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It starts out simply enough. An apprentice at a small-town potion shop is out looking for potion ingredients when she accidentally falls into a cave. With monsters in it. Despite her lacking much combat skill beyond blocking and throwing potions, the apprentice apothecary Brill is thrust into an adventure, with the fate of the entire continent of Ruphand hanging in the balance. It may seem like a story you've heard before. But not everything is quite as it seems in this story...

Ruphand is an episodically-released JRPG where, for the most part, you're guiding Brill, an apprentice apothecary whose only offensive skill is throwing exploding potions at the bad guys. Fortunately, she's quite good at taking samples- which basically translates to picking things up off the ground that she can use to mix more exploding potions. Managing your inventory and seeking out hidden treasure will allow you to amass an arsenal of potions and equipment that will allow Brill to face more powerful foes.

Each move you make has a Windup and Delay time; Windup determines how long it takes for a move to be used after it's selected, while Delay determines how long the user must wait before they can select another action afterward. Almost everything is shown up front; you'll see when enemies are readying attacks, and can time your own moves based on that.

Blocking isn't like it usually is, either; instead of simply halving damage, you'll take less damage from most attacks based on your shield. Each of the six elements- Fire, Ice, Thunder, Water, Earth and Wind- has a special effect associated with it that can turn the tide of battle.

Ruphand is an episodic game that will release newer content over time. Previous versions will be able to move their save data over to the latest version of the game when it comes out. As of the most recent release (Version 0.2.4), the content available in-game can provide about five to six hours of gameplay.

Development Blog
Click here! The blog has development updates as well as a Downloads page, screenshots, and bug reporting.

Downloads
Ruphand 0.3.2 - also available as Main Download or on Downloads page
Earlier Versions:
Ruphand 0.3.1 - also available on Downloads page
Ruphand 0.3.0 - also available on Downloads page
Ruphand 0.2.6 - also available on Downloads page
Ruphand 0.2.5.1 - also available on Downloads page
Ruphand 0.2.5 - also available on Downloads page
Ruphand 0.2.4 P1 - also available on Downloads page
Ruphand 0.2.4 - also available on Downloads Page
Ruphand 0.2.3 (MediaFire) - also available on Downloads page
Ruphand 0.2.2 (MediaFire) - also available on Downloads page
Ruphand 0.2.1x P3(MediaFire) - also available on Downloads page
Ruphand 0.2.1x P2(MediaFire) - also available on Downloads page
Ruphand 0.2.1x P1(MediaFire) - also available on Downloads page
Ruphand 0.2.1x (MediaFire) - also available on Downloads page
Ruphand 0.2.1 (MediaFire) - also available on Downloads page
Ruphand 0.2.0 (MediaFire) - also available on Downloads page
Ruphand 0.1.5 (MediaFire) - also available on Downloads page
Ruphand 0.1.4 (MediaFire) - also available on Downloads page
Ruphand 0.1.3 (MediaFire) - also available on Downloads page
Ruphand 0.1.2 (MediaFire) - also available on Downloads page
Ruphand_0.1.1 (MediaFire) - also available on Downloads page
Ruphand Version 0.1.0 (MediaFire)

How to move save files from an earlier version to a later version
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; right-click the folder and select "Copy".
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder by entering the www folder, right-clicking inside it, and selecting "Paste".


Credits
Made in RPG Maker MV
Enterbrain (RPG Maker MV, also XP and 2000 resources)
Yanfly (Yanfly Engine Plugins)
Akashics (Monster graphics at www.akashics.moe)
Hime (Plugins)
chronosv2 (Death Common Events plugin)
SkottyTV (Window Graphics)
whtdragon (RTP tileset edits)
flirion (RTP charset edits)
Soleil-musique (BGM at soleilmusique.web.fc2.com)
Saia Hyouseki/FREEDOM HOUSE (BGM at http://fhouse.s17.xrea.com/)
Terozu (Pirate ship sprite, me hearties)

Latest Blog

No blog entries have been posted yet.

