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What is Iron Gaia?



Iron Gaia is an old Rpgmaker game, and probably one of the first and few sci-fi games ever made (for me together Alter Aila and a Blurred Line creates the "Rpgmaker cyberpunk trilogy"). Anyway despite its age he presents some interesting characteristics:

THE GOOD
The game begins with a prologue in which you use a character who isn't the protagonist. This is not a big shock as other games did the same (for example a Blurred Line and Legion Saga II), still this is a rare occurrance, and I liked that as it makes you wonder who are the good and bad guys in this scenario.
Oh well, speaking about scenario, let's start with the setting: the game is set on a space station controlled by an insane AI with multiple personalities, that created mutants and robots to your character... that's considered the virus, the anomaly of this setting. Ok, this is nothing new (System Shock and other games already did that) but I've never seen this themes in any Rpgmaker game, and story is good and has a good pacing in my opinion.

Another thing I liked is the atmosphere: the sounds and the music selection are excellent and while mapping is for the most part average, I like how you really feel the creepiness of the dark and claustrophobic space station. The main character also start as a blank slate, and this makes the game really immersive, as you explore the dark enviroments fighting robots to discover the truth about the protagonist and the world he woke up into. Oh and there are three endings, not one but three!



THE BAD
Let's start from combat: here there's nothing new, it's the usual front view, with no battlers, the usual attack effects and reused backgrounds (but I admit I liked the selection for the enemy sprites and the detailed descriptions of the attacks). Also I found that there's little balance among the different skills, I found only some useful, while others, like Calm, were not necessary at all (Confusion is an ability that very few opponents possess). I also found the game really hard in the beginning as you have few abilities, and you often have to run from the random encounters, but during the final parts, thanks to powerful party members (sadly characters in this game are few so do not expect to be able to choose from different companions) and great healing skills I was able to steamroll the opposition rather easily.

Maps are average for the most part, and due to the used of the default futuristic chipsets there's not much to say about that. Even with that I didn't mind the design of the locations, even if it's true that Max McGee did a far better job in his other games. But I did mind the minigames as I hated them (especially the hacking minigame, the shoot-em-up one was not so terrible).

Ok, and the last thing I did not like was the terminal save-system that I found to be a bit clunky/slow compared to the usual simple (and faster) save point system.



THE END
Iron Gaia is an old cyberpunk/survival horror game, that together with A Blurred Line and Alter Aila is still one of the classic and best futuristic games due to the great atmosphere and storyline. Visually it's not impressive, but the sense of dread, loneliness and isolation was really unique. It has its charm, despite the not-so-pretty visuals I had fun especially in the beginning, where it becomes more similar to a survival horror than to an rpg.
Despite the defects on the technical level, mainly due to the outdated graphics and bad maps, I had fun playing it (I like plot-driven games), so it gets a 4 because it's really a classic and one of the best of its time.

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Max McGee
with sorrow down past the fence
9159
Maps are average for the most part, and due to the used of the default futuristic chipsets there's not much to say about that. Even with that I didn't mind the design of the locations, even if it's true that Max McGee did a far better job in his other games. But I did mind the minigames as I hated them (especially the hacking minigame, the shoot-em-up one was not so terrible).

Call me Legion! (muahahahaha)

Ahem.

Addict, thank you so very much for this wonderful review. In my early 30s, with over a decade of experience as a creative professional under my belt, I am still AMAZED every time I learn that someone unironically enjoyed a game made mostly made back when I was as a 17 year old kid who didn't know nothin' bout 'nothin, least of all game design.

Amazed, and deeply touched.

At this point this game has been reviewed so many times that I know what the most common gripes and what will be praised most often.

Things People Don't Like: The 99 empty rooms that comprise 99% of the "world map", having to go to a terminal to use your menu/save in the beginning, the minigames, the way the focus of the game suddenly swings from being focused on the story and characters to a bunch of minigames before swinging just as abruptly back to a tight story focus, Coheed & Cambria.
Things People Do Like: the survival horror-esue atmosphere esp. at the beginning, the unique setting of the station or the novelty of the plot, the journal flashback, the writing and plot and direction of the story in general, Coheed & Cambria.

Clearly there is something about Iron Gaia that is worthy of your praise, but I personally can't see it. I love when people love it, because I put a TON of work into it. But that work was sloppy and amateurish. Personally I find the original Iron Gaia to be an embarrassment on almost every level:

The mapping is shite, the writing (dialogue) is even worse, at least one of the minigames (the shooting one) was a failed attempt at abusing the RM2k engine, the soundtrack is painfully embarrassing 90s midis mixed with painfully embarassing FF7 midis mixed with just-plain-grating tracks, I made some stupid decisions when designing some of the game's skills (although I was rather limited by the non-existence of scripts or plugins at the time), and most characters have three different facesets, often with none of them matching the sprite they belong to, because I couldn't tell the difference between an "emote" face chip and a "whole other character" face chip.

