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In narrative RPG Selling Sunlight, you are a wandering merchant whose face got stolen by the Sun. To get your identity back, you'll have to wander in a world that doesn't move anymore.
One side of the planet boils, costantly facing the sun; the other is a frozen desert. The only habitable zone is a thin line of never-ending sunset, an orangish place full of fire spirits, wailing sun-priests, withering plant people, spiders and bees.
Discover new wonders and cultures, make friends, trade and conspire against the Sun Himself to get your identity back.
Will you ask for His pardon, or try to defile Him?
Recall
Who are you? A sinner, that's for sure. But what about the person behind the mask?
Where you once a librarian with golden hair as shiny as the Sun you adored? A black-skinned matriarch, believing only in the power of Science? Or did you came from stranger lands, and prayed to even stranger gods?
Tell me everything about your reckless life choices. Will you continue to defy the Sun now, or will you try to regain Its favour?
Wander
Explore the Line of Dawn, home of seven cities and countless wonders.
Dance under the giant mirrors of the Red Temple, eat fishes that are also books in the Cyan port; or visit the Violet Army, living in giant carcasses of frozen war-beasts.
Plan your journey carefully, balance the load of your cart, and beware: sudden encounters and discoveries can always interrupt your journey.
Befriend
During your journey you'll meet nomads, musicians, botanists, scholars, missionaries and many others - each one with their own agenda.
Barter goods and news with fellow travelers, and journey together to fight loneliness. Keep in touch with letters, and celebrate every new encounter with a drink.
Not having a face is not an excuse for being antisocial.
Barter
You know what's the good part about having a mask? Lying comes off a lot more easily.
Scrutinize other merchants and change your attitude accordingly. Offer goods, precious information, or brazenly seduce your opponent to obtain a nice discount. Import and export goods from far regions to maximize your profits.
In narrative RPG Selling Sunlight, you are a wandering merchant whose face got stolen by the Sun. To get your identity back, you'll have to wander in a world that doesn't move anymore.
One side of the planet boils, costantly facing the sun; the other is a frozen desert. The only habitable zone is a thin line of never-ending sunset, an orangish place full of fire spirits, wailing sun-priests, withering plant people, spiders and bees.
Discover new wonders and cultures, make friends, trade and conspire against the Sun Himself to get your identity back.
Will you ask for His pardon, or try to defile Him?

Recall
Who are you? A sinner, that's for sure. But what about the person behind the mask?
Where you once a librarian with golden hair as shiny as the Sun you adored? A black-skinned matriarch, believing only in the power of Science? Or did you came from stranger lands, and prayed to even stranger gods?
Tell me everything about your reckless life choices. Will you continue to defy the Sun now, or will you try to regain Its favour?
Wander
Explore the Line of Dawn, home of seven cities and countless wonders.
Dance under the giant mirrors of the Red Temple, eat fishes that are also books in the Cyan port; or visit the Violet Army, living in giant carcasses of frozen war-beasts.
Plan your journey carefully, balance the load of your cart, and beware: sudden encounters and discoveries can always interrupt your journey.
Befriend
During your journey you'll meet nomads, musicians, botanists, scholars, missionaries and many others - each one with their own agenda.
Barter goods and news with fellow travelers, and journey together to fight loneliness. Keep in touch with letters, and celebrate every new encounter with a drink.
Not having a face is not an excuse for being antisocial.
Barter
You know what's the good part about having a mask? Lying comes off a lot more easily.
Scrutinize other merchants and change your attitude accordingly. Offer goods, precious information, or brazenly seduce your opponent to obtain a nice discount. Import and export goods from far regions to maximize your profits.
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