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Chilling, but not really

Yo, since that June month I've been on hold of my project... except it's a lie and I apparently can't let it go now.

In July I did some nifty stuff and I compiled all the junk I made into a video. (because that's how I do things these days apparently.)



First, I'd like to grab your attention with the new intro to the first Game. I always thought that the first Game had a lackluster beginning, by just throwing you into the action, with absolutely no context. NOW... you can enjoy a little bit more of a cinematic approach with even LESS context than before! Yay!
jk, it may actually give you a little bit more background info to Tod himself, with some nice edgy and pretentious aesthetics!
You may have noticed the music, and not because it's from a particular popular franchise, but you may have noticed that it had multiple parts to it that build up the more you progressed.
I actually have made an entire tutorial on how to achieve such a task in YOUR game too! Just beware that I attempted to explain this while being half asleep, therefore my english sucking at most moments.
You can find the Tutorial here: https://rpgmaker.net/tutorials/2555/ (keep in mind that this is a VERY situational use of the song progression, so you might need some additional tools for your project)

Next up is the Cutscene skip after the long intro, where I perform it right after the game asks me if I want to view the Tutorial first or not.
So, this is technically already done in June and I haven't even mentioned that it is also currently in the recent demo (only for a few cutscenes in the beginning though), but you can perform the Cutscene skip ONLY if you hold down A before the cutscene starts. It's done purely through conditional branches and no scripting, so I had my hands tied a little, but it's better then nothing... I guess...

And lastly I show off a nice addition to the battles for your own brainsake.
The Hotkeys I performed in the Video will help you react to certain actions faster, than by just simply moving the cursor over to the desired Command. This is done, because I just LOVE (as you know) talking about the Guard mechanic and how awesome it is! In case you live under a rock, the Guard mechanic is basically a phenomena that just happened by accident... (probably).
I have a script, a very controversial one, as I've been told and that script kinda messed with the Guard command. So by pressing the Guard command, basically WHENEVER, you will be guarded. It's as simple as that, really. So that hotkey to the Guard option is now SUPER life saving and adds so much reaction to the whole mix and what not.
But Guard is not the only command, that has received a hotkey.
Here's all 4 of them:
'A' Button = Attack (This will not make you attack a random enemy, but instead just target something with the current Allies turn.)
'S' Button = Skill (This just opens up the skill list of the current Ally)
'D' Button = Guard (The sole reason this hotkey nonsense is even a thing and basically only build for it. Upon pressing 'D' with a current allies turn, you will Guard immediently.)
'W' Button = Supplies (Same as Skill, but opens the Item menu instead.)

BIG thanks to A-Moonless-Night for the big help with this mechanic: http://a-moonlessnight.blogspot.com/

With how much I add to the game, you'd think it will become extremely complicated one day, but nah... it's just still the same RPG maker engine, with just a ton of convincing looking make-up. lol

Let's see what this month brings me.
~Shin

Posts

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OzzyTheOne
Future Ruler of Gam Mak
4696
Man, I remember finding this gamepage before and I was interested, no idea why I didn't sub back then, but I am subbed now! The game sounds even more interesting than before and I'm looking forward to what more neat stuff you can cook up.

Also that final line about it having a ton of convincing looking make-up, I live for those kind of RPG maker games, keep up the good work!

P.S.: I also found your multi music part tutorial super helpful! I was wondering the other day how I could pull something off like that and your tutorial is an amazing life saver! Thanks.
Thx for the kind words! :)
I do genuinely try to flesh out the game right now (for better or for worse, because I can't let go sometimes lol)
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