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Dream Eater is a blend of horror and fantasy (Think OFF or Sunless Sea.) set in the dream world of a modern day child - a child that is played by you. In the morning, you wake up, you go to school, you live an average life. At night, you sleep, and you dream of monsters and magic, of another world.

But this dream world is corrupted, eaten away by a nightmare, and you must escape before you are devoured.

Gameplay wise, Dream Eater is a narrative-focused adventure and puzzle game punctuated by the occasional social battle. The game will have two main characters, and some puzzles will require you to switch between them in order to proceed. The game will contain themes of depression, anxiety, death, and suicide. It will also contain swearing and implied gore. It will NOT contain any serious sexual themes. Please be cautious if you're sensitive to these things!

You can follow further development on Tumblr or Twitter.

Latest Blog

Quick Update

Okay, so… I guess I’m putting out the demo tomorrow.

I made a whole lengthy note about it already on my Tumblr, but I figured I'd update here, too, even if I'm not as active here. I'll try to have it posted tomorrow, but if for whatever reason I can't get it to upload to RMN, I'll make another blog post containing the link.

Also - I know I'm pretty quiet here on RMN. I suppose I'm a bit afraid of spamming or just... to be frank, I'm not entirely certain what to do with this page, besides tack my game onto it when it's finished. Anyway, if you'd like more regular updates on things, I'm more active on my Tumblr than anywhere else.

Posts

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author=Lucy_Fox
author=Pyromantic
The guard is supposed to come back after a short period. If it's a bother, I can take it out, but that's not quite a glitch.
Oh, no it's my fault I guess. I haven't thought of luring him away with the music. Maybe you could find a way to tell the player more precisely that this is a thing. :3

Ah, one thing: Do the dream journals actually serve a special purpose? It's possible to save at any time so I wondered...

Don't worry too much about some bugs. ;D You can test a game thousand times and someone will still find game breakers. xD
Keep up the good work :3


About the music - I was thinking that. I can try and look into it, although I'm right in the middle of midterms, so it might be a week or so before I can do anything but make quick bug fixes.

The journals aren't strictly speaking necessary, I just wanted a way to indicate to the player that saving might be a good idea.

Thank you!
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
author=Lucy_Fox
Oh, no it's my fault I guess. I haven't thought of luring him away with the music. Maybe you could find a way to tell the player more precisely that this is a thing. :3


The hint is when you talk to the bear thing in the library. A statue comes in and tells you to keep it quiet in there. So naturally blasting music would bring him back. Although I did the library first so when I entered the thread room and the statue started moving towards me I thought he was going to kill me LOL

Also, Pyromantic, sorry. I lost my cool there and was WAY ruder than I should have been. I'm still learning the levels that RM goers test things at (which, honestly, to me looks like they just go "Yay! I get to play it before anyone else!" and then play normally.)

I do play in an unorthodox manner. I use left-hand rule instead of right-hand rule, I never check the thing that obviously advances the story until I've checked everything else, and I keep loads of saves and keep going back to try things in different orders (for example the RM game Qui Domi has a massive amount of hidden content for that sort of play). This is a holdover from the many dating sims, jRPGs and adventure games which tended to have hidden scenes and multiple endings. "Try everything and save often in different slots." was my motto back then.

Anyway, I do apologize and I'm overjoyed that you fixed so much. Sorry if I came off strong there.
author=Dragnfly
author=Lucy_Fox
Oh, no it's my fault I guess. I haven't thought of luring him away with the music. Maybe you could find a way to tell the player more precisely that this is a thing. :3
The hint is when you talk to the bear thing in the library. A statue comes in and tells you to keep it quiet in there. So naturally blasting music would bring him back. Although I did the library first so when I entered the thread room and the statue started moving towards me I thought he was going to kill me LOL

Also, Pyromantic, sorry. I lost my cool there and was WAY ruder than I should have been. I'm still learning the levels that RM goers test things at (which, honestly, to me looks like they just go "Yay! I get to play it before anyone else!" and then play normally.)

I do play in an unorthodox manner. I use left-hand rule instead of right-hand rule, I never check the thing that obviously advances the story until I've checked everything else, and I keep loads of saves and keep going back to try things in different orders (for example the RM game Qui Domi has a massive amount of hidden content for that sort of play). This is a holdover from the many dating sims, jRPGs and adventure games which tended to have hidden scenes and multiple endings. "Try everything and save often in different slots." was my motto back then.

Anyway, I do apologize and I'm overjoyed that you fixed so much. Sorry if I came off strong there.


No no, it's fine. I'm just sorry for the trouble. There are two similar but slightly different ways of dealing with that puzzle, and it sounds like you took the second while most of the play testers took the first - so the second probably wasn't as well tested as it should've been. I probably should've prompted them a bit more into trying different things rather than just finishing the game.

But really, thanks for the bug list.

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Hiatus? Oh, darn
Pages: first prev 12 last