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Bugs:
- Don't hold down the enter/z/space key during battles. It will screw up the battle system causing no damage/healing effect. So, try to avoid doing that.

Related:
Sequel: Feral Dreams 2
https://rpgmaker.net/games/8991/

Full game stats:
- This is a completed RPG with fully animated battlers.
- About 12-14 hours of gameplay story.
- Over 450 maps.
- Secret dungeons/bosses

Story:
Long ago the world of Celestai was ruled by gods and demons. A war between them was won by the gods. As the gods retreated, there was but one demon left who had escaped. That demon was known as Praxis. Praxis ruled the world of Celestai for some time before the gods came back to banish him. Before Praaxis was banished to The Inferno, he released many of his own entities unto the world. Today, many humans harbor Praxis entities inside them. The humans are named Praxis Deities. Praxis Deities are universally discriminated against, and hated because they are thought to be a danger to normal humans. Our main character, Raiko, is a Praxis Deity, and has been locked away for most of his life, just for being born with an entity. Raiko seeks freedom, and answers to his many questions about life and purpose.

Trailer:

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  • Completed
  • kelarly
  • RPG Maker VX
  • Action Adventure RPG
  • 06/24/2016 05:53 AM
  • 03/19/2020 11:33 AM
  • 08/31/2009
  • 62583
  • 21
  • 1815

Posts

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Sorry, as fantastic Passage of the Hollow Moon is, so buggy is this game.
So far I played until reaching the Grimoire Island.
In the swamp a coin wasn't collectable and after the village a chest not reachable.
But I quit due to your battle system. It just don't work properly. All characters attack at the same time but only one (with luck) hits, magic missed (esp. cure) when aim is moving or using another spell (similar when enemies use a skill). Even when casting Flare and Blizzard they go simultanly - with only one effect.
All these bugs have nothing to do with holding space or anything else. The actions are overlapping even when my hands are far away from the keyboard.

As long as this problem isn't fixed, I won't play any further.
If you don't want that to happen, then don't use Steal. That's the thing that's causing those issues.
Are there any additional optional things I could do before tackling the final dungeon?

I've done/bought/found so far:

- Hidden Tower in Amon Sands (including the reward from the woman in Nivlanta)

- Twilight Temple in Nolucand

- Golden Delilah (Hidden Flower Garden in Roquewell Jungle)

- The Player can return to the Temple of Angels to get an EXP Ring (expendable, though, thanks to the Wicked Rose Ring), but there doesn't seem to be a way to leave the cave (i.e. the gate key room).

- Equipment from Vedanta smith and Ecklesha Port vendor

- Angel's Necklace (Ozvadelle Town)

- Treccille's overdrive "Sacred Light" (Ecklesha Castle)

- South Cave/Shadow Sin


I don't know how distinct kelarly's tendency in "Passage of the Hollow Moon" to let optional content spawn at random times in random places is here in "Feral Dreams". :D
Another great game, kelarly, I had a lot of fun. There are some issues, though, that could drag some players down if they were unfortunate enough to encounter them. If you are still open to suggestions, here's a list, based on my playthrough notes. Spoiler alert for those who haven't completed the game yet!

(Possible) Bugs, mistakes etc.:

Game crashes (one-time only):

The game crashed when the trip on Kaze's boat began (during my first try), giving the following error message: "Script 'Caterpillar System' line 185: SystemStackError occurred. Stack level too deep."

After Praxis Raiko had beaten Nuraku (battle in Nivlanta Castle), the game crashed, giving the following error message: "Script 'Game_Map' line 292: SystemStackError occurred. Stack level too deep." Yes, very upsetting after three boss battles in a row and a lot of story scenes.

When Raiko awakened after the scenes in Inferno (start of chapter 2), the game crashed, giving the following error message: "Script 'Game_Character' line 226: SystemStackError occurred. Stack level too deep."

The game crashed when the party tried to jump over the first crevice in Roquewell Cavern (I accidentally closed the error message - no error code this time).

The game crashed after the battle against Virgil when the scene changed to Raditz in prison, giving the following error message: "Script 'Game_Character' line 135: SystemStackError occurred. Stack level too deep." The same crash with the same error message happened once before jumping from platform to platform in the Temple of Praxis.

