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Juno Treisse can't really claim to have had a rough life. Discovering her passion and talent for writing early on, she made a decent name for herself writing mystery novels and short stories. Together with her friend and co-author, Vincent Creek, she managed to eke out an acceptable, if not exactly bountiful, living.
Yet, in the back of her mind, a strange presence dwells. It pulses and writhes, laying a thin, but encompassing, blanket of static noise on top of Juno's thoughts. Often she will catch herself just as her blood rises to a boiling point for no discernible reason. As the pain and noise grew in intensity, she began having hallucinations. She sees a murky swamp nearly flooded in a thick black mud, and monsters roaming the precious little land sticking out.
Yet, while far from benign, Juno feels no immediate threat from these creatures. In fact, she feels drawn to them, as if invited to join them in mutual suffering. There's a part of her seems to resonate with these monsters. A part of her she wants to bury deep within herself and forget ever existed.
Three Cheers for the Strawman is a ~30 minute RPG which aims to be brought from initial concept to completed product in about a week. The main inspiration behind this was the idea of struggling with thoughts and feelings you can't control, despite your internal logic indicating otherwise.
No RTP needed. Just download and play!
Yet, in the back of her mind, a strange presence dwells. It pulses and writhes, laying a thin, but encompassing, blanket of static noise on top of Juno's thoughts. Often she will catch herself just as her blood rises to a boiling point for no discernible reason. As the pain and noise grew in intensity, she began having hallucinations. She sees a murky swamp nearly flooded in a thick black mud, and monsters roaming the precious little land sticking out.
Yet, while far from benign, Juno feels no immediate threat from these creatures. In fact, she feels drawn to them, as if invited to join them in mutual suffering. There's a part of her seems to resonate with these monsters. A part of her she wants to bury deep within herself and forget ever existed.
Three Cheers for the Strawman is a ~30 minute RPG which aims to be brought from initial concept to completed product in about a week. The main inspiration behind this was the idea of struggling with thoughts and feelings you can't control, despite your internal logic indicating otherwise.
No RTP needed. Just download and play!
Latest Blog
Burning the Strawman
Red_Nova
17 post(s) 
- 02/17/2016 12:34 AM
- 7144 views
Having the story change based on player behavior is incredibly important to me. One might say it's the most important aspect of my design philosophy. Three Cheers for the Strawman went against that philosophy by starring a character who refused to accept the truth and sought asylum in a fabricated reality of punishment, despite what desperate measures her new acquaintance may have taken.
Every person is different in how they think, feel, and act. There are plenty of people who would have looked at Juno's situation and wrote her off as a lost cause, and that's perfectly understandable. However, what if, in all the acquaintances Juno meets in that nightmarish world, there was someone who wasn't willing to give up on her? What if there was someone who wanted to keep her from suffering as much as possible, either by planning out battle actions or running away when things looked grim? What if there was someone who kept her away from the End for as long as possible? What if there was someone who was willing to stay behind for her, when by all rights, should have abandoned her?
What if there was someone willing to force Juno back on her feet one last time?
Three Cheers for the Strawman has been updated.
Every person is different in how they think, feel, and act. There are plenty of people who would have looked at Juno's situation and wrote her off as a lost cause, and that's perfectly understandable. However, what if, in all the acquaintances Juno meets in that nightmarish world, there was someone who wasn't willing to give up on her? What if there was someone who wanted to keep her from suffering as much as possible, either by planning out battle actions or running away when things looked grim? What if there was someone who kept her away from the End for as long as possible? What if there was someone who was willing to stay behind for her, when by all rights, should have abandoned her?
What if there was someone willing to force Juno back on her feet one last time?
Three Cheers for the Strawman has been updated.
- Completed
- Red_Nova
RPG Maker VX Ace- RPG
- 02/08/2016 03:22 AM
- 05/07/2020 05:40 PM
- 02/11/2016
- 68729
- 22
- 506
Posts 

author=unity
Having played both games, I have to say that your claims are way off base, Zydin. Iddalai did not invent using the medium of a game to express your emotions or how you are feeling. Iddalai did not invent making a game a psychological experience. He did not invent decreasing stats to make an in-story point.
Even IF this was made with Iddalai's game in mind, it is not similar enough to warrant any sort of credit in my opinion.
author=CashmereCat
I too have played iddalai's game and I can affirm that the similarities are skin deep. Iddalai's ALONE is an allegory for navigating forums and the life that gets drained from doing so. Three Cheers is about a writer suffering jealousy. Both are surreal, but in Three Cheers you get stronger from battles, in ALONE you try to avoid them because not all are helpful. Three Cheers has standing encounters, in ALONE they are moving.
