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It starts out simply enough. An apprentice at a small-town potion shop is out looking for potion ingredients when she accidentally falls into a cave. With monsters in it. Despite her lacking much combat skill beyond blocking and throwing potions, the apprentice apothecary Brill is thrust into an adventure, with the fate of the entire continent of Ruphand hanging in the balance. It may seem like a story you've heard before. But not everything is quite as it seems in this story...

Ruphand is an episodically-released JRPG where, for the most part, you're guiding Brill, an apprentice apothecary whose only offensive skill is throwing exploding potions at the bad guys. Fortunately, she's quite good at taking samples- which basically translates to picking things up off the ground that she can use to mix more exploding potions. Managing your inventory and seeking out hidden treasure will allow you to amass an arsenal of potions and equipment that will allow Brill to face more powerful foes.

Each move you make has a Windup and Delay time; Windup determines how long it takes for a move to be used after it's selected, while Delay determines how long the user must wait before they can select another action afterward. Almost everything is shown up front; you'll see when enemies are readying attacks, and can time your own moves based on that.

Blocking isn't like it usually is, either; instead, you'll take less damage from most attacks based on your shield. Each of the six elements- Fire, Ice, Thunder, Water, Earth and Wind- has a special effect associated with it that can turn the tide of battle.

Ruphand is an episodic game that will release newer content over time. Previous versions will be able to move their save data over to the latest version of the game when it comes out. At initial release (Version 0.1.0), the content available in-game can provide just over two hours of play.


Downloads

Ruphand 0.1.2 (MediaFire) - also available on Downloads page
Ruphand_0.1.1 (MediaFire) - also available on Downloads page
Ruphand Version 0.1.0 (MediaFire)

How to move save files from an earlier version to a later version
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; right-click the folder and select "Copy".
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder by entering the www folder, right-clicking inside it, and selecting "Paste".


Credits
Made in RPG Maker MV
Enterbrain (RPG Maker MV, also XP and 2000 resources)
Yanfly (Yanfly Engine Plugins)
Akashics (Monster graphics at www.akashics.moe)
Hime (Plugins)
chronosv2 (Death Common Events plugin)
SkottyTV (Window Graphics)
whtdragon (RTP tileset edits)
flirion (RTP charset edits)
Soleil-musique (BGM at soleilmusique.web.fc2.com)

Latest Blog

No blog entries have been posted yet.

  • Production
  • 1 of 8 episodes complete
  • DocSpacebar
  • RPG Maker MV
  • RPG
  • 01/18/2017 04:04 AM
  • 04/25/2017 01:11 AM
  • 01/17/2017
  • 2249
  • 4
  • 31

Posts

Pages: 1
Good evening!

Chapter 1 is still in the works. I've released Ruphand 0.1.1, which is mostly consistent of visual bugfixes, but also unlocks some of the houses in Orvas and adds on a few details. Meanwhile, I'm still working on the Barrier Wood.

If you want to import your save files to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
It's been just under a month now since the last update and I'm feeling like writing out a status report.

While college work is more frequent than last semester, I've still found plenty of time to add to the Barrier Wood. It'll connect to three different parts of the world map- a port town, the Scaldmont region, and the Frozen Reach are all going to be connected to it, and it'll have another village inside it with a quite unusual population!

In the meantime, I've also done a little work on the Castle Town and a dungeon connected to it, as well as squashed a few bugs (mashing confirm at a certain point in the opening sequence currently causes Brill's sprite to fall through a wall and take four more points of damage before snapping back to the right position; the next version will fix this bug).

And I've worked quite a bit on something called the Challenge Tower, a continuous battle arena where you're given a separate inventory and three samples per run to fight waves of different monsters that slowly get tougher as you climb; most likely, the Challenge Tower will be the first thing I finish, and will be released as soon as possible. There are a variety of new mechanics for enemy attacks in the Tower- watch out for enemies that reflect specific elements, take hits for allies, linger at 0 HP to get in one or two more moves, and other tricks- and doing well in the Tower will net you Tower Points that can be traded in for extra crafting ingredients and unusual equipment.
author=DocSpacebar
It's been just under a month now since the last update and I'm feeling like writing out a status report.

While college work is more frequent than last semester, I've still found plenty of time to add to the Barrier Wood. It'll connect to three different parts of the world map- a port town, the Scaldmont region, and the Frozen Reach are all going to be connected to it, and it'll have another village inside it with a quite unusual population!

In the meantime, I've also done a little work on the Castle Town and a dungeon connected to it, as well as squashed a few bugs (mashing confirm at a certain point in the opening sequence currently causes Brill's sprite to fall through a wall and take four more points of damage before snapping back to the right position; the next version will fix this bug).

And I've worked quite a bit on something called the Challenge Tower, a continuous battle arena where you're given a separate inventory and three samples per run to fight waves of different monsters that slowly get tougher as you climb; most likely, the Challenge Tower will be the first thing I finish, and will be released as soon as possible. There are a variety of new mechanics for enemy attacks in the Tower- watch out for enemies that reflect specific elements, take hits for allies, linger at 0 HP to get in one or two more moves, and other tricks- and doing well in the Tower will net you Tower Points that can be traded in for extra crafting ingredients and unusual equipment.


This all sounds quite promising! I think I might review that next build once you get it done!
Ruphand 0.1.2 is live! Two months after initial release, and we've got the first big update to the game's content. While the Barrier Wood and Castle Town are both still in the works, the Challenge Tower is now accessible! I've also added a Bestiary that records each enemy fought.

FEATURES:
-The Bestiary is accessible from the main menu. Read what Brill wrote about monsters she's fought before.

DUNGEONS AND TOWNS:
-Nestled between two mountains on the path between Orvas and the Royal Library is the Challenge Tower, where all kinds of warriors battle to get as high in the tower as they can. Fight in the Tower to get Tower Points, which can be spent on crafting ingredients or unique equipment.

BUGFIXES:
-Snowmight Shield incorrectly applied the wrong Block Strength value. This has been fixed.
-Fixed a bug where pressing Confirm too quickly during the initial cutscene caused Brill to fall a second time.
-Corrected the Insulated Shoes being erroneously labeled "Thunder Res 75%" when they grant 25% resistance.
-Fixed a bug that caused Star Burst to do 0 damage against multiple targets.
-Punch no longer randomly does more damage than it should.

If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
It's been a month, so I'll put up a status update to let you all know what's going on.

It's still hard to believe I've had a game released for three months! Development on Ruphand has been slow but steady. The first half of the Barrier Wood is officially complete today. It's more likely to go slower while I have classes, since I'm at the point in my degree where homework assignments really start tightening up. Making the Challenge Tower also took a fair bit of time away from the Barrier Wood and Chapter 1.

However, there's only three more weeks before I'm off for the semester, and then I'll have much more time to work on Ruphand. The Barrier Wood will have seven screens with enemies in them, and come with a short built-in sidequest that will open up a way to travel past it quickly. (Otherwise, players would simply get tired of it.)
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