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Announcement

Stealth Demo Release!

Hello all! It feels like it has been a long, long time. It has certainly been a long, long time since we've mentioned this game at the very least.

After three years, we finally present a demo of Rainfall: Final Messages!

Why did it take so long? - RPGmaker MV is a pain. A pain that we decided to stretch our personal limits with this maker on. There was a lot of start and stop with this project as we hit roadblocks and overcame them. The final hurdles were finally overcome to put out this demo. It's been a lot of love and hard work from all of us, so we hope you enjoy it and look forward to hearing feedback.

The demo covers the introduction and 1st chapter of the game. It takes anywhere from a two to four hours to complete. There's a lot here! Especially a lot of totally optional text that I go "well why did I write this amazing conversation no one is going to read?" hahaha

Please read the Read Me file for controls and credits! And enjoy!!

P.S. The map is just a temporary one to give you something to work with. A more polished version will exist in the final game when the map is totally finalized (Aka don't let your programmer do the graphics).

P.P.S. Back to Fire Emblem I go. This might have been out two weeks ago if not for that lovely awful soul-crushing / soul-consuming game that I'm still not even done my first route.

Progress Report

Lots of Screenshots Added

Hello everyone~!

As you can tell, I just uploaded a lot of screenshots. Some are just to replace older versions, others are brand new ones! Just showing off some more maps, the map lighting overlays, and some more character art really. :)

I know we've been pretty quiet here, but things are chugging along nicely. A huge portion of the text for the demo is inputted into the game, all of the busts needed for the demo are done, as are all of the sprite behaviours, music has been set for most of the scenes, and we've been polishing a lot of the little things as we go.

The biggest things to be done now are to choreograph the event scenes (about 50% done this), fix the overlays because some tiny pixel errors happened when I was making them (easy to do, just tedious), and the custom menu and texting thing the game needs. (Oh right, and like, puzzles : P )

All in all, progress is going well! I don't really have any sort of estimate for when the demo will be completed, but I'm feeling good about the project overall!
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