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   Rain Garshon, the naive young prince of Glacia, awakens to find his wife strangely absent from their bed. Unbeknownst to him, this marks the beginning of nation-shaking treachery that will turn his once blessed life to utter ruin in a single night.

   This perpetrator of this betrayal, none other than his very own wife Lailah Garshon, has made it impossible for Rain to return to his kingdom. Now, Rain must travel the world of Elesca searching for proof of his lineage.

   However, what he finds is something sinister waiting in his family tree. Before Rain can take back Glacia’s throne, he must first discover if it was ever his to begin with.

FEATURES:
- Completely customizable characters.
- Hundreds of build paths for every character.
- A massive game world, split into four unique chapters.
- A fun and easy to use alchemy system.
- No random forced encounters.
- A cool new skilling system, similar to LOTR: The Third Age.
- An entertaining mini-game in every major city.
- Puzzles in each area to provide fun and unique game play!

UPDATE: Version 2.2 has been released!
This update changes quite a few things! We have fixed some minor bugs, as well as clarified parts of the story in order to properly convey the ideas behind it. We have added some new sound effects in order to better complement our game's unique style. Enemies and stats have been rebalanced, and should provide a more consistent difficulty level while playing through the game. Caves and forests have been given new lighting effects that just give a little bit more visual flair to the maps, as well as their respective battle backs. We have also modified the overdrive images a little bit to make them a bit more unique. The Firian King has been given an entire face set and sprite to match, so he no longer shows only one emotion. The title screen has also been modified a bit, incorporating the new text style with its fonts. Finally, we have added a swanky new save system which lets you know exactly where you left off with more detailed information about your save and a cool little screenshot of the area.

PLEASE NOTE: YOU MUST NAVIGATE TO WHERE THE GAME HAS BEEN EXTRACTED AND CREATE A NEW FOLDER CALLED 'Save' IN THAT DIRECTORY. OTHERWISE, THE GAME WILL ERROR OUT AND CRASH WHEN YOU FIRST ATTEMPT TO SAVE THE GAME. THIS WILL BE FIXED IN THE NEXT UPDATE, SORRY FOR ANY INCONVENIENCE YOU HAVE BEEN CAUSED!!
 

Latest Blog

Glacia 2019-2020 Edition


Hello, Glacians work for 2019 is beginning again on Glacia. Myself and DrawnActor aka (DarkBox) are putting the final and finishing touches on a special release we are going to be renaming Glacia 2019 or 2020 depending on release date. We are going to stream some of the development on DrawnActor's stream if anyone wants to stop by to say hello. Great changes and wonderful things are on the way!

https://www.twitch.tv/drawnactor

We are planning daily development streams starting at around 10pm eastern standard time.

Posts

Have started re-playing, and can see a lot of differences for the better, but I do miss the multi-map Flora Forest. I do have one query though, which leaves me perplexed. Rain has now learned 4 skills, there are a great many empty slots, but I can only equip the new one if I un-equip one of the others. It was the same in the old version, and I just don't get the system. The 3 currently equipped are buff, tidal kick and mend. I can understand that there could be restrictions on how many passive skills (buff) and burst skills (tidal kick) you can have, but mend is just an ordinary skill and the one I want to put on is twin strike, which again is just an ordinary skill. Is there some subtlety on the equip menu which I've overlooked?
Thanks
The skills have an SP cost to equip and you have a limited SP value. The SP bar is right above the skills on the skills equip screen.
author=Crystalgate
The skills have an SP cost to equip and you have a limited SP value. The SP bar is right above the skills on the skills equip screen.
You gain more SP as you level up, meaning by the time you're level 99, you'll have 36 SP available and can theoretically equip 36 different 1SP skills. You can also equip special rings and magical weapons that will increase your maximum SP.
Thanks for the explanation. It all makes sense now.
author=BareGamer
Really is an epic game.

Thanks! Was there anything that you really liked specifically?
author=BareGamer
Really is an epic game.


I really worked hard on this release. I am hoping someone writes a new review to reflect the current EPIC feal. :P
I've beaten the demo. Overall, the game was fun and easy to play, but there was some problems.

Let's start with some mechanical issues. The spirit stat is still messed up. In an earlier demo, spirit was near useless. It appears that you have now compensated by making spirit increase far more dramatical than other stats. However, there's still issues.

You get four spirit if you increase spirit while you only get one attack if you increase that stat instead. IIRC, switching up from longsword to bastard sword increases attack by 4 while switching up to the better wand increases spirit by 20, so here spirit is considered worth five times less than attack. This is close enough to four, but there's problems elsewhere.

The passive that increases spirit increases it with +10 while passives increases the other stats with +5. Here spirit is considered half as valuable as attack. Then there's elemental gems. If you make a steamy equipment, you get the same amount of spirit as you get, say agility, by making a windy equipment. So now spirit is suddenly considered equal to the other stats.

