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Devlog #2: Inventory & Menus

  • Momeka
  • 03/20/2017 08:28 PM
Gloomy greeting, reader.

I’ve spent the weekend working on the menu and inventory system for the game. It’s not yet 100% but it’s far enough to show how it’s going to look like.
Here’s a quick gif showing it off in action:

In the settings menu will be able to change the border around the game, toggle the screenshake during combat and the biggest one being combat speed. Changing the combat speed will impact the game, as setting it to faster will make it harder to use items or run away. The instant speed disabling those features completely.

The inventory is limited to six items (they do not stack). This is mainly because I want there to be an impactful choice with what you bring with you the various zones. Not just stack up on all healing items and grenades you can afford.
There will be three types of items in the game:

Healing - Restores your health, useable both outside and inside combat.
Combat Items - Only useable during combat, damages the enemy with a set amount.
Mods - Temporarily modifies your stats. Only useable outside of combat and their effect will wear off after one battle.

So far the only item type that works in the game is healing items outside of combat. But my next step will be to make items work during combat.

Also calling it now, this inventory marker is the best thing in the game


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Honestly one of the sexiest things I've seen in a while
Well, well, welp
I like your decision about the items. Limitations are usually good.
Thanks! I'm glad you all like it.
What they all said. You're a master of your craft.
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