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THIS GAME CONTAINS:

Horror scenes;
Implied abuse;
Grotesque Imagery;
Implied and explicit violence;
Blood;
Murder;
Death;
Self-Harm.

Elys
Elys is a young girl with a troubled past. As soon as the game starts, we see her motionless, unconscious, while her body is sinking into a static void. Everything is quiet. When she re-opens her eyes, a path in a forest leads the way to somewhere. With no reaction on her part, she decides to follow it, probably aware of what she will find ahead.

Plot and collectibles
Although there's a backstory around the main character, the game doesn’t explicitely narrate them. However, I preferred to give a meaning to every single element that makes up the game maps. Every situation, every single pixel wants to be a clue and tell about the protagonist and her past, as well as the reason that led her to the place where the story starts. I have also introduced collectibles called "memories". As such, they aren't mandatory to be found. They focus on short sentences that give an additional input to the plot. Every memory introduces a keyword that wants to give further hints about the protagonist and what lead to the events of the game. Collecting or NOT collecting memories can influence on the endings. There are 10 memories in total, but they aren’t the only findable items by the player. The two "keys of the void" are among them; one is necessary to unlock one of the four possible endings. Taking a key of the void will, however, exclude the possibility of reaching a particular memory.

The playable routes
The game offers a mandatory route that leads to the end of Elys' story, but at the same time there are alternative routes and optional maps. The idea was and still is to make the game "replayable", allowing the player to make different choices and to decide whether or not to take more challenges. Some maps are indeed accessible by finding certain items. However, the player may not care about the secondary events and thus can experience the game more quickly.

The game mechanics
The game follows the mechanics of point and click games. The player collects items, which can be combined, can solve puzzles or open locked doors. Elys is powerless in front of her enemies, but there will be times where she will be able to deal with them. Our main character will have the opportunity to acquire a particular ability to deal with some enemies with only the power of the mind.

Death Scenes
The game features some bloody scenes where the protagonist dies. Between decapitations and dismemberments, our poor Elys has surely seen better days.

The Chesire Cat
The final paragraph is dedicated to the Cheshire Cat. He only appears to the protagonist a couple of times, besides telepathically inviting her to make certain actions, but he no doubt wins the role of spiritual guide.

Latest Blog

Elys BloodBlog

Elys' Walkthrough: https://rpgmaker.net/games/9765/Guide/

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  • Completed
  • Ryoku
  • RPG Maker VX Ace
  • Adventure
  • 05/10/2017 08:27 AM
  • 09/26/2022 02:55 PM
  • 05/10/2017
  • 81283
  • 23
  • 2859

Posts

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author=FlareBlitzed
Hey Ryoku, do you have any tips on how to deal with the rings that spawn with the green eyes near Memory 5/6, keep dying on that part with no idea on how to deal with them. :)


Hi!!! You should touch (in mental hat mode) the free rings in the first time, then the eyes.

Thank you for playing my game! :)
Just finished this game an hour ago for the first time, i got the bad ending.
It was much better than expected, especially since clearly a lot of effort was put into it.
- The horror elements and the atmosphere were very good and are a step up from Witch's House, on other hand the rest is close to standard for a game of this kind.
- The RTP tileset with the oilpaint filter does complement the game for a while, until it becomes jarring after you see the characters which are not filtered for some reason. The problem with the RTP is not the aspect but that hardly anything is scaled properly like how the switch on the wall and the teddy bear are almost as big as the character.
- The BGM tracks are good and set the tone properly for a horror game despite some of them being out of place like the one that plays during the first chase scene.
- The gameplay is way above average, the puzzles are creative for the most part (some which use even the 8-way movement mechanic of the engine) but at times there are some which are overused to death in RM games like these such as the match the 2 rooms or the reverse for no reason safe password (which i fell for again and had to use a walkthrough). The only real problem i had here is that in the beggining the game gives you a few pots that you can interact, collect and use an item from the inventory which gives an elevated feeling (even without knowing that this feature is going to be used later in a more cohesive way) and then it turns out only a few things (often marked with a sparkle effect) are this way; the rest can be barely interacted with, which is why it came out as a bit disappointing. The chase scenes make up for it though.
- The story is the average RM horror in spooky house type even though effort was put in with stuff like the optional notes. That's okay since on other hand i'm used to it and the nostalgic feeling i get from these kinds of games is welcome, however the bad ending is among the most cliche endings imaginable but maybe the other ones are better. I will definetly replay the game and get the other ones too.

The playtime was around 1.5 - 2 hours.
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