There are a few things I'm proud of. I'm proud that there's not one ending, but three (did you get all three???) and I'm proud of the first two of those endings and all they both imply. I'm proud of the characters and the general in-media-res shape of the plot, even if the dialogue was often cringe-inducing and clumsy. And finally, I'm proud of the world building which inspired a failed sequel, a successful gaiden, a LARP and LARP Campaign that ran near-continuously from 2005 to 2016, and finally and most recently this crowdfunded tabletop roleplaying game.

Of all the things I have made over the years, this is both the first thing I made that was lauded, and it has been lauded more than anything I made. Or more succinctly, I guess...

author=The RPG Maker Addict
is still one of the classic and best futuristic games due to the great atmosphere and storyline.

So much for creators being able to evaluate their own work, right?

Because while I look at it and and can see only old shame, clearly I'm in the minority.

I am working on a remake.
author=Max McGee
Addict, thank you so very much for this wonderful review. In my early 30s, with over a decade of experience as a creative professional under my belt, I am still AMAZED every time I learn that someone unironically enjoyed a game made mostly made back when I was as a 17 year old kid who didn't know nothin' bout 'nothin, least of all game design.


Ok, well I tried designing something myself but... maybe I am just inept, so I value a lot even something that you can judge amateurish and unprofessional.
Anyway I had FUN so I do not care of the many issues of the game... it's a period of its time when there were few resources and...
Well I cannot say anything else as I discovered Rmk only lately, but being and old gamer, I appreciate old-style rpgs, the references to System Shock and so on.
I mentioned Alter Aila and a Blurred Line in the beginning as I liked them too, despite being not without flaws.
But, I'll say that again, I had fun, so that's all. Many other boring fantasy jrpg instead were a chore to play, but this is not the case.

author=Max McGee
finally and most recently this crowdfunded tabletop roleplaying game.


Nice! This was not expected at all! I'll check that.
Anyway I have to check also the Backstag serie someday. I am curious. A lot.
And, to answer to your question, well, YES I'm playing for the third and last ending now.

author=Max McGee
So much for creators being able to evaluate their own work, right? Because while I look at it and and can see only old shame, clearly I'm in the minority.


I see that's a common thing, as I dismiss my drawings (and reviews too) as terrible. I know that everything could be fixed and improved, after some time. But yesm it would be an infinite business!

Max McGee
with sorrow down past the fence
9159
took you three months to get back to me kiddo, what're you, running on ME time? holy fucking shit I'm completely wasted and stoned I'll make this post coherent and sensical when I sober up. I just saltblasted an old 1.5 star review of Backstage which was probably ill advised but I am flying. Kind of regret that salty, salty discharge from my proverbial vagina, but it's too late to turn back on it now.

Well I cannot say anything else as I discovered Rmk only lately, but being and old gamer, I appreciate old-style rpgs, the references to System Shock and so on.
Funny story? I never heard of System Shock till after I released the final complete build of Iron Gaia. But I played in between making this and making virus


I mentioned Alter Aila and a Blurred Line in the beginning as I liked them too, despite being not without flaws.
But, I'll say that again, I had fun, so that's all. Many other boring fantasy jrpg instead were a chore to play, but this is not the case.

Wow. You put me amongst some illustrious company, sir. Alter Aila looks amazing and is incredibly popular. A Blurred Line is still finally my favorite RM of all time. I am not worthy of such illustrious company. Not worthy!

author=Max McGee
took you three months to get back to me kiddo, what're you, running on ME time? holy fucking shit I'm completely wasted and stoned I'll make this post coherent and sensical when I sober up. I just saltblasted an old 1.5 star review of Backstage which was probably ill advised but I am flying. Kind of regret that salty, salty discharge from my proverbial vagina, but it's too late to turn back on it now.

Well, sorry I was trying to elaborate a coherent answer, as my english is terrible sometimes...
1.5 star review? Heh, don't care, my tastes are refined. Oldschool. Or maybe I played some othe really bad, BAD games.

author=Max McGee
I never heard of System Shock till after I released the final complete build of Iron Gaia. But I played in between making this and making virus

I don't know, maybe it's me but... Doom, Bioforge and other sci-fi horror settings were quite popular before 2000 (not to mention Obliterator). The atmosphere of some settings is something that always impress me, and, despite all its limitations, in some cases it's something that Rpgmaker can recreate well.

author=Max McGee
Wow. You put me amongst some illustrious company, sir. Alter Aila looks amazing and is incredibly popular. A Blurred Line is still finally my favorite RM of all time. I am not worthy of such illustrious company. Not worthy!


Well, I liked it a lot. Still I prefer the monster style of Iron Gaia and it also has the biggest "flaw": it ends in media res!
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