The Dark Sorceress (boss in The Noxwood) could use "dispelga", even though she had been silenced before. Is this intentional? I never had the opportunity to check if Lucian could do the same.

Treasure chests that (supposedly) can't be reached:

First treasure chest on the Riverside map (lower left corner)

Treasure chest on the Eastern Grasslands map (lower left corner)

Treasure chest in Gialgatras Prison (adjacent to "first digit papers")

The Player can return to the Temple of Angels to get an EXP Ring (expendable, though, thanks to the Wicked Rose Ring), but there doesn't seem to be a way to leave the cave (i.e. the gate key room).

Other treasure chest problems:

One treasure chest on Grimoire Island (first map, upper right corner, containing a "dispel herb") doesn't appear on the minimap.

In Amon Sands (map after the boss battle) there's a treasure chest that's already open.

Items that can't be picked up:

The "Gold Coin" in Sami Swamp

The "Block of Gold" (if it's really one) in the Airship Hangar (Polestan, Raditz' House, lower right corner)

The "Pile of Gold" in Amon Sands (map when entering from Nivlanta, lower left corner)

The "Gold Coin" at Ecklesha Castle (outside, left side)

The "Gold Coin" in Kelteau Town

Miscellaneous:

When returning to the top of West Guard Tower, the party members encounter "silent replicas" of themselves. This is irritating, the more so as the player can find a "Block of Gold" here, which means that a later return has been taken into account.

During the Praxis Azura scene (before the battle with Lucian and after): There's a second Praxis Azura sprite instead of the Raiko sprite.

Weird bug in the Castle Halls: By approaching the save crystal, sometimes the party automatically goes up, thus entering the next screen in which a boss battle is automatically triggered. This can happen with or without the opportunity to use this save crystal, and it can even happen after loading the corresponding save file.

When entering Polestan from the south (after having backtracked from Sami Village at the beginning of chapter 2), the "we have to talk to Raditz" event is still active, preventing the party from leaving the city via the south exit. As the player can't backtrack to Sami Village the other way round (the way from the Secret Tunnel to the Temple of Praxis is still "blocked"), he's permanently trapped and can't complete the game. The trigger is still active in chapters 3 and 4, but doesn't pose a problem anymore thanks to the airship.

The "brittle wall tiles" in the "Hidden Tower" and in the "Siros Tower" shouldn't be passable.

The sign on the map where the entrance to Vedanta is blocked should say "To Vedanta – West" instead of "To Vedanta – East"

After the guy in front of Armistace Manor has moved away, he isn't "solid" anymore (the player can step on the tile he occupies). It's remarkable that this guy alone can cause a game over.

Twilight Temple: The player can't see if a switch has already been flipped.

Is there anyone who can use the "Morning Star"?

Incomplete dialogue in Ozvadelle Town house (lower right corner)

The Angel's Necklace doesn't protect against "zombify" (just like in "Passage of the Hollow Moon"), but here it doesn't even protect against "(black) death"?

During the endgame, two soldiers in Ecklesha Castle need updated dialogue (they still tell me that I have to hurry and that the king might be in danger).

The way from the Secret Tunnel to the Temple of Praxis is still "blocked" during the endgame.

When returning to the Temple of Praxis during the endgame, Azura, Willis and Kaze can still be seen standing/lying around.

Why is the ship still there when returning to Nivlanta Lighthouse during the endgame?

Why is the entrance to Ozvadelle Town on the World Map that far south, even though the town lies in the mountains to the north?

The Hidden Tower in Amon Sands can only be entered via the World Map when the player enters it via Amon Sands after getting the airship. For players who found the Hidden Tower without (possession of) the airship, the World Map entrance should be available immediately.

Improvement suggestions:

The game shouldn't be tagged as "Action Adventure RPG". Most players associate real-time battles with "Action Adventure", and you don't want players that only play RPGs with turn-based battles to shy away.

What's the point of giving the player the opportunity to pay for a fee-based rest at an inn when the player can use save crystals to heal for free?

