Ill-thought-out

Konstandin review
as @ 18/04/2014

Although you probably already knew that.

What Is It, Though?

Team Galanx's Konstandin is a horror game demo that teases themes of violence, insanity, and a character portrait of a man who is losing his edge mentally. But that is all it does - teases us with a few details, and no idea of the big picture. The demo is short (~15 minutes), and features a string of events that I cannot make sense of. The string of events and horrors that the protagonist faces are like puzzle pieces that I can't fit together yet, but unlike an unfinished jigsaw puzzle, I suspect that these pieces won't fit together well in the final puzzle anyway. What I see currently is attempts at metaphorical imagery and spooky surroundings, that convert into a thoroughly disjointed experience with minor puzzles that are the only interesting diversions.



Story

Waking up in his house in the middle of the night, 26 year old Rinor Avdiu can't find his wife Aulona. After following a dark appirition into the night, he confronts a series of trippy mental challenges in order to solve the mystery of his wife's disappearance.

Even at the end of the demo, I have no idea what the story is. I have no reason to care for the main character, because I have no idea about his past or his characteristics, despite the minimal dialogue. Attempts to convey the storyline or characters via metaphorical imagery, such as climbing on a person's giant face, or receiving a dagger to the back, fall short to explain any sort of personality to the main character. After a while, these scenarios begin to feel like cheap tricks, scares built just to raise my adrenaline, rather than serve the story and the atmosphere.

What I would call Konstandin, as at this demo, is a collection of tricks and twists designed to make you think that there is a set of complex mysteries behind it all, where the answers to these questions are either too simple, or non-existent. Even if the developer has planned the whole story, right now it doesn't seem like it.

To elaborate, the game is based on a legend of a cursed knight named Konstandin. It is the exploration of the mind of Rinor and his growing mental insanity. On the gamepage, it has a bio outlining the character of Rinor. Apparently he earns his living through art commissions and design, and is a typical gamer who enjoys playing online games. This seems like a really interesting character, but none of this deep personality is revealed in the game. There is no exploration of his loving, kind or caring traits which are described in the bio. Character development will help the player confide in the main character, but in this game, it is non-existent. There are no introductory scenes to help us establish rapport with the character. There is no reason to care at all.



Graphics & Presentation

The major strength of Konstandin is its polished graphics and beautiful world. There is immense attention to detail in animations, art and overall polish of what has been planned. The title screen has a scroll beautifully dripping of blood. The environment consists of lush nature and rolling fog, with a lot of custom material. The character portraits on the gamepage are incredible, with beautiful detail and an impressive style. I suspect a large portion of the gam'es development time has gone into making this game as beautiful as it can possibly be. But this game sadly proves to be one of the many examples of RPG Maker games that are beautiful in screenshots but mask very shallow gameplay.

I will say that there are a great very many beautiful assets to this game. A lush background of trees, with custom drawn sprites and a very hand-drawn feel. The maps are immaculately constructed, albeit with very simple paths to walk through. The sense of atmosphere is strengthened by the creepy nature of certain visuals, but I was still left looking for at least a glimpse the visceral creepy feeling of titles such as Miserere or Gingiva to dirty things up. The art style seems too cute and friendly sometimes to elicit a frightened response from me. The only parts where I jumped were moments when objects came at me at a frightening pace, or a large scream was heard (or both). There was one moment where a silhouette knocked on a window that was slightly creepy, but that effect was executed more effectively in Ib's intro.

Still, the world is very attractive to look at, and features a great many custom resources and particle effects that make Konstandin pleasing to the eye.



Gameplay

Konstandin features an impressive facade of graphics that mask major design flaws. It feels like very little of the game is planned, and it is all completed as the developer goes. The gratuitous jump scares feel cheap, and instadeaths abound in plenty. There is a puzzle involving a key and a tree that provides some relief, but as I mosey my way through a haunted house of fears and scares, there is neither anything that surprises me, nor makes me feel anything. I feel that Konstandin's developer must rethink the various gameplay mechanics of the game to help knit a cohesive plot.

