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@JRL Demo Released!!! OMG
Gredge109- 06/07/2017 08:12 AM
- 2104 views
(IMAGE REMOVED BECAUSE EVERY TIME I LOOK AT IT I HATE IT)
Peoples, peoples, calm down. No hyperventilating or shrieks of excitement. It's been a long time coming, but the demo is finally here.
Seriously though, the demo is now available and I hope you enjoy it! You can CLICK RIGHT HERE to start playing it.
So go ahead and do that, and please read this in the meantime.
1. I thought this demo released a while ago?
It did! I kinda' ninja released it. Sorry about that. Things have been quite busy for me and I'm not always at my computer to put in work or write a blog. As some of you may know, things have been incredibly busy for me lately. I don't have as much time as I used to have to devote to game development. I try, every once in a while, but nothing is coming of it.
I have adopted another hobby, drawing (as seen in the image above). It's a ton of fun, and it's quite portable. I've been learning a lot for the short time I've been doing it. It's a huge stress relief for me, and stress relief is something I dearly need right now.
As for my game development, well, I just don't have the stamina for it anymore. On top of that, one of my computers broke down which hosted most of my RPG Maker MV games (hey, I guess my profile motto finally came true!). While I'm writing this, it 3 AM. 3 AM, folks!
But yeah, I released the demo maybe a month ago? A few weeks? I haven't been able to tend to the game since it went into testing. Hence my ninja release. And for that, I am sorry. I had to put it online and I figured I would, in some form, release it for all of you to play. I uploaded it, and then immediately left my computer. What you have now is that @JRL demo.
2. I was a tester. Is this demo the same as the test version?
Unfortunately, yes it is. It's not any different from the test version. All of my testers were extremely helpful and provided amazing feedback! Sadly, I was not able to implement any of that feedback. The good thing is, the feedback was overwhelmingly positive. Some of you may see a few things and think, "a good tester may have caught this," and you'd be right: all of the people who volunteered to test this game were very helpful! I just wasn't able to adjust anything since then.
3. Are you returning to Game Development?
Not at the moment. Like I mentioned, some things have changed and I'm not at my development computer as much as I used to be. And even then, I just don't have that drive anymore. I've decided to pursue more potentially lucrative opportunities, hoping to make something of myself elsewhere online.
I love making free games, and I enjoyed each and every pixel I put into the art and animation in this @JRL demo. Unfortunately, fun doesn't pay the bills or put food on my table, and that's a big reason why I have to look elsewhere.
4. So what's going to happen to @JRL?
@JRL will unfortunately remain in purgatory for the time being. My game development has all but halted, on all of my projects, and I have no present desire to return. Maybe in the future, if things starts going more smoothly for me, I may. In the meantime, however, I will no longer be developing.
5. Finally, what are your hopes for this demo?
My hope is that you'll play it, enjoy it, share it, review it, critique it, and "Let's Play" it. I hope that you all will have as much fun playing this demo as I had making it. I put a ton of work into it, and it contains my most recent pixel art and pixel animations. A lot of hours went into preparing this demo, and I hope you'll get some fun out of it.
It may be short, it may have some flaws and there may not be much to it, but it's my baby. I hope you enjoy the @JRL demo.
Peoples, peoples, calm down. No hyperventilating or shrieks of excitement. It's been a long time coming, but the demo is finally here.
Seriously though, the demo is now available and I hope you enjoy it! You can CLICK RIGHT HERE to start playing it.
So go ahead and do that, and please read this in the meantime.
1. I thought this demo released a while ago?
It did! I kinda' ninja released it. Sorry about that. Things have been quite busy for me and I'm not always at my computer to put in work or write a blog. As some of you may know, things have been incredibly busy for me lately. I don't have as much time as I used to have to devote to game development. I try, every once in a while, but nothing is coming of it.
I have adopted another hobby, drawing (as seen in the image above). It's a ton of fun, and it's quite portable. I've been learning a lot for the short time I've been doing it. It's a huge stress relief for me, and stress relief is something I dearly need right now.
As for my game development, well, I just don't have the stamina for it anymore. On top of that, one of my computers broke down which hosted most of my RPG Maker MV games (hey, I guess my profile motto finally came true!). While I'm writing this, it 3 AM. 3 AM, folks!
But yeah, I released the demo maybe a month ago? A few weeks? I haven't been able to tend to the game since it went into testing. Hence my ninja release. And for that, I am sorry. I had to put it online and I figured I would, in some form, release it for all of you to play. I uploaded it, and then immediately left my computer. What you have now is that @JRL demo.
2. I was a tester. Is this demo the same as the test version?
Unfortunately, yes it is. It's not any different from the test version. All of my testers were extremely helpful and provided amazing feedback! Sadly, I was not able to implement any of that feedback. The good thing is, the feedback was overwhelmingly positive. Some of you may see a few things and think, "a good tester may have caught this," and you'd be right: all of the people who volunteered to test this game were very helpful! I just wasn't able to adjust anything since then.
3. Are you returning to Game Development?
Not at the moment. Like I mentioned, some things have changed and I'm not at my development computer as much as I used to be. And even then, I just don't have that drive anymore. I've decided to pursue more potentially lucrative opportunities, hoping to make something of myself elsewhere online.
I love making free games, and I enjoyed each and every pixel I put into the art and animation in this @JRL demo. Unfortunately, fun doesn't pay the bills or put food on my table, and that's a big reason why I have to look elsewhere.
4. So what's going to happen to @JRL?
@JRL will unfortunately remain in purgatory for the time being. My game development has all but halted, on all of my projects, and I have no present desire to return. Maybe in the future, if things starts going more smoothly for me, I may. In the meantime, however, I will no longer be developing.
5. Finally, what are your hopes for this demo?
My hope is that you'll play it, enjoy it, share it, review it, critique it, and "Let's Play" it. I hope that you all will have as much fun playing this demo as I had making it. I put a ton of work into it, and it contains my most recent pixel art and pixel animations. A lot of hours went into preparing this demo, and I hope you'll get some fun out of it.
It may be short, it may have some flaws and there may not be much to it, but it's my baby. I hope you enjoy the @JRL demo.
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author=Cap_H
6. Do you work for CIA?
Hahaha, whaat? Hehe, what a crazy question! Hahahaha, I mean, uh, that would be crazy, right!? Hahaha hehehe...!
The post sounds like you're doing something super serious. CIA and X-files were first on my mind.
Congrats on the demo!
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