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Everything was wonderful- Gwyn the knight and Isela the princess were living out their lives in peace and harmony. However, things went wrong, as they often do. The Dark Lord Leirwrex appeared and took Princess Isela away to his castle in the world of dreams.

Gwyn follows them into this strange world, intent on finding Leirwrex's Nightmare Castle and rescuing her one true love!



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Dream Quest: Knight and Princess is a retro style rpg featuring:

  • Strategic Turn-Based Battles

  • 3 Levels

  • 4 Bosses

  • 4 Difficulty Options

  • Cute Art!


Based on playstyle and difficulty chosen it should take around 30 minutes to an hour to complete.



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Dream Quest was made for the ten-day Retromania event to celebrate RMN's TENTH BIRTHDAY! :D

Graphics by Ebeth! Gameplay by unity!

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Latest Blog

Knight and Princess: Polished Version is Live!

I meant to have this done a lot sooner, but here it is, the gameplay-polished version of the game! :DDDDDDDDDD

Not a lot of major changes; just some basic balancing, fixed the passibility of the forest so you can't step out-of-bounds in several places, added a new final move for Gwyn, and added a very short epilogue. There's not enough new content to warrant another playthrough if you've already beaten the game, but if you haven't, now's the time to check it out if you're interested! ^_^

Thanks, everyone!
  • Completed
  • unity
    Ebeth
  • RPG Maker VX Ace
  • RPG
  • 06/12/2017 12:50 AM
  • 08/02/2023 09:03 AM
  • N/A
  • 77267
  • 35
  • 1484

Posts

Pages: first prev 123 next last
Ebeth
always up for cute art and spicy gay romance
4390
author=thepicjellyfish
Played this and loved it!!!! I'm always up for cute graphics and spicy gay romance. in the sections before meeting the lovely zen shop keeper i was able to go off the path a few times, which I wasn't sure was intentional or not. I'm not really a stickler for these things though. fantastic job guys!!!<3


That was not intentional but I'm glad you enjoyed it nonetheless!! Thank you fair playing!!

I too am also always up for cute graphics and spicy gay romance.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Finally finished the game. Overall, it wasn't too bad, but it was kinda rough to get through for me.

I wasn't really feeling the romance between the two, unfortunately. There was already a fairly simple setup with the knight saving the princess, so I was expecting something more out of the interaction between the two, but there wasn't much beyond just "I love you" and "Let's get out of here." I feel like Dusty and Fluffy were two great opportunities to get to know Isela better by proxy since she was the one who created them, but their dialogue was devoid of any real character after the initial meeting.

The gameplay was solid for the most part, though! Battles were challenging but fun. It got more than a little repetitive after seeing most of the enemy count is palette-swaps, though. I get they all follow some basic pattern, but it would have been nice to see alterations to some of the sprites to fit more into the theme of each level. The point where I got frustrated was when I failed to escape an encounter 6 times in a row in the last level resulting in a party wipe and having to reload a save before fighting the 2nd level boss.

I really liked the presentation. Obviously this was a Retromania event game, so it was to be expected. Still, the overall aesthetics were interesting for each level except for the castle, which didn't feel as inspired as the rest of the game. To me, anyway.

I wonder about the 4 difficulty levels. Perhaps next event with such a short time frame, bump it down to 2 or even a single, well polished difficulty level and add in more as a future patch? It just feels like the effort needed to test 4 different difficulty levels would have been better spent fine-tuning the enemies themselves and make them more interesting to fight, or at least look at.

But yeah. Overall, I'm glad I played it. Good job, you two!
unity
You're magical to me.
12540
Thanks Red ^_^

Not being able to run 6 times is ridiculous, especially since you're supposed to escape more easily after each attempt in the standard RPG Maker setup, if I recall correctly. This really bothers me, so in the future maybe I'll commission a script for this for future games (or using an existing one, if it exists).
Marrend
Guardian of the Description Thread
21781
Wait, I thought the escape rate was just an AGI comparison? Lemme look this up.

module BattleManager
  def self.make_escape_ratio
    @escape_ratio = 1.5 - 1.0 * $game_troop.agi / $game_party.agi
  end

  def self.process_escape
    $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name))
    success = @preemptive ? true : (rand < @escape_ratio)
    Sound.play_escape
    if success
      process_abort
    else
      @escape_ratio += 0.1
      $game_message.add('\.' + Vocab::EscapeFailure)
      $game_party.clear_actions
    end
    wait_for_message
    return success
  end
end

Huh. Okay, then.

