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  • pianotm
  • Added: 10/18/2015 02:00 AM
  • Last updated: 04/26/2024 06:38 PM
  • 2316 views

Posts

Pages: 1
Ratty524
The 524 is for 524 Stone Crabs
12986
That camera angle seems pretty bad, but I'm impressed by all of this!
pianotm
The TM is for Totally Magical.
32388
Thank you! Yeah...I guess it wasn't the best angle, was it? I was paying more attention to the debris.
We got a nice shot of the robot butt though. Be positive!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I gotta say that I too was impressed by the game itself. It's kinda mind blowing to someone who has worked with 2D to imagine making a game like this
(was it hard to work with?)

By the way, was there a way to open the doors? If so, I missed that part :P
pianotm
The TM is for Totally Magical.
32388
No, the Unreal Engine is really simple, actually. Everything came from pre-existing assets. The buildings were just multicolored shapes. The coins were made by flattening cylinders and using a gold material, then adding a light source to them. All coding is reduced to blocks inserted in blueprints with interlocking pieces. Here's a picture of one of my blueprints from this game:



Specifically, this is the coin gathering blueprint. This is the code that lets the game know that you've touched a coin, and now it's time to count and delete it. This is how you basically code everything in the Unreal Engine. I gave the coins their peculiar rotation characteristic because all coins just spin like tops and I wanted to be different. Childish, I know, but I thought it looked cool.

The robot is actually (obviously when think about), is actually the free base model human skeleton available in the Unreal Asset Store. I tried to mix things up by adding some hidden areas, too.

No, the doors don't open. If there's a block path, you can just push right through or find a way around.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Ah! Very interesting, definitely something I should look into for a different thing. But maybe in the future :P

That's what I figured about the doors, so that makes sense.

I'll give this another shot sometime, man!
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