Ill-thought-out

Konstandin review
as @ 18/04/2014

Although you probably already knew that.

What Is It, Though?

Team Galanx's Konstandin is a horror game demo that teases themes of violence, insanity, and a character portrait of a man who is losing his edge mentally. But that is all it does - teases us with a few details, and no idea of the big picture. The demo is short (~15 minutes), and features a string of events that I cannot make sense of. The string of events and horrors that the protagonist faces are like puzzle pieces that I can't fit together yet, but unlike an unfinished jigsaw puzzle, I suspect that these pieces won't fit together well in the final puzzle anyway. What I see currently is attempts at metaphorical imagery and spooky surroundings, that convert into a thoroughly disjointed experience with minor puzzles that are the only interesting diversions.



Story

Waking up in his house in the middle of the night, 26 year old Rinor Avdiu can't find his wife Aulona. After following a dark appirition into the night, he confronts a series of trippy mental challenges in order to solve the mystery of his wife's disappearance.

Even at the end of the demo, I have no idea what the story is. I have no reason to care for the main character, because I have no idea about his past or his characteristics, despite the minimal dialogue. Attempts to convey the storyline or characters via metaphorical imagery, such as climbing on a person's giant face, or receiving a dagger to the back, fall short to explain any sort of personality to the main character. After a while, these scenarios begin to feel like cheap tricks, scares built just to raise my adrenaline, rather than serve the story and the atmosphere.

What I would call Konstandin, as at this demo, is a collection of tricks and twists designed to make you think that there is a set of complex mysteries behind it all, where the answers to these questions are either too simple, or non-existent. Even if the developer has planned the whole story, right now it doesn't seem like it.

To elaborate, the game is based on a legend of a cursed knight named Konstandin. It is the exploration of the mind of Rinor and his growing mental insanity. On the gamepage, it has a bio outlining the character of Rinor. Apparently he earns his living through art commissions and design, and is a typical gamer who enjoys playing online games. This seems like a really interesting character, but none of this deep personality is revealed in the game. There is no exploration of his loving, kind or caring traits which are described in the bio. Character development will help the player confide in the main character, but in this game, it is non-existent. There are no introductory scenes to help us establish rapport with the character. There is no reason to care at all.



Graphics & Presentation

The major strength of Konstandin is its polished graphics and beautiful world. There is immense attention to detail in animations, art and overall polish of what has been planned. The title screen has a scroll beautifully dripping of blood. The environment consists of lush nature and rolling fog, with a lot of custom material. The character portraits on the gamepage are incredible, with beautiful detail and an impressive style. I suspect a large portion of the gam'es development time has gone into making this game as beautiful as it can possibly be. But this game sadly proves to be one of the many examples of RPG Maker games that are beautiful in screenshots but mask very shallow gameplay.

I will say that there are a great very many beautiful assets to this game. A lush background of trees, with custom drawn sprites and a very hand-drawn feel. The maps are immaculately constructed, albeit with very simple paths to walk through. The sense of atmosphere is strengthened by the creepy nature of certain visuals, but I was still left looking for at least a glimpse the visceral creepy feeling of titles such as Miserere or Gingiva to dirty things up. The art style seems too cute and friendly sometimes to elicit a frightened response from me. The only parts where I jumped were moments when objects came at me at a frightening pace, or a large scream was heard (or both). There was one moment where a silhouette knocked on a window that was slightly creepy, but that effect was executed more effectively in Ib's intro.

Still, the world is very attractive to look at, and features a great many custom resources and particle effects that make Konstandin pleasing to the eye.



Gameplay

Konstandin features an impressive facade of graphics that mask major design flaws. It feels like very little of the game is planned, and it is all completed as the developer goes. The gratuitous jump scares feel cheap, and instadeaths abound in plenty. There is a puzzle involving a key and a tree that provides some relief, but as I mosey my way through a haunted house of fears and scares, there is neither anything that surprises me, nor makes me feel anything. I feel that Konstandin's developer must rethink the various gameplay mechanics of the game to help knit a cohesive plot.

The tree puzzle features a selection of various items to see which one will be able to snatch a key from a giant tree's grasp. Each item selected has a custom ending that adapts to your choices. However, I got the feeling whilst playing the game that these decisions were kind of arbitrary, and I had no way of telling which decision was the right one until it was made. This decision was perpetuated throughout the game by providing many dead ends with instant deaths at the end of them, with no apparent reason as of the culmination of this demo. A haunted hallway provides a neat diversion of "guess-the-synonym" puzzles that prove to be somewhat head-scratching, yet made total sense. This was a small highlight in the game, but did not comprise much of the game's gameplay. If there were a lot more interesting diversions and factors at play in Konstandin's fabric of events, then I would be interested. But as of now, the events are too disjointed to make sense of.