Consider that creating a game set inside the abstract world of one's mind, with battles, will be very similar in concept. There are similar sequences which arise in Red Nova's previous games "Soul Sunder" and "Remnants of Isolation", which predate ALONE. ALONE is a great game, but it didn't even cross my mind that Three Cheers was at all influenced by ALONE, and in fact, Red Nova has been creating this type of game for a long time.
So, in both your opinions there was absolutely no influence and no credit should be given by Red Nova?
author=Zydin
So, in both your opinions there was absolutely no influence and no credit should be given by Red Nova?
Yes. Red_Nova has been making psychological games like this far before ALONE and the similarities are minor, not to mention that games have explored similar things long before Iddalai's game.
I obviously don't know one way or the other but it could be fair to say that ALONE influenced or inspired Red Nova. Not sure if that warrants credit though. Ideas are a pretty shared concept here, and i don't think this game is a rip off or anything in that sense.
It would be a slippery slope to credit all influenced work around here as a lot of this isn't original or the first medium of its kind like what's already been said. These ideas have been in play in games for a long time before either games were created.
It would be a slippery slope to credit all influenced work around here as a lot of this isn't original or the first medium of its kind like what's already been said. These ideas have been in play in games for a long time before either games were created.
author=unityauthor=ZydinYes. Red_Nova has been making psychological games like this far before ALONE and the similarities are minor, not to mention that games have explored similar things long before Iddalai's game.
So, in both your opinions there was absolutely no influence and no credit should be given by Red Nova?
Yes, well there were already plenty of games using classes like Mage, Warrior and Rogue or the cursor buttons to move and that doesn't mean they influenced each other directly. The source ideas are the same and other subsequent games build on them as foundations, but it's the specifics I'm talking about.
I think Red Nova's game is great, but I just think he should credit Iddalai for, at the very least, giving him good specific ideas for his project, that's all.
Moreover, I have little doubt, having read what he said about ALONE, that when Red Nova logs in here again and reads my points, he will simply accept it and acknowledge that he just forgot to mention Iddalai's ideas. It's no big deal.
Like I said, I took it as praise for Iddalai and I think Iddalai will too, when he logs in to this post too.
Imma add some confirmation for unity and Cash's post, having played ALONE myself.
The two really aren't alike. Sure, they share similar themes, but that's like demanding that the team behind Sonic the Hedgehog should give credit to the team behind Super Mario Bros because it has platforming. Red Nova's game is an alternate take behind a pre-existing idea, which iddalai isn't even the first to utilize. Inspiration is WAY DIFFERENT from ripping off something.
So no, Red Nova doesn't need to do anything. :/
The two really aren't alike. Sure, they share similar themes, but that's like demanding that the team behind Sonic the Hedgehog should give credit to the team behind Super Mario Bros because it has platforming. Red Nova's game is an alternate take behind a pre-existing idea, which iddalai isn't even the first to utilize. Inspiration is WAY DIFFERENT from ripping off something.
So no, Red Nova doesn't need to do anything. :/
Yeah. In theory, the game is definitely inspired by ALONE, as all humans are inspired by all stimuli their brains come into contact with, but, although I can't read Red_Nova's mind, I don't believe the similarities are close enough to indicate that Red_Nova has aped ALONE's concept to require it to credit the game. To request so is a strange ask, especially since, when I and others played Three Cheers, ALONE never sprung to mind. I was actually thinking this was a strange combo of Kaufman-esque introspection with Crazegame mechanics and a bit of the classic Shakespearean ambition and jealousy. But I wouldn't credit Kaufman, Craze or Shakespeare for this game - ultimately, this is Red Nova all over.
author=InfectionFiles
I obviously don't know one way or the other but it could be fair to say that ALONE influenced or inspired Red Nova. Not sure if that warrants credit though. Ideas are a pretty shared concept here, and i don't think this game is a rip off or anything in that sense.
It would be a slippery slope to credit all influenced work around here as a lot of this isn't original or the first medium of its kind like what's already been said. These ideas have been in play in games for a long time before either games were created.
You're right, of course. Still, I think the influence was a bit more specific than usually games share as "standard", let's say. I am not claiming that there was any bad intent from Red Nova, I just think it is fair to say that he just forgot to quickly mention Iddalai's ideas in his ingenious and (I have to say) controvertial game ALONE as an influence for Three Cheers (which takes them in a different direction, of course).
author=Ratty524
Imma add some confirmation for unity and Cash's post, haven't played ALONE myself.
The two really aren't alike. Sure, they share similar themes, but that's like demanding that the team behind Sonic the Hedgehog should give credit to the team behind Super Mario Bros because it has platforming. Red Nova's game is an alternate take behind a pre-existing idea, which iddalai isn't even the first to utilize. Inspiration is WAY DIFFERENT from ripping off something.
