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A question of music...

Hello world! Professor Q here, to assure you that all is well in Third World Land, at least as far as development is concerned. I've broken the 200-map barrier at last, which is something of a psychological milestone for me; I tend to run into fatigue issues at around 70-80 quite often. ^_^

I'm posting this to ask you, the denizens and mavens of RPG Maker World, to advise this wet-behind-the-ears developer on an important issue:

Does hearing well-known game tunes, especially those from classic RPGs, interfere with your enjoyment of the game?

When I started The Third World, most of its music was derived from genre classics, especially the Chrono duology. However, the more I think about it, the more I wonder if this might be a turn-off for some players. In the more recently developed parts of the game, I have tried to keep the use of RPG musical classics to a minimum, and am instead relying on the RMN Music Pack (<3) and the better of the RTP tunes that come with RPG Maker VX.

What's your opinion on this? Your feedback and suggestions would be most welcome. (Custom music, alas, isn't really an option; I can play an instrument after a fashion, but ask me to compose and you'll probably regret it! :D)

Posts

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In my opinion it really depends on the context of the game. For example, a fan game of something can rely on well known video game music, and can still be very appealing. When dealing with your own fleshed out game, original ideas and story, it really helps for your game to maintain its vision and charm. Having your own music or at least obscured free to use music in your project will really help with the overall immersion.

There will be people who will recognize this and look past it and there are others who will say it breaks the immersion of the game for them, since it makes them think of other games. The choice is ultimately yours and how you decide to go about this. :)
Professor_Q
"Life is a riddle I wish I had the answer for..."
3237
author=KoopaKush
In my opinion it really depends on the context of the game. For example, a fan game of something can rely on well known video game music, and can still be very appealing. When dealing with your own fleshed out game, original ideas and story, it really helps for your game to maintain its vision and charm. Having your own music or at least obscured free to use music in your project will really help with the overall immersion.

There will be people who will recognize this and look past it and there are others who will say it breaks the immersion of the game for them, since it makes them think of other games. The choice is ultimately yours and how you decide to go about this. :)


Thanks a lot for the in-depth and insightful reply!

I think I'm going to stick with fairly generic music for most of the game. I do have a few songs that I might use at other parts, but they're sufficiently obscure (from an RPG point of view) that it shouldn't be too much of an issue. I am going to take out most of the Chrono Cross stuff, though. ^_^
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