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Why do I even bother with deadlines /o/



Hello dudes and dudettes,
After failing miserably with my target deadline, I decided to write what's been up.

* After hounding Deckiller away from the depths of Hades, because Liberty damn youuu for assassinating him, all maps are done! They all just need to be prettied up with light effects and such. Which is admittedly a time consuming process for me right now with the way Pixi is handling WebGL and Canvas mode so differently.

* We're still working on a particle engine since my masochism reached its limits and it said, no more eventing animations...please.../o/

* We have a few CGs needed. That is until I have to nudge marimo here and there and stop giving her 123131 other things to do.

* And a few more sprite poses. Because talking while sprites do absolutely nothing but wave their lamps around is boring.

* Plot needs more writing as soon as I get my sprites together.

And that is about the work that needs to be done. It's the last 99% after the first 99%. All database is complete, battle mechanics is complete. The game's draft from start to finish is complete. Now all that's left is getting off my slow ass and finish work and watch some bunny and turtle vids to relieve stress so I can focus more on TSTW. And the reasons above. \o/

Posts

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LIES AND SLANDER

I ne'er killed Decky. Not once! >:O


Good to see you're almost done, though!
Getting butts to move can be difficult I understand!


@Libby If the glove fits, Libby...
Sailerius
did someone say angels
3214
author=n
They all just need to be prettied up with light effects and such. Which is admittedly a time consuming process for me right now with the way Pixi is handling WebGL and Canvas mode so differently.

What is it about Pixi that makes adding light effects so time-consuming?
author=Sailerius
author=n
They all just need to be prettied up with light effects and such. Which is admittedly a time consuming process for me right now with the way Pixi is handling WebGL and Canvas mode so differently.
What is it about Pixi that makes adding light effects so time-consuming?

Pixi has a bug where WebGL and Canvas mode displays blend modes extremely different. Like so:

http://forums.rpgmakerweb.com/index.php?/topic/53817-show-picture-in-additive-mode-renders-notably-different-incorrectly-in-webgl-mode/

https://github.com/pixijs/pixi.js/issues/2248

And I tend to use them heavily and had to adjust the way I do the colors/add mode in Photoshop and RM to make sure that they're closest to 1:1 at least. Thus why I say Time Consuming :D
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