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  • Pyromantic
  • Added: 07/06/2016 07:39 AM
  • Last updated: 04/30/2024 10:17 AM
  • 4499 views

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Pages: 1
Huh, wonder if they sell bottled-up emotions...

Dreams? Sad people? I can relate! *subscribed*
whoa, awesome.
Is this made by using script or eventing?
It's event based, and done with pictures. Every item in the menu is an event, and the little spinning cursor is the player with a different sprite.

I had to use pictures to show text, which is annoying, but eh.
Nice. (did a similar thing. It´s as time consuming as it sounds. Your´s even more so)
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Kudos for thinking outside the box. When I did it then playing fullscreen made the text unreadable but that was before MV, which I'm using for my current project. Since you're on VXA for this then be sure and test that out with high resolution displays.

Looks absolutely fantastic. Is moon money a grindable resource or do you have to be super careful with your purchases?
It's pretty scarce, but a lot of the stuff she sells isn't actually useful, much less plot relevant. This shop's not supposed to be a source of consumables (Since the player doesn't have a whole lot of use for those.) but a place to learn about the world by asking her about things in her shop. (To keep the player from buying stuff they won't ever use, a lot of this stuff isn't ACTUALLY purchasable.)

There are a few things here the player can actually buy and use, but none of them are vital to proceed. So while money's scarce, you can easily get through the game without it.

Also I checked it out in fullscreen and it seems alright. I only have my one computer, so I can't test it out on others. But thank you for the advice! I always forget to test things out in fullscreen.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Commerce - Ah. That's a good idea since it'd be odd to have a shop that sells nothing and making it an info hub is pretty natural. I chat with my store clerks often enough and sometime it is indeed for information. Very natural.

Fullscreen - I know that I may be in the minority, using a TV as a monitor but I always play fullscreen because games are a sort of an unwinding time for me after a tough day's work. Also having my often-scantily-clad anime girl wallpapers visible when in windowed mode tends to ruin the atmosphere for games pretty quick.
Pages: 1