DOUBLEX RMVXA VARIABLE POINTERS
RPG Maker VX Ace
Lets users set some variables to point to some other variables
- DoubleX
- 06/01/2015 02:40 PM
- 1550 views
Script Call
Tutorial
DoubleX RMVXA Variable Pointers Tutorial
Games using this script
None so far
Prerequisites
Abilities:
1. Basic pointer, script call and game variable knowledge
2. Little RGSS3 scripting proficiency to fully utilize this script
Terms Of Use
You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None so far
Authors
DoubleX
Changelog
# 1. $game_variables.var_pointers[var_id] = [pointer_val, chain_flag] | # - Sets the variable with id var_id to point to the variable with id | # pointer_val if pointer_val is an integer greater than 0 | # - Sets the variable with id var_id to stop pointing to any variable if | # pointer_val isn't an integer or is less than or equal to 0 | # - When a variable isn't pointing to any variable and the former's | # being read/written, only it'll be actually read/written | # - When variable A points to variable B with A's chain_flag as false or | # B not pointing to any variable, and A's being read/written, only B | # will actually be read/written instead | # - When variable A points to variable B with A's chain_flag as true and | # B pointing to variable C with B's chain flag as false or C not | # pointing to any variable, and A's being read/written, only C will | # actually be read/written instead | # - When variable A points to variable B with A's chain_flag as true and | # B pointing to variable A with B's chain flag as true, both A and B | # effectively points to their respective selfs instead | # - When a variable points to itself, it effectively doesn't point to any| # variable | # 2. $game_variables.var_pointers[var_id][0] = | # $game_variables.var_pointers[var_id][0].to_s | # - Deactivates the pointer behavior for variable with id var_id while | # still keeping its pointer record with its chain flag | # 3. $game_variables.var_pointers[var_id][0] = | # $game_variables.var_pointers[var_id][0].to_i | # - Activates the pointer behavior for variable with id var_id using its | # pointer record with its chain flag |
Tutorial
DoubleX RMVXA Variable Pointers Tutorial
Games using this script
None so far
Prerequisites
Abilities:
1. Basic pointer, script call and game variable knowledge
2. Little RGSS3 scripting proficiency to fully utilize this script
Terms Of Use
You shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Instructions
Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.
FAQ
None so far
Authors
DoubleX
Changelog
# v1.01a(GMT 1300 2-6-2015): | # 1. Users can set "pointers to pointers to pointers..." for some variables | # v1.00a(GMT 1500 1-6-2015): | # 1. 1st version of this script finished |