I wish I thought of this sooner, and wanted to share with anyone who doesn't already do something like this.
Balance World is the entire game compressed to a single map.
There's no dialog. No exploration. Only combat.
In Balance World, you walk up to a dungeon, fight it's battles back to back, then receive all the treasure inside. Plus, I have a few quick events setup for adding party members, boosting levels, and spawning certain tiers of gear.
This setup has been crucial for me, given the game's non-linear nature and variety of combat setups. I can quickly play through the game with different party members, equipment loadouts, and dungeon ordering.
It's also easy to add battles at any point in the game. I have a stockpile of saves for different level ranges and simply load the appropriate one when adding new encounters.
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Balance World is simple, and you probably have something similar, but if you don't, consider it. I wish I had this from the start.
It took time to setup, but I feel I saved even more. The most time consuming was making sure each dungeon's treasure appears here, which was too important to the game's balance to not include.