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September Progress Report 1

Have you ever had that experience where you put your first commercial game on Steam Greenlight and then you get so hooked into checking the flow of votes/comments that you keep refreshing the page every few minutes, and then you suddenly realize that you are not focusing on your development like you should be doing?
Well, it happened to me too... So now I made it a rule that I won't be opening the Greenlight page more than once per day. And with that, I'm back to focusing on my development.
With that being said, I am pretty surprised by the amount of support I got from the Steam community in the first week, especially in the comments section. To all RMN users who've voted Yes, I promise I won't let you down.

Alright, now with my jabbering out of the way, let's get on with the progress report for the first 15 days of the month:

- Worked a lot on the database. Created over a 100 new weapons/armors including rare, legendary and artifact gears.
- Finished creating locations - Atthiri (Desert Town), Bonehouse, Abyss of Wandering Souls, Abandoned Village.
- A new thief character is introduced. (Identity will be kept secret for the time being)
- Added around 2-3 hours into the main storyline. (Total playtime now - approx. 17 hours)
- Worked on creating a tester's version. (Will be ready within a few days)

That's all for now.
And it'll be super duper neat if you could just maybe, drop by the Greenlight page and show your kind support(or hate, which is fine as well).
Thanks a lot for reading (._.)/

Posts

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The tester's version excites me. :D Yesss thief character! -I hope its a girl-
It's definitely a girl. ;)
The tester's version will be ready by Sunday. I am doing some initial testing myself before releasing the tester's version for second level testing. ^^
My hype levels are high for Sunday. :D
I hope I can meet your expectations. xD
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Ahaha, you've always exceeded mine. I couldn't be happier to be a part of the testing team! :D
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