So no, Red Nova doesn't need to do anything. :/
I didn't use the term "rip off". Having not played ALONE, you are not in a position, I'm afraid, to understand my presented points.
author=Zydin
I didn't use the term "rip off". Having not played ALONE, you are not in a position, I'm afraid, to understand my presented points.
Huh? Oh shit, my bad. I DID actually play ALONE, back when it was released for that one RMN event. The "haven't" is a typo for "having."
I'm still waking up. -_-
author=CashmereCat
Yeah. In theory, the game is definitely inspired by ALONE, as all humans are inspired by all stimuli their brains come into contact with, but, although I can't read Red_Nova's mind, I don't believe the similarities are close enough to indicate that Red_Nova has aped ALONE's concept to require it to credit the game. To request so is a strange ask, especially since, when I and others played Three Cheers, ALONE never sprung to mind. I was actually thinking this was a strange combo of Kaufman-esque introspection with Crazegame mechanics and a bit of the classic Shakespearean ambition and jealousy. But I wouldn't credit Kaufman, Craze or Shakespeare for this game - ultimately, this is Red Nova all over.
That's a fair assumption.
At least my post has the benefit of helping to bring ALONE to context in relation to Three Cheers :-)
author=Ratty524author=ZydinHuh? Oh shit, my bad. I DID actually play ALONE, back when it was released for that one RMN event. The "haven't" is a typo for "having."
I didn't use the term "rip off". Having not played ALONE, you are not in a position, I'm afraid, to understand my presented points.
I'm still waking up. -_-
Oh, ok. Then you are in a position to understand, sorry :)
author=Zydin
That's a fair assumption.
At least my post has the benefit of helping to bring ALONE to context in relation to Three Cheers :-)
I will agree that ALONE is a very powerful experience and a well-made game, and deserves more attention.
author=unity
I will agree that ALONE is a very powerful experience and a well-made game, and deserves more attention.
It is indeed :)
I also agree that ALONE is a very unique game, although it took me a while to recognize it, since the original purpose of the game eluded me. It still frustrated me, but it is also admirable, especially considering the 8-hr time limit. That said, ALONE and 3 Cheers are very separate games, and they are both interesting in their own right. (They both act as vehicles to express what is close to the author's heart, which makes them seem very similar.)
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Those are some pretty desperate connections you're drawing there, Zydin. Enemies blocking progress? Psychological interactions with the world? Do you really and truly think that these ideas have never been explored in a game before? If so, then all I can do is encourage you to play more games, because there is a MASSIVE amount of awesome stuff you need to see.
To set the record straight, nothing in Strawman was influenced by Iddalai's game. Hell, "ALONE" didn't even cross my mind until you brought it up. The main inspirations I take for my games are survival horror (specifically Silent Hill) games and the Shin Megami Tensei series. Just so you know, you can find the points you brought up in those games, which predate anything either Iddalai or myself have made.
Even if there was truth to your claim, asking me to credit a creator for vague concepts like surprise stat reductions or naming conventions is just foolish, as nobody can really claim them as their own anymore. Iddalai was not the first to use any of those concepts in "ALONE" so please don't try to say otherwise.
"ALONE" is a great game, as I have stated. However, nothing about it influenced any design decision for Strawman.
Regards,
Red_Nova
(A member of the crowd welcoming the main character at the end of Iddalai's game)
To set the record straight, nothing in Strawman was influenced by Iddalai's game. Hell, "ALONE" didn't even cross my mind until you brought it up. The main inspirations I take for my games are survival horror (specifically Silent Hill) games and the Shin Megami Tensei series. Just so you know, you can find the points you brought up in those games, which predate anything either Iddalai or myself have made.
Even if there was truth to your claim, asking me to credit a creator for vague concepts like surprise stat reductions or naming conventions is just foolish, as nobody can really claim them as their own anymore. Iddalai was not the first to use any of those concepts in "ALONE" so please don't try to say otherwise.
"ALONE" is a great game, as I have stated. However, nothing about it influenced any design decision for Strawman.
Regards,
Red_Nova
(A member of the crowd welcoming the main character at the end of Iddalai's game)
author=Red_Nova
Those are some pretty desperate connections you're drawing there, Zydin. Enemies blocking progress? Psychological interactions with the world? Do you really and truly think that these ideas have never been explored in a game before? If so, then all I can do is encourage you to play more games, because there is a MASSIVE amount of awesome stuff you need to see.
To set the record straight, nothing in Strawman was influenced by Iddalai's game. Hell, "ALONE" didn't even cross my mind until you brought it up. The main inspirations I take for my games are survival horror (specifically Silent Hill) games and the Shin Megami Tensei series. Just so you know, you can find the points you brought up in those games, which predate anything either Iddalai or myself has made.
