainfall, foliage, etc. and add logical comparison tests (when specific maps are between specifics levels at the same place) that could paint biomes over the world map for deserts, forests, etc.
No. Block tile map. Like some of the PS1 RPGs. Final Fantasy Tactics, Breath of Fire III, Grandia. etc. I've got an example of what I mean here and here.

You can just had montains as you can see in the first screenshot. There will be several forms available, but a montain height will always be equal to the tile square size.

For worldmap I just banned the idea because it looks ugly. I want my editor to stay a simple way to make 3D games.
Looks like this is working out good. Right on! I foresee success in a near futre.
This is simply.. BREATHTAKING. I have dreamed of something like this for years, amazing to see someone come up with something like this! I have always wanted to take my "Infinity" open world RPG series out of 2D RPG Maker, and take it to the 3D realm. This could make that happen! How would this fair with the concept of an open world game? Do you think it would work well for it?
Thanks !

Hum, I have to test with really really big maps. But don't worry I will optimize the engine to support that kind of game as best possible !
Sounds great. I could even make the world smaller and just fill it in with NPCs, in case a large map size causes issues or framerate drops.
Question question! What platforms will it support?
This will be first of all available on windows. Actually, I don't really know how it's working to adapt this. But I plan to support this at least on Linux !
author=Wano
This will be first of all available on windows. Actually, I don't really know how it's working to adapt this. But I plan to support this at least on Linux !


And WINE is your best friend, when all else fails. :)
I am looking forward to this so much.
I am so hype for this~! I really hope that you finish it- I want to throw money at you for this. XD'
I seriously hope this gets finished. It'd be one of the BEST RPG Maker tools out there. Especially if there'd be regular updates and free new content every now and then. I'd love to make a 3D-ish modern day RPG.
Thank you ! It will be finished, certain thing.

Especially if there'd be regular updates and free new content every now and then.

Yep, no DLC !! D:
I hope there will be a community growing around the engine, I will work for a website/github.
author=Wano
Thank you ! It will be finished, certain thing.

Especially if there'd be regular updates and free new content every now and then.


Yep, no DLC !! D:
I hope there will be a community growing around the engine, I will work for a website/github.


Communities tend to be better when it comes to content. Especially when the project has a lot of supporters.
This looks really great there are so many cool things that could be done with this if I had not already drop a hefty amount of time into my RPG Maker Project I would drop it all as soon as this was officially released.
Hi!
First of all, congratulations for such amazing project!!

I would like to ask you how many frame does the characte support at the moment?
I belong to a development indie group working currently in a project for Rpg Maker XP but we would be really glad to port our work to your engine. Rpg Maker support natively just 4 directions and 4 frames, but thanks to scripts we have created a system for 8 direction and 4-8 frames as it's show up below:


I think that migth be awesome with this view have the possibility to add 8 direction movement + camera rotation, could be nice mode7-3d effect :)
Is just a suggestion, we really appreciate that you are willing to release your engine, definitily you should publish in a digital platform such steam in order to gain some back up and support from the users and potential partners :)

Keep on eye on your project, mucha suerte!

XeXu