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My wife said I can't buy FFVI Remaster until I finish Hero's Realm

  • kentona
  • 04/25/2023 12:12 AM
  • 3253 views
So I have extra motivation, I guess.

Anyway, I am working on battle animations these days. (Follow along on Twitter while that site still exists, if you like!).

I had done a thorough review of every skill and battle event in the game, and then mapped that to every animations, and from there to every battle animation sheet. I cross-referenced that with the animation sheets I had commissioned from visitorsfromdream. From there, I identified the gaps - the most significant gap being the space in my wallet (I have no budget left, really. That's what happens when you let a game project drag on for 5 years). So to fill in the gap, at the beginning of April I started to learn how to do simple pixel art, with a focus on small animations!



I started with simple laser effects, and then moved on to a study on sparkles and gems (a staple of every RPG ever). The sparkles will be used in a large variety of spells, especially healing.



I circled back to some more lasers, and small burst animations. The lasers were based on an animation that I had downloaded back in like 2003 and have no idea where it is sourced from. The bursts are based off of Chrono Trigger's animations.




You can see me working on it here:


Because some people think I have some sort of innate spriting skillz, I am showing you my current process - using references from SNES games!!

I tried to make a fissure like skill, based on our favourite end boss Lavos.



Today I took a crack at making the most complex sprite I've attempted to date - a large skull.



Naturally, I used my socks as a reference. (I also later googled skull art references, because I do not have a full grasp on how the human skull is actually shaped).


OBEY.


I have a long list, but so far so good in my first 3 week foray into the world of spriting! Still to do are more physical hit sparks and slashes, stealing items, more fire (ugh this is going to be tough), ice, lightning, wind, gasses, dark spirits, holy magic, explosions, and tarot cards!


(Also, I am focusing on spriting right now because it is fun, but MORESO to avoid tedious work I know I have do to. The battle events need a cleanup and revamp, and the prospect of working on that is daunting. Then there are the bug fixes and planned enhancements. And playtesting. Which will lead to more bug fixes.)

Follow along on Twitters if you want more real-time progress reports on battle animations. (where are we supposed to post going forward these days? Instagram? Tumblr? Y'know, for when twitter dies)

Posts

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Poor Kentona. He's stuck doing his own spritework because unity stole Avee from him.

The laser sweep is sourced from Kagami's sprite in The Last Blade. I know because I used it too :V
Once again unity is at the root of all my problems....
unity
You're magical to me.
12540
author=kentona
Once again unity is at the root of all my problems....

Really at this rate I should be the final bonus boss of HR: Heroic Edition >:D
I sit on a throne of skulls and fail to put out a demo for a game I've been developing for over a year.

Seriously tho, this is impressive work, that skull is awesome and I love that Lavos inspired animation! :D I have a feeling you're going to leave me in the dust as far as the quality of your animations!
that skull is actually really good. idk if anyone's mentioned this to you but saint11 has some really good game centric pixel animation tutorials https://saint11.org/blog/pixel-art-tutorials/ though they're more like knowledge shortcuts. i always forget how to do fire so I always refer back to these
Oh yeah saint11's stuff has been in my Tutorials folder for years. It's where I started (in earnest)
Craze
why would i heal when i could equip a morningstar
15170
unity
kentona
Once again unity is at the root of all my problems....
Really at this rate I should be the final bonus boss of HR: Heroic Edition >:D
I sit on a throne of skulls and fail to put out a demo for a game I've been developing for over a year.


unrionically this owuld work both for people in the know and people not in the know and i 100% support it
can i be the secret last boss you fight before unity but i lose in like one hit and am like a toilet with a sad face
Really shows how much time I piss away that Kentona is already out-pixelling me, esp at animations.

For real though, your progress with pixel art has been pretty astounding so far. love to see it, it inspires me to try harder.
kentona, i was the first to say you're WAYYY too good for just starting, you doubted me

then VISITOR OF DREAMS and RODEN back me up, both excellent
oh my gosh that skull is so good! You have really good control over pixel clusters! The animation is super solid too. Using lavos as reference is really clever.

Seconding unity being a boss. She could be a secret super boss...!
author=zDS
kentona, i was the first to say you're WAYYY too good for just starting, you doubted me

then VISITOR OF DREAMS and RODEN back me up, both excellent

you are all greatly underestimating my anxiety and fear about trying new things
You're doing great work!
Cap_H
DIGITAL IDENTITY CRISIS
6625
That's a mighty good use of your socks.
Tau
RMN sex symbol
3293
I was thinking this was months of progress into spriting but 3 WEEKS!? Holy fuck you have unearthed a talent here!
author=Tau
I was thinking this was months of progress into spriting but 3 WEEKS!? Holy fuck you have unearthed a talent here!
Imagine if I was able to dedicate wholeheartedly during those 3 weeks, instead of just a couple hours here and there every few days!
unity
You're magical to me.
12540
You would become THE GOD OF SPRITING ALL BOW BEFORE YOU
Man, you're doing better pixel art in 3 weeks than I've done in 10 years. I absolutely think you should go somewhere with this!
Man, maybe I should be using my socks as references.
Oh wow! Great to see you back at this! Remind me to thank your wife, if I ever see her in real life. Good luck with finally wrapping this up!
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