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Devlog #2: Inventory & Menus

  • Momeka
  • 03/20/2017 08:28 PM
  • 368 views
Gloomy greeting, reader.

I’ve spent the weekend working on the menu and inventory system for the game. It’s not yet 100% but it’s far enough to show how it’s going to look like.
Here’s a quick gif showing it off in action:


In the settings menu will be able to change the border around the game, toggle the screenshake during combat and the biggest one being combat speed. Changing the combat speed will impact the game, as setting it to faster will make it harder to use items or run away. The instant speed disabling those features completely.


The inventory is limited to six items (they do not stack). This is mainly because I want there to be an impactful choice with what you bring with you the various zones. Not just stack up on all healing items and grenades you can afford.
There will be three types of items in the game:

Healing - Restores your health, useable both outside and inside combat.
Combat Items - Only useable during combat, damages the enemy with a set amount.
Mods - Temporarily modifies your stats. Only useable outside of combat and their effect will wear off after one battle.

So far the only item type that works in the game is healing items outside of combat. But my next step will be to make items work during combat.


Also calling it now, this inventory marker is the best thing in the game

Posts

Pages: 1
Honestly one of the sexiest things I've seen in a while
Cap_H
Well, well, welp
5251
Delightful.
I like your decision about the items. Limitations are usually good.
Thanks! I'm glad you all like it.
What they all said. You're a master of your craft.
Addit
Thumbs up to the rebuild
5966
Ooo…looks spiffy! I really like how simplistic all the menus look and all the different menu transitions you’re using there by having all the pictures slide in and out to create a very nice effect for it. It’s a very nicely presented, but effectively speedy menu from the looks of it - and I like it.

The only minor aesthetical hiccup that I see that needs a bit of minor adjusting has to do with the five options below the key items section as the settings portion is a bit too close to the save game option and it really stands out quite a bit when you look at it from afar. It should look something more along the lines like this:



Other than that, everything else looks pretty good here.

Continue to keep up the good work.
@Addit Yeah, I tried to group some things up. But you're right it looks way better evenly space. I shall fix that.
Pages: 1