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"When a star dies, it may explode in a blinding flash of light, destroying all that lies around it.

Or it may quietly implode, fading away as it spirals into eternal darkness...

The end of a world order always brings with it chaos and darkness, but it also brings with it the possibility of rebirth.

Many centuries ago, an experiment began - an experiment that most of our minds could never comprehend.

However, as I look over the ruins of this noble attempt, I wondered whether it was all for the best...

I know I cannot ask for forgiveness after all I have done. But perhaps I can still ask for understanding. For sympathy.

But first, children, tell them your tale. Tell them how you made amends for the sins I committed, and gave us all one more chance."

In the Assembly of Sharon, the ruling nation of the South, a young woman dreams of a better life, while a solitary trapper rages against the unfairness of fate.

In the Forbidden City, a clown sets out on a long and perilous journey, but not one without its amusements.

And on an island, a warrior wonders whether the time has come for him to leave home and seek what he has always dreamed about...

This is their story.

The Castle of the Blue Moon is a full-length, story-driven RPG about a possible future. It is very loosely based on L. M. Montgomery's novel The Blue Castle, but that isn't a spoiler of any significant magnitude.

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In the beginning....

....there was a man sitting on a bus, about halfway between his workplace and his hometown. The bus was travelling at a speed that would make most snails look like Usain Bolt, and for reasons best known to itself, its driver had decided to make an unscheduled pit stop in the middle of nowhere, even though none of the passengers had really asked for one.

So some of them stayed on the bus, including our protagonist.

Having little better to do with his time, and having consumed his limited supply of snacks, he began to reminisce about books he had once read.

"The Blue Castle," he said to himself. "Now that's one I haven't read in a while. Perhaps I could find it online while this driver finishes answering the call of Mother Nature."

Mobile Internet was understandably lousy and worked at speeds similar to those of the bus, but it was better than nothing. He read the first page, then the second, and then the third....but stopped around page twenty with a sigh of disappointment.

"I remembered this as being pretty good," he mused. "Was I really wearing rose-coloured glasses back then? Or have my tastes simply changed?"

Upon further reflection, he decided that the latter explanation was the more accurate one. When he had first read the book, he was a solitary resident, whose life consisted chiefly of work and the odd take-out meal. He was now older (if not necessarily wiser, if his choice of transport was any indication), and was now on his way to meet his family, including a six-month-old son who had just learned to say "Agoo!" Was it just that Montgomery's tale of a lonely spinster wasn't cutting it any more?

"No," he thought. "That's not it. Let me read a little more."

So he did. The driver returned, the bus started, but he continued to remain absorbed in what he was reading.

"Okay, first impressions are always dangerous," he said to himself as he leaned back (or rather, tried to - the seats were fairly small, and our protagonist could charitably be described as "overweight"). "This is a pretty good book, except for two things. One, it has a faint reek of Calvinism that offends my Catholic sensibilities. Isn't sectarianism a wonderful thing? Second, what happens next? Sure, there's a happy ending, but shouldn't there be more to this?"

He shook his head. The book had been written a century ago, before sequels and spin-offs had become de rigeur.

"What if I were to retell the story," he wondered. "Of course, not as a book. I can't write books; my last attempt began nineteen years ago and ended ingloriously. But what about a game? A role-playing game, to be exact?"

He carefully neglected to remind himself that the last time he had written a game was when he was a teenager, and that it was a text-only game, and that those things had happened half a lifetime ago.

"Let's see. We can't just adapt the source text to a game - it would look too much like one of those cheesy inspirational romances, and a man's man like me can't have that." (Somewhere, the Internet society for Manly Men was weeping.)

"What if we transplant it into the future - and thereby have some sort of justification for the whole predestinarian thing?"

"What if we take the story beyond the author's own conclusion? What if we added a clown to the whole thing? After all, isn't everything better with clowns, koalas and Winnie the Pooh? Since I can't fit the last two into this story without looking like I was on drugs, why not the former at least? What if we deconstruct the whole thing, and then reconstruct it, just to annoy those who think bittersweet is the sweetest taste?"

The bus was nearing its destination, and our protagonist had more pressing things to attend to. So he did. But somewhere, like a seed buried in soil, the idea slowly began to put out roots, until the time when it would rise above the ground...

...a year later.

Slow and steady, or so they say...
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Wow...that was awesome. You've got a serious talent for writing.

Edit: Dag-nabit, that was supposed to be under the blog! Humbug.
"I think it's about forgiveness..."
Wow...that was awesome. You've got a serious talent for writing.

Edit: Dag-nabit, that was supposed to be under the blog! Humbug.

Thanks a lot!! =) Inspiration sometimes strikes; at other times, I just have to plod on. Hopefully the writing in the game will be more of the former! ^_^
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