  • Production
  • 1 of 8 episodes complete
  • DocSpacebar
  • RPG Maker MV
  • RPG
  • 01/18/2017 04:04 AM
  • 02/22/2021 07:05 PM
  • 01/17/2017
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Posts

My apologies for being quiet for a month! I've had a lot of other things that required my attention, but a new dungeon is in the works. The previously-mentioned changes to Fire are functional, and will be added along with this dungeon. I'd say the new dungeon is halfway done, and I'll try to get it done within a week or two.

EDIT AS OF 2/17: I bit off way more than I could chew in 2 weeks with this dungeon, but another week or two should be enough. Ideally I'll have enough time to finish everything by tomorrow, but my workload in college has gotten much more strenuous in this last semester, and I'd rather not take any chances. I apologize for the long delay.
Last batch of stuff, thanks for putting me in the credits!

can't enter tower south of scandmont

1 npc inside the city and 1 outside the gate say the same thing

invisible wall in path in scandmont item store


Lighthouse ruins paper beside dragon statue says nothing


Frozen Reach region, map above north gate. Clipped onto grass on top of cliff.

Trying to sample under the Ice Crystal kicks me out.
I'm happy to announce that Update 0.2.3 is finally released! About time, too. This update introduces a new optional dungeon with strong and sturdy enemies bearing powerful magic; high elemental Resistance could be a lifesaver in the Low Road!

DUNGEONS & TOWNS:
-An underground tunnel beneath the Barrier Wood is under construction. Reach Levitt's Landing and check out the cobblestones on the World Map to enter the Low Road, and be on the lookout for secrets- and for very dangerous enemies...

ITEMS:
-A few new items are available inside the Low Road.

SKILLS:
-Treat is no longer usable outside of battle.

GAMEPLAY:
-When Burn is applied or re-applied, the user's Fire Amp will now increase Burn Damage dealt against the target accordingly, with the highest value being used for damage.
-When Rock Wall is applied or re-applied, the defensive bonus is multiplied by half of the user's Earth Amp.
-Causing damage to a Burned target will deal the Burn damage and expend one turn of the Burn.

BUGFIXES:
-Brill no longer has unexplained levitation powers when the Frozen Reach's grass is growing on a cliffside.
-The paper next to the Dragon Statue in Torkenwatch Lighthouse can now be read.
-Certain NPCs in Torken are no longer quite as identical.
-Brill should no longer be blocked by the top of books on a table in Torken's General Store.
(The next version should have the "sampling under the Ice Crystal" bug fixed.)
Evening, RPG Maker Net!

It's been a while since the last update. Sorry about that, classes have been really rough recently and I haven't been able to find much time to work on Ruphand. That said, I have started some development of the next update. I plan on having two more optional dungeons released, including the currently inaccessible tower south of Torken. One of these dungeons will be rather short and only be accessible if certain bosses have been defeated, while another will be fairly long and complex. After these dungeons are done, I can really get started with Chapter 2.

Once I get some spare time, I'll start work on these optional dungeons. Ideally I'll have them done in two to three weeks.

EDIT as of 5/2/18: Well, it looks like I didn't manage that "two to three weeks" goal. Due to an increasing workload, I haven't found much time to work on Ruphand, though I have mapped a good portion of the Torken tower. I'm expecting work to ease up in a few days, and will resume work on Ruphand after it does.

EDIT as of 5/12/18: I've mapped out the Torken tower and designed the encounters there, but work didn't ease up as much as I thought it would. I am expecting to get the update done within two weeks, three if there is a severe delay.
Evening, RPG Maker Net!

Update 0.2.4 has been delayed for a long time, but it's almost in sight! The smaller of the two dungeons in the next update is complete, and the bigger one is getting close. The next release will also have a significant number of bug fixes, such as the Ice Crystal sampling bug and passability issues in the Defenders' Rest.

I'm aiming to have it released this Tuesday, though there is still the potential for bugs to cause one last delay. I apologize for how long it's taken; a lot of problems arose that I didn't expect, both in developing Ruphand and in college, but those problems have passed and I'm finally able to devote some time to development.
Evening, RPG Maker Net! It's been a long wait, far longer than anyone expected. But now, Ruphand 0.2.4 is finally released!

Now that I've finally finished this part of the game, my next update will advance the main story. I'll also have much more time on Saturdays to work on the game, and finally use the development blog for posting teaser screenshots like I originally planned to. Update 0.2.5 is set to add a significant amount of content that I can't wait to get working on.

