After hitching a ride on a shooting star, four unlikely heroes find themselves in a stone temple floating in the night sky.
The four have agreed to banish every monster sealed in the temple after hearing the plea of Starlet, a star spirit who sadly was unable to come along. This leaves the heroes a bit lost as to what to do next, other than wander around smacking monsters. Luckily, that's something they happen to be very good at. That, and acting like idiots.
Game details:
-4 unique playable characters. Decide whose skills to upgrade first depending on your style.
-Visible encounters. Mostly optional; tackle monsters at your own pace.
-No plot hassle, find out more about your purpose or not, it's up to you.
-Around 2~ hours of gametime.
-Humorous character interactions and lighthearted tone.
(Controls, hints and notes in txt file inside game folder.)
You can find a GERMAN version of the game as translated by Crazy_Leen over here.
The game was originally made as a weekend challenge, but it stretched into a full week. I'm rather happy with the result (for what it is), as this game is a total solo effort, and it was the first time I did every aspect of game dev by myself. It was a great experience, but I'll happily leave my partners to cover anything regarding numbers >_<
I made this a year+ ago and I just realized I never uploaded it here. Oopsie.
The big inspiration for this game was Crazy_Leen's Retro Pixel set, go praise her for her greatness here.
The four have agreed to banish every monster sealed in the temple after hearing the plea of Starlet, a star spirit who sadly was unable to come along. This leaves the heroes a bit lost as to what to do next, other than wander around smacking monsters. Luckily, that's something they happen to be very good at. That, and acting like idiots.
Game details:
-4 unique playable characters. Decide whose skills to upgrade first depending on your style.
-Visible encounters. Mostly optional; tackle monsters at your own pace.
-No plot hassle, find out more about your purpose or not, it's up to you.
-Around 2~ hours of gametime.
-Humorous character interactions and lighthearted tone.
(Controls, hints and notes in txt file inside game folder.)
You can find a GERMAN version of the game as translated by Crazy_Leen over here.
The game was originally made as a weekend challenge, but it stretched into a full week. I'm rather happy with the result (for what it is), as this game is a total solo effort, and it was the first time I did every aspect of game dev by myself. It was a great experience, but I'll happily leave my partners to cover anything regarding numbers >_<
I made this a year+ ago and I just realized I never uploaded it here. Oopsie.
The big inspiration for this game was Crazy_Leen's Retro Pixel set, go praise her for her greatness here.
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