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!WARNING!
This content contains graphical violence and references to suicide! Please consume this product at your own risk and verify that you know the implications.


Tod ~ Birth Of Conscience is a strategy RPG with an ATB mechanic. Battles are fast paced and require you to use the Guard mechanic. The Guard mechanic is rewritten, so that it allows you to activate the Guard command the instant you select it. You are given a Hotkey (D) as a reactionary useful tool.
You can also control the pace of the battle with the Shift Key, to boost the ATB gauges speed in battle for all participants in the Fight.

The Story revolves around a mutated Rooster that has been given the role of a Reaper and is controlled by an unknown entity called the "Unholy Cat".

In this Game, you break free of the brainwashing chains of the Unholy Cat to fight against it. During your journey, you will encounter obstacles that try to kill you and friends that will help you along your travels.
You have no safespace and you are required to fight your way through this Game entirely by yourself. You will not encounter any Towns with Inns, any Equipment Shops or Item Sellers. Your only way to survive is to search for these Items, Skills and special techniques on your own and develop yourself powerful enough to defeat the Unholy Cat.

This Game features a LOT of New Game + content. And by a lot, I mean about 8/10 of the entire package is post game content.
After beating the Game, you can uncover some of the truth behind the incident and seek a way out of the Cats trapped Space.
Perhaps you will find medals along the way that tell you specific Passwords. Those Passwords hold a hidden secret inside of them. So be sure to look out for them.
You are also given helpful utilities to find and solve all of the mysteries and give information on how to aquire Passwords. Aquiring these utilities may prove difficult, however.

On top of that, you can also try your hands on a couple of challenges that will test your skills in battle.
Those challenges are:
Time Attack, a challenge that requires you to beat the game in under 1 hour.
Lv.1, a challenge that requires you to beat the game with every character being only Level 1.
And Lv.1 Time Attack, a challenge that combines the previous two challenges elements and puts them into one whole challenge.
Additionally, you can also choose to fight much harder opponents by playing Hard Mode.
There are also 3 more challenges while playing on Hard Mode. Those are basically the same, but on a harder difficulty:
Time Attack (Hard), this one requires you to beat the game in only 45 minutes.
Lv.1 (Hard), basically the same, but on Hard Mode.
And Lv.1 Time Attack (Hard) and again, the two previous challenges are a combination of this one.

After beating all 6 of these Challenges, you are rewarded with one final Mode: the Ultimate Mode.

I'm not going to spoil the surprise.

And lastly, the Story that you left off with will depend on which passwords and what final ending you got in your playthrough. To continue where you left off, simply input the Ending/Event passwords in the next Game.

This Project was continued from an earlier build that was only made in one week. I had the desire to make this joke Game a fully fledged Video Game. And here it is, in all it's glory.
I hope you will have at least some margin of fun with it. :)

Latest Blog

Patch 1.0.1

I regret to inform of an early patch.

I have forgotten to add an entire folder....... yes, please don't laugh at me. Without this folder, only one area will be shown as a complete mess and may result in a crash during an Event. Luckily it's an optional one, but you know...

Other than that, I have fixed some Skill descriptions that were wrong and a couple grammar mistakes.

If you don't want to redownload, then just grab the folder and add it onto your game folder from here: http://www.mediafire.com/file/2quk1szyncxooou/swapxt.7z/file
The game will be fixed by that method too. (I mean, it's just something missing after all...)
  • Completed
  • ShinNessTen
  • RPG Maker VX
  • Strategy RPG
  • 11/04/2016 05:26 AM
  • 07/12/2019 05:18 PM
  • 07/12/2019
  • 21100
  • 12
  • 149

Posts

Pages: 1
This was pretty awesome. Makes me want to check it out.

Edit: Meant to be a reply to your blog post, "Just watch it", but I'm tired.
author=Gredge109
This was pretty awesome. Makes me want to check it out.

Edit: Meant to be a reply to your blog post, "Just watch it", but I'm tired.
Thx! :D Been taking good care of the Game since forever and it's time it get's finished this Year.
I looked through some of the images and I like your mapping. I like how you give them different "atmospheric"/mood feelings to them.
author=boos405
I looked through some of the images and I like your mapping. I like how you give them different "atmospheric"/mood feelings to them.
Thx! :) I was aiming for a mashup of atmospheric/mood + action packed, which is weird, but I myself dig it a lot.
4 dungeons, one for each season, and one additional final dungeon. This RPG uses the standard ATB but you are actively encouraged to abuse it and guard in the middle of an enemy's attack to reduce damage. That's interesting.

