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In narrative RPG Selling Sunlight, you're a masked merchant traveling in a fantasy world that doesn't move anymore.
One side of the planet boils, costantly facing the sun; the other is a frozen desert. The only habitable zone is a thin line of perpetual dawn, an orangish place full of fire spirits, wailing sun-priests, withering plant people, spiders and bees.
If you want to make a profit, you'll have to wander. Discover new wonders and cultures, make friends, bargain goods and swap tall tales with other travelers.
In this world that stands still, where will you run from your past?


Who are you? A sinner, that's for sure. But what about the person behind the mask?
Where you once a librarian with golden hair as shiny as the Sun you adored? A black-skinned matriarch, believing only in the power of Science? Or did you came from stranger lands, and prayed to even stranger gods?
Tell me everything about your reckless life choices. Will you continue to defy the Sun now, or will you try to regain Its favour?

Explore the Line of Dawn, home of seven cities and countless wonders.
Dance under the giant mirrors of the Red Temple, eat fishes that are also books in the Cyan port; or visit the Violet Army, living in giant carcasses of frozen war-beasts.
Plan your journey carefully, balance the load of your cart, and beware: sudden encounters and discoveries can always interrupt your journey.

During your journey you'll meet nomads, musicians, botanists, scholars, missionaries and many others - each one with their own agenda.
Barter goods and news with fellow travelers, and journey together to fight loneliness. Keep in touch with letters, and celebrate every new encounter with a drink.
Not having a face is not an excuse for being antisocial.

You know what's the good part about having a mask? Lying comes off a lot more easily.
Scrutinize other merchants and change your attitude accordingly. Offer goods, precious information, or brazenly seduce your opponent to obtain a nice discount. Import and export goods from far regions to maximize your profits.

Latest Blog

Devlog #1: Moving forward. Standing still.

"...the end."
"That's it? That story had no moral, what was the point?"
"Stories don't need a moral to have meaning."
"Ah, there it is."

- - -

Works of fiction need to have a meaning. This is especially true for a game like Selling Sunlight, which doesn't have a strong overarching plot but lots of small intersecting storylines. Having a central theme helps with keeping the tone consistent, making the narrative more coherent and compelling.
Finding your game's theme means answering the most difficult question:
what is the game exactly about?

“BEES EVERYWHERE” is usually a good answer when in doubt, but this proved not to be the case.

When Selling Sunlight was still "unnamed merchant simulator RPG" I tought our main theme was "the value of things".
How much is a man's life worth? How much are you willing to sacrifice for business?

It was a pretty dark theme, now that I think of it.
(© Recettear: an Item Shop's Tale)

Working on the main storylines, I realized the game we were making wasn't really about money: we were using bartering as a way to connect with people - as an excuse for befriending other merchants and getting dragged into their personal storylines.
The main character is an outcast, forced to a life of never-ending wanderings. But by traveling, they can touch the lives of those who usually stand still, bringing a new point of view to people in need of a change.
Because in a word that stands still, you will have to move forward.
This is our new main theme.

Speaking of our main character, their race is one of the main things you can personalize. Here we're experimenting with skin tones.
Do you feel they're diverse/representative enough? We'd like to hear your opinion!
(And yes, you can be a plant! Of course you can be a plant.)

Until next time, may the Sun shine on your path.
Hope you won't get burned.
  • Production
  • Commercial
  • Bricabrac
  • RPG Maker MV
  • RPG
  • 03/15/2017 02:40 PM
  • 04/10/2017 08:33 AM
  • N/A
  • 7420
  • 21
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Pages: 1
Fantastic art design here! The painterly quality to your maps and characters is deeply refreshing.
This is an awesome project and I wish you best luck.
Love the handcrafted parallaxes. Had to follow this game!
Woaaah so pretty! I'm loving the art style! Gotta keep my eyes open for this one :O
This is so inspiring. So the world is in a sun-synchronous orbit(?).
This is so inspiring. So the world is in a sun-synchronous orbit(?).
Yes! I believe the correct term is "tidal locking". The world of the game costantly faces its Sun, in the same way our Moon faces our Earth.
It wasn't always like this, though. The planet was a normal one, until it started gradually slowing down.
Maybe a wizard did it.
I'm a robot. I have feelings too.

Looking at just the images of you game I have to wonder why you're using RPG Maker to make this game. What aspects of that engine are going into making this? Ren'Py might be a better choice for creating a visual novel.
Looking at just the images of you game I have to wonder why you're using RPG Maker to make this game. What aspects of that engine are going into making this? Ren'Py might be a better choice for creating a visual novel.
We're not making a visual novel!
The game will be dialogue-heavy, but like every rpg ever you'll be able to walk around the maps. It also features a word map you can travel with your cart, bartering-minigames, items management...
We looked at Ren'Py and it's a nice tool, but Rpgmaker perfectly suits our needs ^^
Soooo, you're selling the physical frames when the games is complete and famous, right? :)
the world ends in whatever my makerscore currently is
This is just too much beautiful
Pages: 1