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October Progress Report (Yeah, I know it's delayed)

Just another progress report, but this is a big one!
I'm pleased to announce that the biggest gap has been filled and the character art for all the playable characters have now been finished.
Our previous artist left after finishing the artwork for 4 of the characters, and it wasn't easy to get an artist who could replicate the exact art-style for the rest of the characters without creating any art inconsistencies. But in the end, they turned out far better than my expectations(and at a very reasonable cost).

As for the game progression, here's what I've done in the month of October:

- 8 Sidequests added.
- 4+ hours of content created.
- 2 new playable characters created.
- Multiple new weapons, items, crafting/alchemy ingredients. Lesser runes have been nerfed and made significantly cheaper, more powerful runes were added.
- The player will now be able to use alchemy to create potions which give stat boosts/elemental resistances for one battle. This is crucial for the harder battles especially in higher difficulty levels.
- More Fighting Style/Traits are created to add more depth to the combat mechanics.

In addition to the above, I've managed to create around 80 new maps in the last month. Even though I still have a long way to go, I've been looking at some of the older maps in the game(especially the caves) and I realized how much I improved over the past few months, and I simply needed to re-edit them to improve the quality.. xD

Currently, I'm working on one of the most psychological and difficult to create arcs in my game, so I'll annoy you all with another progress report once it's done!

Thanks for reading through my blabbering.

Posts

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Nice to see a lot has been done ^^
I'm trying to keep up... If things keep going like this, I might ACTUALLY meet my deadline. xD
I should have about 20-25 hours worth of content ready by the end of the year.
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