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Tod is an ATB based RPG with a slightly different approach to strategy.
The story revolves around a chicken that an unknown entity called the Unholy Cat
has made into a grim reaper. You play as that chicken which the Cat has fittingly titled "Tod" and your objective is to find out what the Cats motives are and how to stop his evil schemes!

In this game, you have no breaks from fighting your way out of the Cats evil chains that trap you inside his realms. To survive and make it through the game, you have to rely on your survival instincts and plan ahead accordingly. There are no Towns, Inns or any resting places for you to find. You have to rely on yourself and your allies that you will find along the way.

There are many optional areas to visit and many things to discover... so be sure to snoop around every corner. Make the best of everything you can find.

Let's list some features:
-Engaging Combat mechanics
-A somewhat simple story
-Tons of optional things to find
-Overall liniar experience with a couple of diverse scenes!
-Short and to the point completion time(probably)
-TONS of extra modes for you to try out! ->(NOT YET IN THE GAME)<-
-The Story that you left off with will continue into the next game, depending on which password you have acquired.
And much more!

Latest Blog

It's over 9000 THOUSAND GAME VIEWS!!!!!

Did I get your attention with this dated reference? Good, because I've got some terrible news for you... which are actually great for me, because it means I get to see you suffer. (Thx for so many views btw. I really, like, actually appreciate it!<3)

From the extensive work last month I barely got to playtest my own game and when I did, it was only to fix certain event issues and just some random bugs here and there.
This isn't exactly new to me, but you can actually abuse certain mechanics in battle and HERE is where the actual announcement comes into play!

I am announcing the PUNISHMENT system!
Sounds fun, right? No you'll hate it... probably...
It's more likely that you'll find it neat, rather than annoying, because I can say that I am somewhat confident in making things fun. But that's my judgement of myself and considering nobody judges my games ever, I just assume they are great.

Anywho, the Punishment system is something I literally thought about when playing through the game and realizing you can break it easily.
So what will it do?
It will make sure that you:
-get punished for using too many exploitable things (such as weaknesses, status effects and abusing desperation moves too many times.)
-get a tough time during boss fights.
-can get through the game easily solo, because the punishment system will only work if you have 2 or more party members (so basically up until the vulcano area, for those that neglect their party members... also did you know you can gain some nice additional stuff if you go through the areas fast enough? Yeah, the cat might've explained it pretty vague, might be even impossible at the current demo, now that I think about it...)
-maybe even build that into the story somehow... but I'll try not to be too ambitious with it.***

That's all I had to say really... hope you like what I've planned out.

Looks like the game is far from over for me...
  • Completed
  • 1 of 3 episodes complete
  • ShinNessTen
  • RPG Maker VX
  • Strategy RPG
  • 11/04/2016 05:26 AM
  • 07/11/2018 01:11 PM
  • 11/04/2016
  • 10027
  • 7
  • 92


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This was pretty awesome. Makes me want to check it out.

Edit: Meant to be a reply to your blog post, "Just watch it", but I'm tired.
This was pretty awesome. Makes me want to check it out.

Edit: Meant to be a reply to your blog post, "Just watch it", but I'm tired.
Thx! :D Been taking good care of the Game since forever and it's time it get's finished this Year.
Pages: 1