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DEMONIO 4 - THE FOUR DISASTERS
Demo version v1.61

Prequel >> Demonio 3

STORY

You are Ferde, an attractive yet reckless? guy, who made his best to the 10th seat of the strongest Archmages in the northern land of Reigeia. No one knows about Ferde's past, including his adopted sister, Elena, and even himself.

The only thing he can remember is, he is there to protect everyone in Greymoyr, his hometown for the past 7 years where he live peacefully. It's not like he lost his memories of childhood, he just can't remember a thing from before 15 years old. Some Archmages suspect him as "Historia", an artificial being created by gods.

...And one day, a weird event is come to turn everything upside down...Started from the missing Elmsh Stone in Greymoyr until Sido Helvar appears in the Tower of the Immortals, he recognize Ferde as The Omega, the man who will ended the "False History"...

CHARACTERS

Ferdinan deiz Marceil
One of the 10 strongest Archmages, he loves attracting attention but often suffer from bad luck.

Chris Touverux
A boastful pirate captain who self-proclaimed as the "Rogue of the Sea". He arrives in Greymoyr to take the Ice Elmsh.

Venica Finhmusser
A Shrine Priestess with a complicated split personality, she has a great power to open the last gate in the Tower of the Immortals.

Andrez Artesouzan
He's a man with monstrous strength, he like to exercise and coach his fellow party members with his speech.

Sido Helvar
Rumors say that he is a surviving First Human, the one with pure blood. He's immortal.

FEATURES

+ 8~10 HOURS OF GAMEPLAY
+ Classic SIDEVIEW BATTLE SYSTEM with ACTION SEQUENCE
+ 40 CHARACTERS to play~
+ TOWER SIEGE *Check Images for more informations
+ MULTI-PARTY
+ UNIQUE SKILLS SET for each characters
+ UNIQUE TALENTS to explore the maps
+ NON-LINEAR STORY
+ MULTIPLE ENDINGS

+++

DOWNLOAD LINK

Click Download Now/Go to Downloads :)

or visit website for new updates, details, tools
and latest version of the game :


Hossi Games

Latest Blog

Update Demo v1.6.1

Changelogs :

+ New Animations
+ New scenes
+ Battle System fixes
+ Dialogue fixes
+ Bug fixes

etc
  • Production
  • cradth
  • RPG Maker MV
  • RPG
  • 01/09/2016 05:58 AM
  • 11/19/2016 09:39 AM
  • 04/14/2016
  • 55306
  • 21
  • 342

Tags

Posts

Pages: 1
Some thoughts to your demo:
Please substitute human with men or people in your intro or add "race". It's better with your context.
I know English isn't your native or first foreign language, so I won't proof read your game.
The battles are really tough - try to balance them better or you have to sleep after each battle.
There were items in the second village you couldn't reach. I think the passability of the broken wall is missing.
The equip menu shows the wrong changes most of the time, i.e. negativ changes for better equipment.
The battle results don't show exp-gain. I didn't level up so perhaps this shows up?

Some future features are scribed when exploring the map - nice ones.
You are on the right track - keep going.
author=Firefly84
Some thoughts to your demo:
Please substitute human with men or people in your intro or add "race". It's better with your context.
I know English isn't your native or first foreign language, so I won't proof read your game.
The battles are really tough - try to balance them better or you have to sleep after each battle.
There were items in the second village you couldn't reach. I think the passability of the broken wall is missing.
The equip menu shows the wrong changes most of the time, i.e. negativ changes for better equipment.
The battle results don't show exp-gain. I didn't level up so perhaps this shows up?

