• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Introducing Balance World

I wish I thought of this sooner, and wanted to share with anyone who doesn't already do something like this.

Balance World is the entire game compressed to a single map.



There's no dialog. No exploration. Only combat.

In Balance World, you walk up to a dungeon, fight it's battles back to back, then receive all the treasure inside. Plus, I have a few quick events setup for adding party members, boosting levels, and spawning certain tiers of gear.

This setup has been crucial for me, given the game's non-linear nature and variety of combat setups. I can quickly play through the game with different party members, equipment loadouts, and dungeon ordering.

It's also easy to add battles at any point in the game. I have a stockpile of saves for different level ranges and simply load the appropriate one when adding new encounters.

-

Balance World is simple, and you probably have something similar, but if you don't, consider it. I wish I had this from the start.

Posts

Pages: 1
This is a good idea. Didn't it take a long time to setup, though?
It took time to setup, but I feel I saved even more. The most time consuming was making sure each dungeon's treasure appears here, which was too important to the game's balance to not include.
Pages: 1