Full Title:
Iron Gaia Part I:
Where Angels Fear To Tread
As the amnesiac test subject designated Number 898462138069001 (as you later learn, structural engineer Armand Carter) you awaken aboard the enigmatic Iron Gaia mobile space station, your memories shattered.
As the only human awake on board the rapidly decaying station, controlled by an insane artificial intelligence with delusions of deification, is up to you to unravel the mystery of your own identity, and to answer the crucial question: what is the Iron Gaia?
Its final version released in 2004, Iron Gaia is the first half of an epic, story-driven science fiction RPG adventure, Iron Gaia packs custom skills, great storytelling, metaphysical angst, memorable characters, unique minigames, a truly vast dungeon crawl into one complete, and if we are to be honest with ourselves, some of the worst graphics you've seen in a long, long time into a full length jRPG style roleplaying game.
Its genre, self-coined, is apocalyptic spacepunk, combining the cheesy high-action grandeur of space opera and the dark, gritty film noir stylings of cyberpunk.
The second half of this game, a long time in the planning, was eventually canceled due to fatal hype, disappointment, overextended ambitions, and impossible to meet expectations. The game did go on to spawn one full-length sequel (a side story, or if you must be all Japaneezy about it, gaiden) a (much prettier) action-RPG made with RPG Maker 2003, three novellas and one complete novel, hundreds of pages of fiction and fan art, and a three year campaign of group story-telling and experimental theater, all of them set over a thousand years in the future posited by this game. The never-completed direct sequel serves as the missing piece in a long, enigmatic, deep and complicated fictional history that this game was the starting point of.
IF...you liked any Max McGee games
AND...you like Science Fiction
AND...you like RPGs
AND...you haven't played this yet...
you might be in for a heck of a treat.
Iron Gaia Part I:
Where Angels Fear To Tread
As the amnesiac test subject designated Number 898462138069001 (as you later learn, structural engineer Armand Carter) you awaken aboard the enigmatic Iron Gaia mobile space station, your memories shattered.
As the only human awake on board the rapidly decaying station, controlled by an insane artificial intelligence with delusions of deification, is up to you to unravel the mystery of your own identity, and to answer the crucial question: what is the Iron Gaia?
Its final version released in 2004, Iron Gaia is the first half of an epic, story-driven science fiction RPG adventure, Iron Gaia packs custom skills, great storytelling, metaphysical angst, memorable characters, unique minigames, a truly vast dungeon crawl into one complete, and if we are to be honest with ourselves, some of the worst graphics you've seen in a long, long time into a full length jRPG style roleplaying game.
Its genre, self-coined, is apocalyptic spacepunk, combining the cheesy high-action grandeur of space opera and the dark, gritty film noir stylings of cyberpunk.
The second half of this game, a long time in the planning, was eventually canceled due to fatal hype, disappointment, overextended ambitions, and impossible to meet expectations. The game did go on to spawn one full-length sequel (a side story, or if you must be all Japaneezy about it, gaiden) a (much prettier) action-RPG made with RPG Maker 2003, three novellas and one complete novel, hundreds of pages of fiction and fan art, and a three year campaign of group story-telling and experimental theater, all of them set over a thousand years in the future posited by this game. The never-completed direct sequel serves as the missing piece in a long, enigmatic, deep and complicated fictional history that this game was the starting point of.
IF...you liked any Max McGee games
AND...you like Science Fiction
AND...you like RPGs
AND...you haven't played this yet...
you might be in for a heck of a treat.
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