*Edit: So, if I'm reading this right, Red_Nova had an additional 60% chance to escape on that last attempt, and it still failed? Ouch. RNG is the worst.
unity
You're magical to me.
12540
Yeah, it looks like it ups the chance in there? Oh, but only by like 10%? If I'm looking at it correctly?

I'm starting to think that a script that would make escaping always work on the 2nd attempt if the first attempt fails might be the way to go. If you've already wasted two turns trying to run, I'm tempted to just let you run XD

EDIT: So if I changed @escape_ratio += 0.1 to @escape_ratio += 0.9, would that do the trick? Tho a script would be even better so I could just paste that into each new game I do.
Marrend
Guardian of the Description Thread
21781
I'm thinking you could go @escape_ratio = 1.01, or any value above 1.0, and be good. Though, adding 0.9 would probably also work.

I'm mostly thinking in the back of my head that the random number generator that is being used to compare against @escape_ratio would "roll" a float-type variable between 0.0 and 1.0. A number between those values will always be less than 1.01, the comparison would return "true", and cause an escape... I think?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
You read it right, unity. All it takes is to modify the amount the added to @escape_ratio and you're golden.

module BattleManager
  #--------------------------------------------------------------------------
  # * Escape Processing
  #--------------------------------------------------------------------------
  def self.process_escape
    $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name))
    success = @preemptive ? true : (rand < @escape_ratio)
    Sound.play_escape
    if success
      process_abort
    else
      @escape_ratio += 1.0
      $game_message.add('\.' + Vocab::EscapeFailure)
      $game_party.clear_actions
    end
    wait_for_message
    return success
  end
end

Here's your script with my special discount rate of free of charge. I've changed the amount added to @escape_ratio to 100% just in case the initial ratio was below 10% or something. So now the chance of escaping will always exceed 100% if the first attempt was a failure. Let me know if there are any issues.

Just plug it in and it should work.

EDIT: Marrend's right in that rand always returns numbers between 0.0 and 1.0. So if @escape_ratio is at or above 1.0 during the check, you will be able to escape.
unity
You're magical to me.
12540
Wow, thanks so much, Red! :DDDDD I'll put this to good use; I really appreciate it!
Ebeth
always up for cute art and spicy gay romance
4390
Thanks for the fix and thank you for playing Red!
unity
You're magical to me.
12540
It seems to work just fine, so I've added it to the game and uploaded it! :DDDDD

Thanks to Red_Nova, now no one else will have to suffer through that again! And like I said, I'll be using it in future games as well ^_^
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
My suffering paves the way for happiness.
unity
You're magical to me.
12540
author=Red_Nova
My suffering paves the way for happiness.


Totally! ^______^

Suffer for us, Red >:D

But seriously, you're awesome!
This was pretty neat. I liked the simplicity and purity of the premise, the graphics, the characters... it really was like an old fashioned JRPG, updated with cool contemporary values. I don't feel like it was meant to be more complex than it is, so that simplicity really worked for me (if that makes any sense).

My only tiny complaint, if I could even call it that, is about the palette-swapped enemies - but considering the theme this game was conceived for, maybe the repetition was intentional?

Anyway, cool game! A unity + Ebeth project did not disappoint.
Ebeth
always up for cute art and spicy gay romance
4390
Thank you Suzy! The simplicity was intentional- it's why we went for such a tried and true plot. As for the recolors that was mostly to save time though it fit perfectly with the retro theme!
Yeah, cool, that's what I thought because of the contest theme. I think you guys conveyed "retro" really well. With a lesbian inversion of the standard dude hero & princess (of course).

Ah, obviously, the time constraint makes perfect sense! I didn't consider that!

Keep up the spicy games, guys (that's just a great word)
unity
You're magical to me.
12540
Thanks very much, and so glad you enjoyed it :DDDDDD
I gave it a go and it was okay. Just okay. I think my main issue was the the colour scheme of the whole thing with the dark colour and only one set of bright colours. It kinda made it hard to see for me. Maybe I wouldn't mind it as much if I could go full screen but I couldn't get full screen on this game.
unity
You're magical to me.
12540
That's fair. I guess I should have included the Fullscreen ++ script for those who can't get Alt Enter to fullscreen the game.
Really cute! I usually cant stand these kinds of games (mostly because I'm not good at them- this one took me about 2.5 hours to complete on normal ;-;) But it's just so simple and easy to delve into I couldn't pass it up.

Also, I can't express how happy I was when I discovered both characters were female. Long live the lesbians.
unity
You're magical to me.
12540
Hooray! :DDDD I'm so glad you enjoyed it! ^_^

Long live the lesbians indeed!
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