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Announcement

Burning the Strawman

Having the story change based on player behavior is incredibly important to me. One might say it's the most important aspect of my design philosophy. Three Cheers for the Strawman went against that philosophy by starring a character who refused to accept the truth and sought asylum in a fabricated reality of punishment, despite what desperate measures her new acquaintance may have taken.

Every person is different in how they think, feel, and act. There are plenty of people who would have looked at Juno's situation and wrote her off as a lost cause, and that's perfectly understandable. However, what if, in all the acquaintances Juno meets in that nightmarish world, there was someone who wasn't willing to give up on her? What if there was someone who wanted to keep her from suffering as much as possible, either by planning out battle actions or running away when things looked grim? What if there was someone who kept her away from the End for as long as possible? What if there was someone who was willing to stay behind for her, when by all rights, should have abandoned her?

What if there was someone willing to force Juno back on her feet one last time?

Three Cheers for the Strawman has been updated.

Announcement

Here you go

One day I'm going to make something happy, fun, and not overly depressing. Today is not that day.

I've been in a real foul mood for the last week, and this project is one of the biggest, if not THE biggest, reason. Honestly, I don't know what came over me to make this. Did I want to see what I could do in a week on my own? Did I want to COMPLETE a project while working on my main one to keep motivation high? Did I want to flex some dev muscles and make a different project than what I'm used to? All of the above? I don't know, to be honest. What I do know is that this is quite unlike anything I've done before. For better or worse, I'm glad to have it over with.

Now then, if you'll excuse me, I'm gonna go pet a kitten or something. I hope you enjoy this "game" because right now, I'm still deciding if I did or not.
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