0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


BACKGROUND:
A work-in-progress Dragonball Z game made in Sphere, based on the first major arc of the Z anime (Raditz to Frieza).

I started working on this project a few years ago as a standalone battle system in Sphere, back when I discovered this amazing software (I used to work with RM2k3 before). Then I tried to make it into a game with an actual plot, but it didn't really work out and eventually I just kinda left it. Recently found it when cleaning up my old computer, and with the DBZ love reignited by Dragonball Super, I decided to overhaul it into a DBZ battle system, and now hopefully into an actual game.

I decided to go with the beginning of DBZ up to Frieza, since there is no real action RPG game that covers it other than the original Legacy of Goku, which I personally didn't like too much, and also because it was probably my favorite part of the series growing up, and the part which introduced me into the Dragonball world.

STORY:
5 Years after Goku has defeated his nemesis Piccolo at the World Martial Arts Tournament, it is a time of peace on planet earth. Goku is on his way to a reunion with his friends at Master Roshi's house, when a mysterious, powerful being from outer space lands on Earth and begins searching for a person he calls Kakarot.

Meanwhile, deep in outer space, an elite and ruthless fighter called Vegeta is on a mission to conquer a planet with his loyal companion, Nappa.

Follow the journey of Goku and Vegeta in the original Dragonball Z Series, throughout the Raditz saga and onto the end of the Frieza saga. You will experience all of their major events from the series, and a bunch of fun side-quests in-between.

The story takes place in several locations, but two of them are major: Planet Earth and Planet Namek. In both of those planets the game will feature an open-world map with several locations to visit.

PLAYABLE CHARACTERS:

You get to play as the two main protagonists of the Z series: Goku and Vegeta.

FEATURES:
  • A map based, active battle system, inspired by The Legacy of Goku Gameboy Advance games, and old school DBZ fighting games.

  • Various action-moves to make your playing experience more fun: jump, dash, teleport, sprint, etc.

  • A custom menu system with all the necessities.

  • A power progression system with stat points to increase your character's strength, stamina or speed by your choice, and skill points to improve your special abilities.

  • Z-Cards- sort of a secondary talent system for your character - aquire special cards, learn them, and improve specific skills and battle abilities.

  • All the basic functions of an RPG: a dialogue system, save system, questing system, items system and more!

  • Custom/Edited sprites by pixel artist George_LN, with high attention to details and smooth animations.


BATTLE SYSTEM:
  • Melee Attacks: Punches and kicks with combat bonus.

  • Defend by holding down a key to absorb a hard hit.

  • Special Attacks: DBZ's most iconic special skills, such as Goku's Kamehameha, Vegeta's Big Bang, and much more.

  • A variety of movement abilities: jump, sprint, dash forward and backward, teleport.

  • Enemies with a varying difficulty - some are very basic and some can use special attacks, just like the player.

  • Friend AI: NPC follows you around, fights alongside you. He's pretty stupid at the moment but he's a good guy.

  • Z-Cards: Improve and customize your battle abilities using these. More on Z-Cards down below.

  • Several more features are planned, like a beam-struggle system, a combo system to replace the traditional energy/Ki system and more.


MENU SYSTEM:
  • Stats: Increase your main combat stats by spending your levelup-earned stat points, and view your current character's status with some depth.

  • Skills: Get info on your current character's skills, upgrade them with your skill-points and setup hotkeys for them.

  • Z-Cards: Learn, remove, replace and find out about new unacquired Z-Cards.

  • Items: Beside using the items you acquire, you can choose to hold a specific item/item-stack, to then be able to use it from anywhere on the game's open map by pressing a hotkey.

  • Objectives: get info on your current missions and quests, their rewards and their story.

  • Settings: Several game options like music/se volume, health-bar displays and more.

  • Controls: Change the hotkeys for every action in the game. To be implemented: full controller support.


Z-CARDS:
Special cards that you acquire throughout the game by questing and exploring. Z-Cards have specific ability changes that are meant to either make you more powerful, or just alter your gameplay a bit. They change all kind of battle mechanics, from adding features to your special skills to just spicing up your melee combat.

Z-Cards are characters specific and are also meant to create a different feel of gameplay between Goku and Vegeta. They each have a rank, going from rank 1 for the simplest/weakest cards to rank 7 for the most unique and powerful ones. The rank is indicated by a dragonball in the bottom corner of the card.

You acquire Z-Cards through questing and exploration. Most of the cards are hidden at start, but once you discover them through leveling and completing quests, you will get hints on how to get them. After you get cards, you can learn them from your Z-Cards menu.

Some cards will be exclusive with one another, meaning you cant have both active at a time, some will have a permanent effect, and some will only have a temporary effect with a cooldown / you will be able to acquire them again (undecided yet).

Here are some example of Z-Cards that are already in the game and working:



MORE:

Latest Blog

Evolution of a Battle System

This is a little post to share some changes that Saiyajin Legend is going through, mainly in it's battle system. I'll try to not ramble on too much, and use some screenshots. Screenshots are fun!


I recently posted a video on YouTube, showing off some battle system updates. In the video, you can see a power management system that utilizes a kind of combo points system for skill usage. In the screenshot above, you can see the little combo bar with full 5 combo points (the max was supposed to be raised a little as you progress), and the regular Ki bar used as a power bar.

