New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Announcement

Version 1.8 now available!

Hey guys! The bugs are becoming less and less frequent! We only have one minor bug fix with this update.

One of the enemy encounters in Grayscale Castle wasn't registering a tick down of overall encounters and therefore wasn't labelling Grayscale Castle as complete when all encounters were complete. This is now fixed!

Happy Grayscale-ing!

Announcement

Version 1.7 now available!

King of Grayscale version 1.7 is now available! Bug fixes after UPRC's playthrough are listed as follows;

- Removed saves from zip file. (Oops!)
- Fixed numerous Boss Battles that were playing the wrong music.
- Reduced Gorant's obvious green-ness in a black and white world.
- Had Byles discovery in the Ashen Bog properly lower the secret count.
- Make the Achromatic Temple tablet more noticeable.
- Boosted XP and Golds rewards for enemies in the Ashen Bog and Castle Grayscale.
- Grayscale Castle monster count now properly set.
- Fixed chest to secret count ratio inside Achromatic Temple.
- Added more flavor to a particularly curious end game weapon.
- Removed Julius from the dialogue in the castle throne room. (Who is this guy?)

We'll have to see if any more bugs spring up from this title! Have fun everybody!

Progress Report

King of Grayscale, v1.6

After the amazing job TheTrueSaltKing did on his lets play of King of Grayscale, we've hopefully wrapped up all of the bugs this game may have to offer. (Or not, we'll see!

BUGFIXES! (May contain spoilers)
- Fixed many dialogue errors
- Fixed an error where the amount of treasures in Obsidian Forest was displaying incorrectly
- Fixed a multitude of party and map based errors in Halite Tower
- Fixed an error where party members could have an accessory equipped yet not be in the party to attract certain bosses in endgame content
- Fixed the incorrect monster count in Grayscale Castle, which was preventing access to part of the endgame content
- Added an animation to Keepsake to make it more visible on the map
- Added an NPC to Monochrome to explain how Rows work

Miscellaneous

Version 1.5 out now!

A minor update!

Edited one boss (Bone Knights) encounter slightly.
Adjusted end credits as necessary.

Enjoy!

Announcement

Oops! Version 1.4 out, now.

Hey peoples! Turns out as big as an update 1.3 was, I couldn't help but notice some bugs I missed. So a quick patch to these and everything should be working as intended now!

- Fixed where the majority of the early game bosses were using the normal battle music as a result of an eventing error.
- Fixed an eventing error in the Obsidian Forest that treated the boss there as an additional monster for the overworld map tally.
- Updated areas to prevent graphics from clashing if you changed the party order.

I'll be watching Riggy2k3's stream of the 1.4 edition to see if there are any other bugs to squish!

Announcement

VERSION 1.3 OUT NOW!

Hey everybody! It's been a long time and I didn't expect to be making such a substantial update to King of Grayscale after the last one, but lo and behold after watching a few playthroughs of this game I've decided to make several quality of life changes into what will hopefully be the final update for my game here.

Changes are as follows!

- The Kitties Boss no longer lurks in hiding in a tile near Castle Grayscale.
- All party members recruited are now always conversable in the Tavern instead of just the ones not in your party, and they all now offer advice on how to unlock/find their abilities and/or items.
- Podo is more impatient for knowledge, and as a result now reads books immediately if they are found while he is in your party and doesn't even bother asking permission!
- Area Bypass for monster filled locations is unlocked by getting through the area as opposed to clearing every enemy out now.
- Now unique treasures are recovered from clearing enemies out of areas!
- There are notification counters on monsters, treasures, and secrets upon entering an area from the map.
- Monochrome has picked up the item shop hype of all the other villages, and as a result all item shops sell all the available consumables.
- A lot of NPC's now have updated conversations after making progression through the game that hint towards endgame secrets!
- Wryn's Chi Blast is now based off his Attack instead of his Mind. It still deals magic type damage.
- There's a notification directing the player towards Grayscale once the last village is recruited.
-The Achromatic Temple endgame secrets have had a bit of an overhaul and should now be easier to figure out.
- Several typo fixes.
- The credits have been updated.

HAVE FUN WITH THE QUALITY OF LIFE IMPROVEMENTS EVERYONE!

Announcement

King of Grayscale 2 announced!

Hi folks! I've been making steady progress on the sequel to King of Grayscale, and we've gotten a gamepage uploaded! You can find the link here!

https://rpgmaker.net/games/11676/

Miscellaneous

King Of Grayscale, Version 1.1

Hello folks! With a very special thanks to Liberty for playing KoG and pointing out some flaws that needed repair, I bring you the first and hopefully only needed patch update for King of Grayscale! Change log is as follows;

-Buffed Mind on primary caster weapons.
-Nerfed Attack on primary caster weapons.
-Buffed Stat Increasing abilities to be status granting with a temporary duration and higher strength.
-Ability on use items fixed, now correctly cost 0 MP and work as intended.
-Healing abilities buffed all around in order to try competing with the mighty Herb at late game.
-Byle is now immune to magical beneficial spells, as was initially intended (healing, reviving, buffing).
-Added a notifying message upon entry to Slate Woods about Bypass clearing.
-Added an NPC to Monochrome that clarifies the nature of battlegrounds.
-Unscrunched the face sprites.
-Switched positions on the Platina Elder and his assistant for poor Libby's sake.

Thanks for reading and enjoy!

Progress Report

RPG Maker 28th Birthday for KoG!

Hey guys! I was closing in on the completion of King of Grayscale, but then out of nowhere a release something event shows up literally days before I intended to be finished. Welp, all this means is now I can go back and make that bonus dungeon and relationship system I had in mind! Everything else except some dialogue before the final encounter and the ending itself is otherwise finished.

Possibly more to come over the next two weeks, and now you have a guaranteed date by when this game will be fully released! Lucian awaits!

Progress Report

Progress, in a nutshell.

Making excellent headway on this project. I would estimate that the game is now 75% complete, and at the rate I'm going, it's possible I could pop this sucker out before next year.



Monochrome, Soot, and Silver Vale are all finished. All that's left is Platina, and the final dungeon! Woo! Time to start looking for some testers!

(BTW If you're interested in being a tester for King of Greyscale, send me a PM!)
Pages: 1