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Bullets, and Volume, and Spikes... Oh My! (New Demo Coming Soon)

It seems the game is going to take a litter longer to finish then we originally anticipated, mainly due to my lack of free time. No worries though, it’s still coming along nicely. The main menu and options menu that were missing from the original demo have been finished (and now you actually have audio to change the volume of in the options menu). The base turret enemy code has been finished by me, and the blue B.L.O.B. has been updated to reflect projectiles that hit it. The spike traps have been completely finished, with all sprites/animations/coding. We’ve also created nano repair bot canisters that can be found in the field to restore your armor integrity, as well as advanced nano repair bot canisters containing extra materials to permanently upgrade it by ten points.

New demo coming soon!