The tree puzzle features a selection of various items to see which one will be able to snatch a key from a giant tree's grasp. Each item selected has a custom ending that adapts to your choices. However, I got the feeling whilst playing the game that these decisions were kind of arbitrary, and I had no way of telling which decision was the right one until it was made. This decision was perpetuated throughout the game by providing many dead ends with instant deaths at the end of them, with no apparent reason as of the culmination of this demo. A haunted hallway provides a neat diversion of "guess-the-synonym" puzzles that prove to be somewhat head-scratching, yet made total sense. This was a small highlight in the game, but did not comprise much of the game's gameplay. If there were a lot more interesting diversions and factors at play in Konstandin's fabric of events, then I would be interested. But as of now, the events are too disjointed to make sense of.



Conclusion
The ideas that modern horror films, literature and games perpetuate over and over again are merely mimicked in Konstandin's current demo, with no innovations. Unless events get a lot more interesting really soon, this game will remain a style over substance affair. A little re-evaluation of design decisions and how to construct a coherent story will prove immensely profitable in the long run.

Thanks for reading.

Posts

author=Liberty
Oh, this has my interest. I'm going to have to LT it. I've actually been looking for something to put me back in the LT department, so a nice short horror game is just what the doctor ordered. Onward ho~


Thank you, but please keep in mind that this is just a demo and not the full game.
author=Schwer-von-Begriff
Why does the protagonist care so much for his wife?


Really? This question? Your name suits you. (for those who don't know, her name means "retarded")

This is just hilarious...I couldn't help but comment on this.
"Why should the player care about the protagonists wife?" is probably what he should have asked. It did look really funny to me too.
author=Laber
author=Schwer-von-Begriff
Why does the protagonist care so much for his wife?
Really? This question? Your name suits you. (for those who don't know, her name means "retarded")

This is just hilarious...I couldn't help but comment on this.

@Laber: Of course, that he loves her is completely out of the question. However, I am the kind of person that wants to know WHY EXACTLY he loves her. Because: "Lol, just 'cause." won't cut it. For me, at least. I want backstory. That doesn't mean I am retarded, dear. Just because I don't take myself all too seriously does not mean that I am simply the dummy next door.

But yeah, Crystalgate understood what I meant. That's exactly what I meant - why should I care? Yeah, the prota loves her. But why should I care about her? Like her? Fear for her safety? I know nothing about her except her design, which, frankly, isn't all that much.

Edit: It isn't too hard to show what ties the two together. Even if it's just a small cutscene of a meal together before the protagonist goes to bed - that would give her a bit of personality. And I love good characters with good portrayed personalities, yum yum.

Btw. Schwer von Begriff does not mean that I am retarded, it just means that I'm a bit slow on the uptake. Which I am sometimes, but that's beside the point.
I am not doubting that these people know what they are doing. They mentioned before that the demo shows us just what the gameplay looks like, so if jumpscares and instadeaths aren't your cup of tea, then that's okay I guess. But I won't do story judging like everyone else.
author=Schwer-von-Begriff
@Laber: Of course, that he loves her is completely out of the question. However, I am the kind of person that wants to know WHY EXACTLY he loves her. Because: "Lol, just 'cause." won't cut it. For me, at least. I want backstory. That doesn't mean I am retarded, dear. Just because I don't take myself all too seriously does not mean that I am simply the dummy next door.

But yeah, Crystalgate understood what I meant. That's exactly what I meant - why should I care? Yeah, the prota loves her. But why should I care about her? Like her? Fear for her safety? I know nothing about her except her design, which, frankly, isn't all that much.

Edit: It isn't too hard to show what ties the two together. Even if it's just a small cutscene of a meal together before the protagonist goes to bed.


Patience. If we hadn't planned everything there wouldn't even be a swordsman in the cover. I mean it's a demo, you don't even know who Konstandin is in the first place. The demo just shows a specific event in the game and that's it. How it came to that event, and what will happen next and how things will connect will be revealed in the full release, you can count on that. Judging the story by the demo is not the right approach since a demo is not supposed to start at the beginning of the game. I guarantee you the developers will connect everything in the full release and you will meet a lot of characters. So these questions just don't apply to a DEMO. We mentioned this like 100 times that the demo WILL not reveal the characters/ character build up, nor the story but you people keep criticizing only on these points, which is really premature. It is there just to prepare you in terms of gameplay. You should expect sudden deaths and puzzles, that's it. And I assure you those deaths and jumpscares are not random, just be patient.