Conclusion
The ideas that modern horror films, literature and games perpetuate over and over again are merely mimicked in Konstandin's current demo, with no innovations. Unless events get a lot more interesting really soon, this game will remain a style over substance affair. A little re-evaluation of design decisions and how to construct a coherent story will prove immensely profitable in the long run.

Thanks for reading.

Posts

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author=Link_2112
Everyone keeps provoking him now u.u Not that he didn't deserve it at the start, but now it seems like overkill.


Thanks for making my day :)
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
Holy crap, that is a massive. well-written review for a measly 15 minute demo. CashmereCat did you a favour, man. Get over it.
author=Yellow Magic
Holy crap, that is a massive. well-written review for a measly 15 minute demo. CashmereCat did you a favour, man. Get over it.


I am kinda tired to reply to the same comments over and over but the review got edited if you didn't get it (I am fine with the edited version), thanks for commenting though. ^^

Regards,
Nouin
CashmereCat
Self-proclaimed Puzzle Snob
11638
Hi Nouin,

I apologize for posting the review to the thread. I was just wanting to see if I was handling the thread OK, but it turned out that tons of people posted on it. I also apologize that my review did not initially contain enough information that you wanted. I edited it so that it did.

In return, I would ask that neither of us discuss about the review any further. It will only prove to exacerbate things.

Sorry it turned out the way it did,
Cash
Can someone explain why all the reviews say 5 stars but are clearly critical reviews? Also why is the reviews tab gone from the main page? I don't understand.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Kirroha
Can someone explain why all the reviews say 5 stars but are clearly critical reviews? Also why is the reviews tab gone from the main page? I don't understand.

The stars listed besides a game is the average based on the reviews themselves. I don't really know how it's all calculated, but I think that one review that gave 5/5 stars is kind of out-weighing everything else for the time being.

For your second question, I think the author can remove that tab from his pages, and I really hope it's not for a petty advertising reason as to why...
author=Ratty524
author=Kirroha
Can someone explain why all the reviews say 5 stars but are clearly critical reviews? Also why is the reviews tab gone from the main page? I don't understand.
The stars listed besides a game is the average based on the reviews themselves. I don't really know how it's all calculated, but I think that one review that gave 5/5 stars is kind of out-weighing everything else for the time being.

For your second question, I think the author can remove that tab from his pages, and I really hope it's not for a petty advertising reason as to why...


No, I'm talking about why all the reviews here: http://rpgmaker.net/games/6183/reviews/ look like they're five stars /: Even though this is clearly a 1 or 2 star review, it was listed there as 5 stars.
Leave it for now. We're on it.
Ratty524
The 524 is for 524 Stone Crabs
12986
Welp, just realized the bug. At least the review average is correctly displayed among the list of games.
Yes, because you can't css other site pages. Needless to say, this isn't on.
I removed the CSS because it was in violation of the rules. You can't hide or edit out site elements.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Ratty524
Welp, just realized the bug. At least the review average is correctly displayed among the list of games.

This is no bug. It's a total violation of site rules and pathetic self-praise. The smiley faces on the review average proves that he is 100% aware of this.

And now it's back.

But it doesn't matter now, does it? This whole mess generated what he was after all along: buzz. Nothing puts a spotlight on something faster than some good old controversy. Look at all the attention this game has now as a result. I can promise you it wouldn't be nearly this much if Nouin hadn't acted this way.

Yes, I do realize I'm being a hypocrite for posting here and contributing to the buzz I just condemned. But when Nouin put the CSS back up, I get the feeling this whole page will be gone soon anyway.

So congrats, Nouin. You're a very clever man. Cast the net with a strong visual style, generate some controversy to make said net wider and wider, and sit back and watch as we practically reel ourselves in. Very clever. Although the fact that you resort to this kind of tactic speaks volumes about the actual substance of your demo.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874


Ahahahaha this guy. Let this be a lesson to all; learn to take critique.
I removed the CSS because it was in violation of the rules. You can't hide or edit out site elements.

Do it again and you are banne.
Perhaps also remove the buzz from all this too? Take it off the front page so he's not rewarded for this shit. (Is there a way to lock people out of using css? Because that might be a fitting punishment too.)

EDIT: Nevermind, he did it again. Some people never do learn. :/
Ratty524
The 524 is for 524 Stone Crabs
12986
I can't believe people like him exist in the world.

Ah well, we are better off for now.
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