Even if there was truth to your claim, asking me to credit a creator for such vague concepts that nobody can claim as their own, like surprise stat reductions or naming conventions for weapons, is just foolish. Iddalai was not the first to use any of those concepts in "ALONE" so please don't try to claim otherwise.
"ALONE" is a great game, as I have stated. However, nothing about it influenced any design decision for Strawman.
Regards,
Red_Nova
(A member of the crowd welcoming the main character at the end of Iddalai's game)
Oh, I'm not desperate at all. Don't take it that way.
It must then have been some unconscious connection you weren't aware of, perhaps? Happens all the time. I wasn't asking for actual credit for iddalai (as in having participated in the making of the game), but merely a mention of thanks for his influential ideas.
By the way, Shin Megami Tensei's games are absolutely great, I totally agree, as are all Silent Hill. Still, none of them popped to mind when trying out Three Cheers (which is, as I said, a great game indeed). ALONE did, immediately - maybe due to my love for that game.
I know you were in ALONE as well :-) Not many had the honor.
The similarities are not enough to imply even unconscious influence from ALONE, to say that is more so than any other game such as the similar "Teenage Costume Squad" or "Wine and Roses" or "Direvil Darkfort" or even "Pom Gets Wi-Fi". There is no need for Red Nova to thank iddalai in any way, and the similarities between the games are skin-deep. There is no need to credit another game as inspiration, even if it were inspiration, which the developer had stated it is not, And to me it seems it clearly is not. There is no "unconscious" influence to be made, and there are other games that Red Nova should credit before he credits ALONE, which would be far down on the list.
author=CashmereCat
Yeah. In theory, the game is definitely inspired by ALONE, as all humans are inspired by all stimuli their brains come into contact with, but, although I can't read Red_Nova's mind, I don't believe the similarities are close enough to indicate that Red_Nova has aped ALONE's concept to require it to credit the game. To request so is a strange ask, especially since, when I and others played Three Cheers, ALONE never sprung to mind. I was actually thinking this was a strange combo of Kaufman-esque introspection with Crazegame mechanics and a bit of the classic Shakespearean ambition and jealousy. But I wouldn't credit Kaufman, Craze or Shakespeare for this game - ultimately, this is Red Nova all over.
author=CashmereCat
The similarities are not enough to imply even unconscious influence from ALONE, to say that is more so than any other game such as the similar "Teenage Costume Squad" or "Wine and Roses" or "Direvil Darkfort" or even "Pom Gets Wi-Fi". There is no need for Red Nova to thank iddalai in any way, and the similarities between the games are skin-deep. There is no need to credit another game as inspiration, even if it were inspiration, which the developer had stated it is not, And to me it seems it clearly is not. There is no "unconscious" influence to be made, and there are other games that Red Nova should credit before he credits ALONE, which would be far down on the list.
You are correct, CashmereCat: there is no need for Red Nova to thank Iddalai in any way. I know Iddalai and I'm also sure that he wouldn't ask for it either.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
An unconscious connection is an incredibly unfair angle to take, as it can neither be proven by you nor disproved by me. If you really believe this to be true, then there's nothing more for us to talk about because nothing is going to convince you otherwise.
You're entitled to your opinion, man, and I can't change your way of thinking. But if you're going to make a public, essay-length post digging up quotes from me and calling out unity for some preconceived notion of hypocrisy, then you're going to need an argument more grounded than "I was influenced, I just didn't know it!"
You're entitled to your opinion, man, and I can't change your way of thinking. But if you're going to make a public, essay-length post digging up quotes from me and calling out unity for some preconceived notion of hypocrisy, then you're going to need an argument more grounded than "I was influenced, I just didn't know it!"
author=Red_Nova
An unconscious connection is an incredibly unfair angle to take, as it can neither be proven by you nor disproved by me. If you really believe this to be true, then there's nothing more for us to talk about because nothing is going to convince you otherwise.
You're entitled to your opinion, man, and I can't change your way of thinking. But if you're going to make a public, essay-length post digging up quotes from me and calling out unity for some preconceived notion of hypocrisy, then you're going to need an argument more grounded than "I was influenced, I just didn't know it!"
I have presented quotes and connections that may be absolutely wrong and have no validity anywhere else but in my head. So, please allow me to ask, why do I sense some aggravation from you about this?
If you felt I offended you guys, I am truly sorry.
Like I said, my love for ALONE may have gotten in the way of my objectivity.
Are the quotes adulterated in any way? I assure you I did not tamper with what I presented. I'd never do that.
Peace, man.