Story is vague and almost nonexistent. Only 1-2 characters speak in english for the entire game, and they sounded like ancient roman philosophers so I didnt really pick up on what they were trying to communicate. I only got a normal ending so maybe more story exists beyond the deep void.

The dungeons are all designed similarly, there is a boss and flower that represents a shop in each dungeon, except the final one which has several bosses. The difficulty is pretty fair. There is a crash upon meeting the second to last boss due to a missing file (graphics\battlebacks\senaclouds.png). Also some status effects appear to be heavily favoured over others. I guess I should also mention what strats I used.

Strats
Since this is an ATB RPG, I assumed agility would be OP so I went hard on agility buffs. I don't think it was as blatantly OP in this game as it was in other rpgmaker games that used ATB. Crow's heal spells werent very strong either. So I went with HP drain and item effect x2 for the robot. I had MP drain and debuffs for the third party member (almost every boss can be debuffed) and agility buff for the last guy. I really wanted the 1/4 damage guard because I guard alot in fights but it seemed the dev knew how OP those passives could be and had them be prohibitively expensive. Didn't feel like grinding for that even though I could get 4 souls in one turn just farming off the bats near the alcea. I died the first time on the second to last boss but I got past him when I opted to take out the armor first.


None of the passwords appear to work, so I'm not sure how those medals are supposed to be used. Anyway, this is a decent RPG that uses slightly different mechanics than the regular RPG's. Give it a go if you want to try something nonstandard and dont care much for storylines.
author=bicfarmer
4 dungeons, one for each season, and one additional final dungeon. This RPG uses the standard ATB but you are actively encouraged to abuse it and guard in the middle of an enemy's attack to reduce damage. That's interesting.

Story is vague and almost nonexistent. Only 1-2 characters speak in english for the entire game, and they sounded like ancient roman philosophers so I didnt really pick up on what they were trying to communicate. I only got a normal ending so maybe more story exists beyond the deep void.

The dungeons are all designed similarly, there is a boss and flower that represents a shop in each dungeon, except the final one which has several bosses. The difficulty is pretty fair. There is a crash upon meeting the second to last boss due to a missing file (graphics\battlebacks\senaclouds.png). Also some status effects appear to be heavily favoured over others. I guess I should also mention what strats I used.

Strats
Since this is an ATB RPG, I assumed agility would be OP so I went hard on agility buffs. I don't think it was as blatantly OP in this game as it was in other rpgmaker games that used ATB. Crow's heal spells werent very strong either. So I went with HP drain and item effect x2 for the robot. I had MP drain and debuffs for the third party member (almost every boss can be debuffed) and agility buff for the last guy. I really wanted the 1/4 damage guard because I guard alot in fights but it seemed the dev knew how OP those passives could be and had them be prohibitively expensive. Didn't feel like grinding for that even though I could get 4 souls in one turn just farming off the bats near the alcea. I died the first time on the second to last boss but I got past him when I opted to take out the armor first.


None of the passwords appear to work, so I'm not sure how those medals are supposed to be used. Anyway, this is a decent RPG that uses slightly different mechanics than the regular RPG's. Give it a go if you want to try something nonstandard and dont care much for storylines.

Hey, thanks for the review!
So far not everything has been implemented, that's why the medals are currently worth nothing. (I know I said that the game released, I was just too excited to share the core game.) I'll add that in the future as a final update, along with Hard Mode stuff.

Also that a file was missing is beyond confusing to me, since the background stuff should've been there this whole time. (that folder existed for months and I remember I never touched it, but I guess something went wrong :X)
And downloading this back and decrypting it shows me it still exists, actually... lol, I dunno.

But huge thx for giving this a fair shot!

Edit: Forgot to mention how there's also a fair chunk of optional content after the game ends. In all honesty, it's the same length as the regular game, but with lots more grinding for little stuff and piecing together environments and secrets. I think the story, funnily enough, begins after the game ends. I mean, I kinda decided to do that intentionally and I'm sticking with it because it looks nice for me personally and it throws you nicely in a messy situation in later entries.
I guess it would be kind of spoilery to say this, but this entire series will be dedicated to hard core players, who want to see everything. It's buckwild and I know it turns a lot of people off, but if anyone is willing to go hard, I'll gift them hard back with something trippy to enjoy... if that makes sense. lmao
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