Regards,
Nouin
Ratty524
The 524 is for 524 Stone Crabs
12986
Good god, seriously?

author=Nouin
Look guys, don't want to start a comment war here. It looks like cashmere took my words personally and called support.

Yeah no, Cashmere didn't "call his friends" to this review. See, RMN has kind of a close-knit group dedicated to bullshit detection. The only person who is taking feedback personally is you. I seriously don't know where you are getting the subjective elements of this review, because Cashmere's review is almost entirely objective.

author=Nouin
If you don't like my game it's ok, you might not be the right audience, though I expected cashmere to be honest that's all. Because as a maker of the game I happen to know how long the demo is, and it certainly isn't 10-15 min long.

You know that is the most typical act of poo-pooing off critique for games, right? The fact that Cashmere and a few other members here bothered to play this means that they ARE your audience, and you've failed to meet their expectations, so do something about it.

Also, the time it takes to beat a game is COMPLETELY relative. You can beat the game in a certain amount of time, who cares? You are the DEVELOPER; you have every idea on where everything and anything is, the player does not. That also means some players can potentially get through obstacles FASTER than you can. You just need to be aware of it, and not use it as an excuse for "not playing your game." (which is also bullshit since this review clearly indicates that he did)

author=Nouin
People put a lot of effort in their games, and they expect them to be played correctly and reviewed correctly.

Just no... If you haven't done a good job in relaying how a game is meant to be played, then you CAN'T expect players to play it "correctly." I lost a 3rd of my brain cells from this sentence.
author=Ratty524
Good god, seriously?

author=Nouin
Look guys, don't want to start a comment war here. It looks like cashmere took my words personally and called support.

Yeah no, Cashmere didn't "call his friends" to this review. See, RMN has kind of a close-knit group dedicated to bullshit detection. The only person who is taking feedback personally is you. I seriously don't know where you are getting the subjective elements of this review, because Cashmere's review is almost entirely objective.

author=Nouin
If you don't like my game it's ok, you might not be the right audience, though I expected cashmere to be honest that's all. Because as a maker of the game I happen to know how long the demo is, and it certainly isn't 10-15 min long.

You know that is the most typical act of poo-pooing off critique for games, right? The fact that Cashmere and a few other members here bothered to play this means that they ARE your audience, and you've failed to meet their expectations, so do something about it.

Also, the time it takes to beat a game is COMPLETELY relative. You can beat the game in a certain amount of time, who cares? You are the DEVELOPER; you have every idea on where everything and anything is, the player does not. That also means some players can potentially get through obstacles FASTER than you can. You just need to be aware of it, and not use it as an excuse for "not playing your game." (which is also bullshit since this review clearly indicates that he did)

author=Nouin
People put a lot of effort in their games, and they expect them to be played correctly and reviewed correctly.

Just no... If you haven't done a good job in relaying how a game is meant to be played, then you CAN'T expect players to play it "correctly." I lost a 3rd of my brain cells from this sentence.


The review was edited if you didn't get that. And thank you man, I love you (no homo). I totally respect your opinion.
@Nouin: I know that, but I am just the kind of person that expects at least some sort of story/plot from a demo. One that goes beyond "X went missing and Y is Z's evil counterpart" or something. I like the demo for what it shows in terms of visuals and the puzzles are nice, too - but I am just a sucker for plot. If I feel like the demo didn't have enough story in it, then I am free to state this. Doesn't mean I try to bash the game - but I just judge the demo by my own standards.

@Laber: I'm not doubting they know what they are doing, either - still doesn't change the fact that I want a demo that has me all excited because I want to know what happens next. If this demo was considered a TECH demo from the beginning, then I would have looked at it a bit different. But god, I just love storytelling and I critize it when there isn't enough of it in a game or demo. I did the same with Pocket Mirror, with no game bashing in mind.
author=Schwer-von-Begriff
@Nouin: I know that, but I am just the kind of person that expects at least some sort of story/plot from a demo. One that goes beyond "X went missing and Y is Z's evil counterpart" or something. I like the demo for what it shows in terms of visuals and the puzzles are nice, too - but I am just a sucker for plot. If I feel like the demo didn't have enough story in it, then I am free to state this. Doesn't mean I try to bash the game - but I just judge the demo by my own standards.