The intention was to have some simple abilities (like Ki Blast) be free for use, and some cost combo-points (like Kamehameha. You would build up combo points with the simple abilities and melee combat, and spend them on your finishing moves.

The power bar would function as a damage multiplier, and would decrease a little bit every time you use a skill. You can charge it back up whenever you want, and some abilities will grant you the ability to break it's limit, and effectively power up to above maximum and have a higher damage multiplier.

While a pretty cool concept, we decided that it's not really the direction for a DBZ game, and then after some brainstorming we came up with some changes:





- Combo points are gone. I will keep the system for a different, more classic-RPG themed game.

- Ki bar is back to it's original form. Even before the latest changes which made it refill by melee combat and the charge ability. It is now quickly refilling over time, like it was in the earlier versions of the battle system.

- New bar: Power Bar - It was one of the good things out of the scrapped design so we kept it. It acts as a damage multiplier, consumed slowly by special skills, is rechargeable, and can be overcharged with special skills (Kaioken).

- Kick and Punch separated. This is still under some testing and might change soon, but we are trying this out. We separated kick and punch into 2 different buttons, to allow for more creative combo moves. We just need to create some creative combo moves now.

- New controls. This is only possible because I finally made a controls menu, so you can fully customize your controls in the game.
What we try to do now is reduce the overall number of buttons in the game, and have more things use button combinations. For example, Kaioken is now activated by pressing your Teleport button and your Ki Blast button at the same time. Power-up is done by pressing Guard + Punch. Much more of those to come.
This also allows for much better joystick/controller support.



That's it. Pretty simple and clean. You got your Ki, you got your power, you can play with both of those as you please and the gameplay is relatively free, fast paced and fun. If you read up to here, you are a champ, and thanks!

See ya!

Posts

Pages: 1
InfectionFiles
the world ends in whatever my makerscore currently is
4314
Subbed! Can't wait :D
I subbed, but I am curious of something. Why only Radditz to Frieza? Limited space and don't wanna take too much time on this?
@fyreman666
I think more than that would be a little unrealistic for me, I haven't yet completed a game before and I'm working alone so yeah, time limitations mostly.

Who knows, maybe if it works out I can add more chapters.
InfectionFiles
the world ends in whatever my makerscore currently is
4314
I mean, that's a pretty good chunk by itself.
Hmm... Sound like Legacy of Goku first, at that III style...
InfectionFiles
the world ends in whatever my makerscore currently is
4314
author=EgyLynx
Hmm... Sound like Legacy of Goku first, at that III style...
Except it's gonna be better
Wait, whoa. What? I haven't seen this on Spherical at all, and it's recent?!
Edit: wait, no, it's on there! I somehow seem to have forgotten all about it, even though the screenshots look wonderful.

This looks really ace.
author=InfectionFiles
author=EgyLynx
Hmm... Sound like Legacy of Goku first, at that III style...
Except it's gonna be better

It doesn't look like the step up from the first LOG game to the 2nd, and III was just a refinement.

The contrast between the sprites and tiles is a bit well... hope to see new tiles in the future :)
author=Rukiri
author=InfectionFiles
author=EgyLynx
Hmm... Sound like Legacy of Goku first, at that III style...
Except it's gonna be better
It doesn't look like the step up from the first LOG game to the 2nd, and III was just a refinement.

The contrast between the sprites and tiles is a bit well... hope to see new tiles in the future :)

Some says there will be Legacy of goku 4... but... that´s is only stoped think... like GT transformation 2 ...
Hope this is more than just pictures or that...

Subbed, I'm an huge DBZ fan, I can't wait for a demo.
Looking forward to the finished version, hope you do Digimon game in the same style one day.
I see you added a new control system, mapping controls is nice but I feel most people end up using pads for these types of games so maybe pick a controller layout and go with it? Xbox or PS4 are the most common layouts on PC today, I took another route and chose the Sega Saturn Controller, Z and C buttons would just be LT and RT on a xbox or ps4 pad.
Link_2112
The Curse of Frank Black
6813
author=Rukiri
I see you added a new control system, mapping controls is nice but I feel most people end up using pads for these types of games so maybe pick a controller layout and go with it? Xbox or PS4 are the most common layouts on PC today, I took another route and chose the Sega Saturn Controller, Z and C buttons would just be LT and RT on a xbox or ps4 pad.

Heh, trust me, East is getting a lot of pressure from me to design the game with a controller in mind. That's what lead to at least having mappable controls. We're trying to sort out what buttons we even want, but also trying to make it accessible to everyone. Keyboard and Joystick. But I'm an advocate for putting the Joystick first.
SUBBED!!! cant wait for this game. The quality and systems are fantastic. this game is worth billions
I've been waiting forever! i Subcribed and i will play this as soon as it comes out but when will it come out i haven't heard any updates
Looks cool - I like the theme! Dragon Ball look good too!
The Official Dragon Ball Z anime website from http://www.kizifan.com/action/friv-dragon-ball-fierce-fighting-v1-8 The biggest Dragon Ball event of all time is coming to the USA and Canada. Consisting of 7 stops, starting in San Diego!!
Link_2112
The Curse of Frank Black
6813
We're in low gear right now, but it's still being worked on. East might have enough for an update soon. Some new graphics/animations, some gameplay additions, testing.

When it will come out, hard to say, maybe a demo within the next few months. Maybe.
^ Basically what Link said. I'll try to put together an update this weekend. It really has been a while!
Pages: 1