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First Blog, New Sprites, New Stuff!

  • East
  • 04/23/2017 07:57 PM
  • 3259 views
I was never a menus guy, I always preferred working on more awesome, flashy stuff like battle systems and sprites. But a menu is one of the key features of any game, and if I want to make my game happen, I have to create one for it.

So I sat for a few hours today and began the work on the main menu. I came up with this thing:
https://giphy.com/gifs/xUPGcfFx1BWJFdBW9y
(Now I see that the GIF I made is kinda screwed up. I'll try to make a video tomorrow, in the meantime I'll add a screenshot).


Which is kinda nice for a few hours work. The whole stats page is fully functioning and I updated the leveling system to award stat points instead of flat stat increases. Stat points are way more fun in my opinion.

And now back to awesome-flashy things - I made some new idle-battle poses for goku. I think it adds some action to the action battle system.


Cheers everyone!

Posts

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InfectionFiles
the world ends in whatever my makerscore currently is
4622
That menu is great, keep up the good work!
Nice to see someone else on here using sphere. And someone who shares my distaste for making menus....

The thing with menus is that the script you have to write is so simple, boring and repetitive... Particularly when you've scripted a top level menu and now have to script all the sub menus, it's just tedious isn't it; good work though.

Is the script all yours or have you used anyone else's libraries?
I've got some very old pathfinding script made by Radnen that I downloaded from god knows where back when I started with Sphere, but I recently moved the game into miniSphere, and it stopped working. I also tried to use persist.js and analogue.js but I just couldn't get them to work, so I made my own little system for world-saving which is not half as elegant, but it works. So yeah, now it's only my scripts :(

And Re:menus - I know right?! My menu will take forever to finish just because there are so many different things to code that aren't menus! But it is fun to play with after you finish, assuming everything works perfectly.
I have a thing about re-inventing the wheel, I rarely even try to use someone else's code, somehow knowing that everything I'm seeing is my own script gives me the warm fuzzies :P.

Also if I use something someone else wrote chances are it will either:
a) not do exactly what I need requiring me to bodge it somehow OR
b) it will do far more than I need meaning that including it bloats my codebase unnecessarily

Props for the graphics though - I basically don't even know where to start when it comes to making graphics, so I'm limited to what I can find that's free.
Yeah! Also the whole process of coding something and solving problems along the way, is much more fun than just pasting a script and watching it do it's thing.

About the graphics, in these 2 photos most of the graphics really are mine (the tileset and the interface), but the Sprite is a rip from the Legacy of Goku GBA game with some edited poses.

I decided that since I'm gonna release this as a free game anyway, I don't wanna spend too much time on creating graphics. So I'm only gonna use rips and edit/add some bits that I need. If I do decide to use 100% my own graphics eventually, it will probably be the last thing I change in the game.
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