@Laber: I'm not doubting they know what they are doing, either - still doesn't change the fact that I want a demo that has me all existed because I want to know what happens next. If this demo was considered a TECH demo from the beginning, then I would have looked at it a bit different. But god, I just love storytelling and I critize it when there isn't enough of it in a game or demo. I did the same with Pocket Mirror, with no game bashing in mind.


Awesome, then you will definitely enjoy the full version, we assure you the story is going to blow your mind!
author=Schwer-von-Begriff
I want a demo that has me all existed


I hope you mean excited. Well it kept me hooked mainly BECAUSE I wanted to know more about the characters. Let's just wait for the full release.
@Laber: I did. Typos can happen. But yeah, let's just wait.
To elaborate, the game is based on a legend of a cursed knight named Konstandin. It is the exploration of the mind of Rinor and his growing mental insanity. On the gamepage, it has a bio outlining the character of Rinor. Apparently he earns his living through art commissions and design, and is a typical gamer who enjoys playing online games. This seems like a really interesting character, but none of this deep personality is revealed in the game. There is no exploration of his loving, kind or caring traits which are described in the bio. Character development will help the player confide in the main character, but in this game, it is non-existent. There are no introductory scenes to help us establish rapport with the character. There is no reason to care at all.


@Cash, after reading your review, this caught my eye. You mentioned all the time "in this game...in this game", I think you meant "in this demo". I guess you misunderstood this demo with the full game? Because that's how your review sounds. You basically reviewed this as the full game in my opinion. I totally agree that this review was kinda premature, don't take it personally though.
unity
You're magical to me.
12540
The first line of his review was "Team Galanx's Konstandin is a horror game demo..." :/

It's a little hard to misunderstand after that.
author=unity
The first line of his review was "Team Galanx's Konstandin is a horror game demo..." :/

It's a little hard to misunderstand after that.
author=unity
The first line of his review was "Team Galanx's Konstandin is a horror game demo..." :/

It's a little hard to misunderstand after that.


The review does not sound so "demo". It's like he had it on the back of his mind that it's a full game. I might be wrong, but I never played a commercial game demo that had a story, it just showed me how to play it, maybe kill some boss in a specific event and that's it. No story. Had to wait for the full game to see what happens next and how it came to that boss fight.
unity
You're magical to me.
12540
You just said that you thought the guy got a demo confused with a full game. And it says in the first line of the review that it's a demo. That's pretty conclusive.

A demo is meant to show off the merits of the full game. Demos generally don't have time for deep story, but if you play a demo where you have no idea what's going on, that's still a potential problem. My own demo was deemed "heavily lacking in the story department" and I took that to heart and changed it. The whole point of making a demo is to gather feedback about how you're doing. If you throw that feedback in the garbage because "it's just a demo" then you've kinda defeated the whole point.

Instead of pedantically taking this review apart and pretending you can judge the mindset of the person who wrote it (which is extremely silly, by the way) why not just write your own review?
author=unity
You just said that you thought the guy got a demo confused with a full game. And it says in the first line of the review that it's a demo. That's pretty conclusive.

A demo is meant to show off the merits of the full game. Demos generally don't have time for deep story, but if you play a demo where you have no idea what's going on, that's still a potential problem. My own demo was deemed "heavily lacking in the story department" and I took that to heart and changed it. The whole point of making a demo is to gather feedback about how you're doing. If you throw that feedback in the garbage because "it's just a demo" then you've kinda defeated the whole point.

Instead of pedantically taking this review apart and pretending you can judge the mindset of the person who wrote it (which is extremely silly, by the way) why not just write your own review?


I actually did make a review on this game, just waiting for approval. ^^
unity
You're magical to me.
12540
Cool! I'll give it a read when its up. It's always good to get multiple opinions when it comes to reviews.
So it was 50 minutes long after all, Cash was wrong all along! :P

This is why I avoid reviewing incomplete games now; demos should be beta-tested by more than one person instead.