This "failed/interrupted actions system" during battles (only to the player's disadvantage) is simply frustrating and aggravating, and contrary to what Luiishu535 wrote, this bug can't be avoided by not using the "steal" skill. Even without using the "steal" skill, party members' actions "overlap" so that only one action gets through, and enemies are able to "counter", rendering the own party member's action effectless. Especially the party's second turn is almost always completely wasted this way.

Skill descriptions etc. should distinguish between weaker and stronger versions of single-target skills as well as between single-target skills and multi-target skills.

The people in the Polestan Pub say the same things like the people in the Nivlanta Pub do. NPC dialogues are too often identical/alike in general. This is noticeable in particular when comparing NPC dialogues in Nivlanta to those in Ecklesha.

It's never fun when the player travels solo and the enemies are able to inflict status ailments like "sleep" or even "instant death" (Inferno - first time).

Inferno (first time): The player probably doesn't notice beforehand, but by entering the final map (in expectance of another save crystal), the way back to the save crystal at the beginning is permanently blocked.

It should be avoided to place two NPCs that look exactly the same in one building like in Vedanta Pub.


Nitpicking requires love. :) I'm looking forward to playing "Feral Dreams 2".
I'm trying to get in to see Virgil in Vedanta but apparently I need a password. I've been all over the city and I think I've talked to everyone so how do I get the password? Thanks.
author=Evilmumrah
I'm trying to get in to see Virgil in Vedanta but apparently I need a password. I've been all over the city and I think I've talked to everyone so how do I get the password? Thanks.

This question is already answered in an earlier post (#8 if I'm correct). It just mentioned a wrong name (Cecil).
The problem for most users here seems to be how to trigger the events in Vedanta. After having spoken with the guard in front of Virgil's mansion, the player must speak with the cloaked figure in the northern subway (the other subway, not the one the party arrived at). Subsequently, the player can now initiate an event in the guard house (upper right town map, upper right house) from which he would have been kicked out before. I don't know if there's anyone in Vedanta who tells the player the right name, but there's at least the opportunity to find out via save & reload that Jesus, Judas and Jensen would be even more atrocious middle names. By the way, it's ridiculous imho that answering the password question wrong leads to an instant game over.
author=Firefly84
author=Evilmumrah
I'm trying to get in to see Virgil in Vedanta but apparently I need a password. I've been all over the city and I think I've talked to everyone so how do I get the password? Thanks.
This question is already answered in an earlier post (#8 if I'm correct). It just mentioned a wrong name (Cecil).


Oh, I see. I saw that Cecil thing and just glossed over it. Thanks.
temple of angels trial of intelligence How to solve it
Thanks
Do you mean the riddle in which ice boulders have to be pushed and a switch has to be flipped? It's actually really simple. You can only continue if you enter the upper segment of the room via the right side instead of the left side. Push the first ice boulder at the entrance downward and take the right side. From here on, everything should be self-explanatory. When you arrive at the upper segment of the room, push the ice boulder in the lower right corner upward. Subsequently, push the lower middle ice boulder leftward. You can - and should - flip the switch now. By pushing the upper middle ice boulder to the side, you can now access the passage to the next level.
I´m in sirus tower with reiko raditz etc. but teres nothing at the summit
Are you sure you've really reached the top floor? On the highest floor you can access normally, you have to deliberately fall through the ceiling in the southern part of the map in order to reach the staircase that really leads to the top floor. Beware though, as this is the point of no return in this dungeon until you defeat the boss.
Shadow sin has 0/30000 in statistics. How do i finish him? thanks
This question is already covered on page 1. Just continue until you win, and if you don't want him to last until eternity: Poison him.
I quit this game. Aside from the battle system issues (2 or 3 people going forward at once, causing actions to get cancelled), the game crashes randomly and some of these bosses can instantly kill you with good RNG. In particular Virgil can take out 3 of your guys on the first turn before you can do anything, then follow up with some thundagaga that does 4000+ instantly killing your 1 remaining party member. I beat him when he had bad luck but then the game crashed at the next cutscene. This was not the first time the game crashed after defeating tough bosses. So overall this game is crash prone, broken battle system, and bosses can instantly kill you if they feel like it.
Good morning where i can find the tetra elemental? thank you very much
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