Some future features are scribed when exploring the map - nice ones.
You are on the right track - keep going.

hi thanks for playing the demo, ^^
I feel the battles kinda hard too, i'll fix it asap
along with the game intro, battle result(yes, it's a bug)
and equip menu. you spotted the major bugs here. thanks alot.

for unreachable items, try to use mouse control,
you will see a "transfer icon" to get the right passage
on the wall. :)

doing my best. stay tuned. :)
author=cradth
for unreachable items, try to use mouse control,
you will see a "transfer icon" to get the right passage
on the wall. :)

I tried this, the characters go to the broken wall but I cannot go through. It's seems to be the only way to reach the bottle and the chest.
author=Fernyfer775
Your huds are gorgeous! *drools*


Thank you. :)

author=Firefly84
I tried this, the characters go to the broken wall but I cannot go through. It's seems to be the only way to reach the bottle and the chest.


OK, I'll check it and let you know. :)
author=Firefly84
I tried this, the characters go to the broken wall but I cannot go through. It's seems to be the only way to reach the bottle and the chest.


it might work better now, i edited the tileset
so that you and other players can see the whole cracks on the wall.

btw, i've also made some improvements in the new demo,
you can play it online here if you want to give it a try. ^^
http://indiexpo.net/en/games/stories-of-sheidh-ii




author=midnightzelda
I really like the look of Andrez! :)


yes me too. ^^ credits goes to ruruka. i don't draw it. :)
author=freank
Nice game :)


thanks for the video. :)

I'm working on the game's screen resolution
to make it more confortable to play on the browser. :)
You're welcome ! You're also near to the goal of 250 downloads :D
author=freank
You're welcome ! You're also near to the goal of 250 downloads :D

I have made a lot of improvements for v1.5,
also some major fixes, so that it's more enjoyable to play on browser.
thankfully I spotted the flaws through your video. :)
Some issues with the game:
-Whenever I try to buy or sell something, I can only buy/sell one thing at a time
-Any weapons/accessories I give to a character who would be later replaced is gone forever (at least it seems like it's gone forever since this is still a demo and I don't know if they will return as playable characters again). It would be nice if the weapons/accessories I equipped certain characters gets returned to my inventory once they get replaced by other characters.

Despite the minor issues, I still enjoyed this demo very much; I'll be looking forward to when the game is completed! Thank you for taking the time to make this game for everyone to play~!
author=SapphireFalcon
Some issues with the game:
-Whenever I try to buy or sell something, I can only buy/sell one thing at a time
-Any weapons/accessories I give to a character who would be later replaced is gone forever (at least it seems like it's gone forever since this is still a demo and I don't know if they will return as playable characters again). It would be nice if the weapons/accessories I equipped certain characters gets returned to my inventory once they get replaced by other characters.

Despite the minor issues, I still enjoyed this demo very much; I'll be looking forward to when the game is completed! Thank you for taking the time to make this game for everyone to play~!

hello, thanks for kind words, getting a positive feedback
is always great. :D Yes, I'll fix these issues as soon as possible
right after the writing currently I'm working on is finished.

all characters in this game will return as playable characters again,
there are 40 in total (You can control them during a Tower Siege),
so don't worry about your stuff, the rare ones can only be equipped by
the main characters. :)

Advises are welcome. Stay tuned. :)
Hey man, interesting project.
From the looks of it, the huds and the art looks really good.
Though, the mapping needs a bit more work though. For example, the cliffs are way too straight, and there are no trees or rocks on the like on the ground, which makes them look a bit artificial.
Anyway, I am gonna give this a try out and tell you what I think of it.
author=RishigangiX
Hey man, interesting project.
From the looks of it, the huds and the art looks really good.
Though, the mapping needs a bit more work though. For example, the cliffs are way too straight, and there are no trees or rocks on the like on the ground, which makes them look a bit artificial.
Anyway, I am gonna give this a try out and tell you what I think of it.


Hey, thanks for praises and your attention. :)
Yes, the mapping is a bit rush here and there, I'll keep your advise
for future releases.

Also thanks for deciding to give it a try, I'm looking forward to your feedback, critiques and advises are welcome, :D since this game is still a demo,
it needs a lot of improvements.
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