In this video you can see a short demonstration of the menu and battle systems.
In the menu system you get to see my direction for character progression - a stat point system to upgrade your main traits, alongside a talent system used for specific spell upgrades.
The plan is to award stat points on level ups and let the player choose his preferred stat lineup, and to award talent points on specific story points in the game, as well as some random places as rewards/hidden treasures/etc.
The battle system is coming along nicely. In this video you can see the most basic enemies - pretty weak, slow, and un-aggressive. I recently implemented special enemy skills but I used it so far only for Raditz. You can also see the effects of the talent upgrades on Goku's skills.