With that said, let's get right to the changelog!

DUNGEONS & TOWNS:
-Tor Torken stands to the south of the city of Torken. Inside this ancient tower, Forruno guard constructs lurk behind a secret door that a certain treasure-hunter has just opened up.
-Something's not quite right somewhere in the Frozen Reach... Beware.

ITEMS:
-New items have been added to the game, including two Medals.

BUGFIXES:
-More passability issues have been fixed.
-Sampling under the Ice Crystal dais will no longer eject Brill from said dais.
-The Challenge Tower now properly records winning streaks.

KNOWN ISSUES:
-Ally Chat may not be available by default when loading a save from a previous version. To fix this, go to "Options" and then set Keyboard Configuration so that "Ally Chat" is bound to a key. (The default key for Ally Chat is B.)

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Morning, RPG Maker Net!

This website's Screenshots function is all well and good, but unfortunately, I'm not allowed to post any screenshots that aren't from the current game. This is understandable; screenshots from an unreleased update could be misconstrued as saying its new features are already in the game, when they're not.

So, I made this development blog! I'll post screenshots of things that are new to the next update on that blog. I'll aim for a post every Saturday, so be sure to check the blog weekly! And yes, this does include this Saturday; I've got two development screenshots there right now.

EDIT 6/23: Make that four.

EDIT AS OF 8/6: Now it's 14 plus a video.
Evening, RPG Maker Net!

I've just discovered a bug snuck in that was preventing players from making Super Pepperflasks or Red Hot Pepperflasks. I'll be releasing a patch of the old version of the game shortly that should have these bugs fixed, along with a much faster load time on the splash screen. This post will be edited when I've released the patch.

The development blog has also been updated. It's got five new screenshots of up-and-coming 0.2.5 content now, so give it a look!

EDIT: The patched version of 0.2.4 is now available for download as Ruphand 0.2.4-P1.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Evening, RPG Maker Net!

You guys thought I wasn't coming back, did you? It's been over 11 months since the last full-out update, so that's totally understandable.

But now, Ruphand 0.2.5 is finally out! There's about 5 more hours of content in there! And you can sample on the World Map now, too! Give it a try!

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
neat. Won't have time to really dig into it soon, but just a few things:

Low Road West entrance just after the stairs has an invisible barrel.

Garret mentions using Thunder magic....but I only see a healer, here.
Evening!

I fixed some minor bugs in the new update, and have uploaded the fixed version of Ruphand 0.2.5. Downloading it should get you the version of the game without any of these bugs now.

If you find any more, report them and I'll fix them as soon as I can.
Oh wow. Uhh, this is kinda urgent. Major issues with the forruno tower.


Can't access my inventory at all. This would actually be workable, except it looks like the boss can oneshot Garret through block. I can't eat anything to compensate, and even if I did it seems like he's too slow to do anything other than block the whole fight anyway.

Also, the stairs of the boss map don't work.

Edit: it may have to do with me using page up/down to look at Garret's equipment, but even when I pull up a save from before I go to the tower, the inventory is still borked.
@Cryum: I've attempted to reproduce the inventory bug, but it's not happening on my end, even when I use Page Up/Down to check Garett's inventory. Not sure what could cause it. Obviously it's happening, and I want to determine what it is. Part of me thinks it might be an issue with deployment and I'm double-checking that right now. (Stairs bug is easily fixed, thankfully. Garett and the Tor Torken boss might also need a minor rebalance.)

Were you able to use the inventory before entering Tor Torken, or at any time inside Tor Torken?
Yes, actually. Pretty sure I ate another apple sometime in the first half of the forruno section.

About the only other unusual thing I can think of is:
>some monsters were phasing through walls to fight me
>I spent a looooooong time on that reversi puzzle(im bad at rubix cubes). Maybe I overflowed an integer somehow.

EDIT: I messed around with the save files a bit.
>Deleting config does not solve the issue
>deleting global.rpgsave DOES solve the issue, but kind of deletes my progress

So I'm guessing that either something's wrong with global.rpgsave, or ONE/SOME of my save files are borked, and I just need to delete the right one.