It's rather inconsistent how you treat spirit. My suggestion would be to re-balance spirit so that the stat is equal to the other stats. As a rule, that means increasing the SPI-F of spells to 4-5x as high as they are currently and lowering the power to compensate. Failing that, I think you should stay consistent at how much worth spirit is compared to other stats. If you get four times as much spirit by spending a point in it as you get attack, the passives should also increase spirit four times as much as they increase attack and steamy equipment should give four times as much spirit as frosty gives attack and so on.

Another issue is that the equipment bonus becomes sameich with the status increase option. For example, Becca's Rugged Axe has an attack of 14 while Rain's Bastard Sword has an Attack of 8 and his Leather Shield gives 6 points of defense. Those six points of defense means that Rain has to spend 6 points less on defense and can spend them on attack instead, so 6 points of defense on a shield has the same practical benefit as six points of attack would have. When you factor in that the shield means one more equipment slot to put an elemental gem into, this works greatly in Rain's favor. The only way this can work out in Becca's favor is if she never has to spend any point into defense and Rain also has no need of the extra defense shields provides either.

The same goes with the bonuses elemental gems provides. A Windy Rugged Axe may give you two extra agility while a Frosty Rugged Axe give you two extra attack, but that just means the player can spend four less points in one stat and four more in the other and you get the same result as far as stats goes. The exception is of course steamy equipment. That said, the elemental benefits does of course matter a lot.

Other than that, the maps look nice and exploring them is fun. The story is so far simple, but makes me want to find out what's going on and what will happen next. Characters are also simple, but charming. The game is very easy to play. There are no long cut-scenes, backtracking is fast if you want to do that, and progressing is straightforward. There was one boss that at first provided resistance, but the game gave me good feedback regarding what went wrong and allowed me to reconfigure my characters accordingly.

So overall a good game despite the issues with stats.
I was thinking the same thing regarding spirit. I also think that making spirit's value equal to 4x attack everywhere is a worthy change. Thank you for pointing that out. Also Becca's axes could use an attack buff equal to the difference of that a shield gives. However Axe's give you free crit chance, swords do not. Crit chance is equal to 5 stat points. Also Magical Weapons that you would be upgrading to the Steamy prefix give you more SP to equip skills. A very valuable stat indeed.

Thanks for the feedback these "issues" are easily fixed.

Going a build using spirit is still viable at the moment.

Also its not really a demo... Its a completed Chapter one of the game. :)
Don't know if this has been pointed out elsewhere, but the description for Amrit Drops is that it restores 150 MP. Well, both in and out of battle, I'm only getting 75 MP, which almost caused game over the first time it happened.

Edit
The same is true of the perch, only getting 75MP instead of 150. I'm going to have to backtrack, as I don't have enough healing items with me. Damn.
I stand by this game. I played it 6 months ago for hours until getting stuck at some bridge puzzle. There are a lot of great things going for this game and some problems.
The License Agreement "Don't Steal this, Yo!" gave me enough of a reason to subscribe to this
author=SInister
The License Agreement "Don't Steal this, Yo!" gave me enough of a reason to subscribe to this

Ha ha ha, awesome! I thought somebody might find it funny. :)
I'm playing through it now. I have to say I am thoroughly impressed. The story itself is very interesting to me, haven't been exposed to this kind of thinking. This might be the first review I do. You and captainregal make quite a team. Wish I had a team like that lol
author=littlebro
Don't know if this has been pointed out elsewhere, but the description for Amrit Drops is that it restores 150 MP. Well, both in and out of battle, I'm only getting 75 MP, which almost caused game over the first time it happened.

Edit
The same is true of the perch, only getting 75MP instead of 150. I'm going to have to backtrack, as I don't have enough healing items with me. Damn.


Good find littlebro, will be fixed in the next version.
author=DarkBox
will be fixed in the next version.


As there's going to be a fix, are you interested in a list of missing information when you open chests? I've found several where the dialogue box telling you what you've found doesn't appear. If you are, I could pm it to you.
author=littlebro
author=DarkBox
will be fixed in the next version.
As there's going to be a fix, are you interested in a list of missing information when you open chests? I've found several where the dialogue box telling you what you've found doesn't appear. If you are, I could pm it to you.


Yes, very much thank you! Please Pm me.
Something that might be worth looking into. The leather cap raises evasion from 6 to 50. However, after careful monitoring over a range of enemies, I can't say that I've noticed any difference in their hit rate, which I would have expected as it is such a big hike in the stat.
author=littlebro
Something that might be worth looking into. The leather cap raises evasion from 6 to 50. However, after careful monitoring over a range of enemies, I can't say that I've noticed any difference in their hit rate, which I would have expected as it is such a big hike in the stat.


Good catch easily fixed. Also There is no such thing as evade in my Glacia. So that isn't actually doing anything. It's an error all the same thou! Thanks.
I've finished the game, enjoyed it, and submitted a review. You can't say everything in a review, but one thing I really liked was the joke built in to the dialogue with the suits of armor in the throne room; I was all set to put something in my notes until I hit the last one in the line.