Hello, hello! Just from reading the title of the topic I can tell that some of you who have been here for a while already know what this is. And knowing such, you may have already decided to hit "Back," or some related button. But that's all I can do, isn't it? Ha ha.
Anyway, this is the third installment in the "Boss Project" series of games that I've come to work on every once in a while. They sort of pop up randomly, and are made whenever I have an urge to just go and do some mild RPG Making without all the fuss.
What is "Boss Project"?:
Nothing much, really. It's not a fully game, nor is it anything that shall attract those who want a fleshed out, rich story filled with lively characters. If that's it, I'd advise you turn back now! Boss Project holds NONE of that, and is made specifically for fighting. The game runs using the basic RP Maker 2003 engine, including the DBS and DMS, and has some RTP. Basically, it is a game for those who may just want to have a bit of fun fighting a few monsters. I try my best to make the best, most balanced bosses that I can possibly come up with. I may fail at a few, but there are others within the game that balance out those flat ones.
How many bosses are there?:
In this installment, there are five regular bosses and two final bosses. Thus seven bosses in total.
Some warnings about downloading the game:
Now, I know that most people advertising their game would want to make their work sound all great in a "Very fun! Download now!" kind of way. However, this does not apply for me and this project. I'm not going to lie to you all, or make anything sound better than it is. No hype or anything.
1) Do not download this game if you can not afford to download a 60~ MB game that lasts roughly 20 minutes-to-half an hour. It has multiple MP3's which boost it's size. No I will not be changing this.
2)Do not download this game if you are looking for a great story, or even a story of any kind.
3) Do not download this game if you are looking for a CMS and CBS. There are no such things in here. I've put a few extra things in the battle events to make it a bit more fun, but that is about it.
4)Do not download this game if you are put off by the DBS of RPG Maker 2003.
Warning! Not my stuff in use:
As I've done before, I've HEAVILY borrowed from Kentona's "Heros Realm". Alot of, if not all of the resources are from there. In fact, I even used the base of the game for the base of mine. Why am I saying this? Why shouldn't I? I didn't make it, or rip any of the stuff. Kentona has been nice enough in the past to let me use a few of his things from his various other games, so I thought the leat I could do was say this (as well as give credit with my others games, too). And if he wants me to take the game down because of this...then I'll do it! I mean, what could I say? Nothing. It may sound bad, but nothing major has been used. None of his scripts, class changing, etc. has been used at all, and I just did a few basic things for this.
Some things to look for in Boss Project III:
1) Alot of boss fights. Seven, actually!
2) A small bit of thought. I made the bosses so that you could not go in there and start spamming the same spell over-and-over, or go and hit "Spacebar" untill the battle has ended. Alot of the fights require thought (though nothing too great).
3)Fun! If you like fighting bosses, or just enemies in general in an RPG...maybe it'll be good for you! That is, considering if you can afford the great MB cost.
4) Some of the other members here have played by "Boss Project" games in the past, and I've got raily good reviews of them. And if those members are looking for the same, or a similar experience...then this is it! This version of "Boss Project" is definitly on-par with the NES version of it. Well, that is my opinion, of course.
Anyway, this is the third installment in the "Boss Project" series of games that I've come to work on every once in a while. They sort of pop up randomly, and are made whenever I have an urge to just go and do some mild RPG Making without all the fuss.
What is "Boss Project"?:
Nothing much, really. It's not a fully game, nor is it anything that shall attract those who want a fleshed out, rich story filled with lively characters. If that's it, I'd advise you turn back now! Boss Project holds NONE of that, and is made specifically for fighting. The game runs using the basic RP Maker 2003 engine, including the DBS and DMS, and has some RTP. Basically, it is a game for those who may just want to have a bit of fun fighting a few monsters. I try my best to make the best, most balanced bosses that I can possibly come up with. I may fail at a few, but there are others within the game that balance out those flat ones.
How many bosses are there?:
In this installment, there are five regular bosses and two final bosses. Thus seven bosses in total.
Some warnings about downloading the game:
Now, I know that most people advertising their game would want to make their work sound all great in a "Very fun! Download now!" kind of way. However, this does not apply for me and this project. I'm not going to lie to you all, or make anything sound better than it is. No hype or anything.
1) Do not download this game if you can not afford to download a 60~ MB game that lasts roughly 20 minutes-to-half an hour. It has multiple MP3's which boost it's size. No I will not be changing this.
2)Do not download this game if you are looking for a great story, or even a story of any kind.
3) Do not download this game if you are looking for a CMS and CBS. There are no such things in here. I've put a few extra things in the battle events to make it a bit more fun, but that is about it.
4)Do not download this game if you are put off by the DBS of RPG Maker 2003.
Warning! Not my stuff in use:
As I've done before, I've HEAVILY borrowed from Kentona's "Heros Realm". Alot of, if not all of the resources are from there. In fact, I even used the base of the game for the base of mine. Why am I saying this? Why shouldn't I? I didn't make it, or rip any of the stuff. Kentona has been nice enough in the past to let me use a few of his things from his various other games, so I thought the leat I could do was say this (as well as give credit with my others games, too). And if he wants me to take the game down because of this...then I'll do it! I mean, what could I say? Nothing. It may sound bad, but nothing major has been used. None of his scripts, class changing, etc. has been used at all, and I just did a few basic things for this.
Some things to look for in Boss Project III:
1) Alot of boss fights. Seven, actually!
2) A small bit of thought. I made the bosses so that you could not go in there and start spamming the same spell over-and-over, or go and hit "Spacebar" untill the battle has ended. Alot of the fights require thought (though nothing too great).
3)Fun! If you like fighting bosses, or just enemies in general in an RPG...maybe it'll be good for you! That is, considering if you can afford the great MB cost.
4) Some of the other members here have played by "Boss Project" games in the past, and I've got raily good reviews of them. And if those members are looking for the same, or a similar experience...then this is it! This version of "Boss Project" is definitly on-par with the NES version of it. Well, that is my opinion, of course.
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