EDIT EDIT: Deleting all Forruno Tower files fixed the issue. That's not a HUGE deal, I only lost progress on that dungeon and the little secret something in the back of the snowy place, but I get the feeling that I'm just going to unknowingly trigger the bug again.
@Cryum: This really does seem odd. A few of the phasing enemies are as intended (there's one Autoreaper encounter that has the encounter going over low walls, intended to be the Autoreaper flying over the walls). The reversi puzzle uses switches rather than variables, I don't think that'd be an issue.

I found a save editor and used it to read some save files from different versions (I used 0.2.2 and 0.2.5, will check other versions later). Save files appear to have changed between versions, and a few minor ordering changes appear to remain even after the file is transferred, but the arrays used for items and equipment work the same.

The error itself appears to be in a "contains" call that's aimed at something that's somehow ended up null. I checked through Yanfly Item Core and Yanfly Item Categories and nothing popped out at me. Either the issue is save-transfer related, or somehow related to Tor Torken, although I'm not sure how. If it's the former, I'm wondering if Yanfly Save Core will fix the problem (since Yanfly's been bugfixing that thing for a while) or make it worse (since, well, it's a new plugin).

Next thing I'll be working on appears to be "bug squashing and rebalancing," so I'll keep thinking it over while I fix the easier bugs. \

Edit as of 5/27/19: Several more bugs have just been fixed, including missing linking events in Tor Torken. Haven't found the bug Cryum mentioned; still searching for the cause and a workaround.
Good afternoon!


Recently I've been fixing several bugs in Ruphand. I was in such a rush to get 0.2.5 out that I didn't properly test everything, I just made sure it was playable to the final area. Sorry about that. I should've known better, what with Sonic '06 being a punchline for that exact reason. At least I can release bug fix updates, right? (...I'll try to make that the exception.)


Downloading the latest version of Ruphand will now give you the version with several nasty bugs fixed. The save files are transferred the same way as usual (move the contents of the old save folder to the new version's save folder), though you should make sure you weren't in any places with passability bugs. (The Barrier Wood had a few initially, and the Grand Ring Bay had tons of 'em. Tilesets, am I right?)


Next up, I'm going to be doing two things:

-Fixing any more bugs that I can find

-Adding some encounters to the areas of the map that have no encounters


Have a good day!
UPDATE: DocSpacebar resolved the issue with my savefile, and it won't be happening to anyone else anytime soon.

Game's looking good!
Okay, dunno when I'm going to continue, but here's another batch of bugs:

Tor Token
First Guy is invisible after he's beaten
Not sure if I'm intended to walk on the prison toilet

Cheesed Black Knight 2 so hard he couldn't act, but I've really maxed out my ATB manipulation
Mali's beastiary entry is missing an image

Sewers
Some White Mask event triggers remain even after beating the boss.
I have, yet again, found a hilarious way to softlock myself. I pulled out a raft in fremeni's drinking water, and now I can't get out. Already loaded up a previous file.

Misc.
Blocking a poison attack while poisoned may remove poison. Need to see that again to confirm.

Not actually bugs
Challenge Tower is pretty slow. I suggest an alternate condition/restriction that, if completed, let's you jump 3-5 floors (You don't get extra sampling materials).
Hey everyone!

I just updated 0.2.5 with a version that fixed the bugs Cryum mentioned in Tor Torken and the Sewers (especially the bug with Fremani's drinking water, whoops). Sorry about the wait, I was hoping to get the bugfix and a little new content out all at once, but then stuff happened with my schedule.

@Cryum: I'm still working on figuring out where the issue with Malixinne's sprite (and all sprites in the Bestiary) comes from. Also considering adding new enemy types to the Tower, in groups that start replacing the old types as you climb up, as the Challenge Tower is way too slow paced as it is.
Evening!

It's been a few weeks since I posted here, so I thought I'd let you know that I've still got a minor update in the works, which will add encounters when you sample in most areas in Kitaban (one for each of the three provinces, Nortahn, Arkenvali and Defia). I was sick recently, which is why it's taken so long, but I'm managing to get good portions of it done; there's really only a single boss left to program. Hopefully I'll have the next update out soon!

EDIT: And I got slightly sick again. I'll try to have the update out by Saturday or Sunday. Should be out by Monday at the latest barring any ridiculous bugs.