BASIC NON-COMBAT MENU

RPG Maker VX Ace

A fully customizable menu geared toward less battle-oriented games.

  • mjshi
  • 09/13/2015 01:54 AM
  • 26343 views
Introduction
You want horror? This is the menu for that.
Mystery games? This one can cover your investigation for you.
Or do you just want to walk around and interact with things (and not much else)? Then, this is the menu for you!

Features
You can customize pretty much anything, from whether or not you want a gold window to what shows up on the menu to where the description window should be placed. All without any of that "coding" stuff.

Please direct support requests here or here.

Posts

Pages: 1
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
I swear if I didn't know how to do what this script does I would have probably used it in every single game of mine :)
Forgive my asking, but is there any chance of this being edited so that it allows you to equip weapons. I'm currently working on a survival horror game, and this script is almost exactly what i'm looking for.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
author=Pyramid_Head
Forgive my asking, but is there any chance of this being edited so that it allows you to equip weapons. I'm currently working on a survival horror game, and this script is almost exactly what i'm looking for.

Change SHOW_WEAPONS = false to SHOW_WEAPONS = true
author=Frogge
author=Pyramid_Head
Forgive my asking, but is there any chance of this being edited so that it allows you to equip weapons. I'm currently working on a survival horror game, and this script is almost exactly what i'm looking for.
Change SHOW_WEAPONS = false to SHOW_WEAPONS = true


Now I did that, but all it did was show the weapons in the item menu. I couldn't equip them or anything.

But saying that I know next to nothing about scripting. So I'm pretty useless.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
Oh, no idea then. Sorry X3 All of these can be done from rpg maker's default menu anyway. If you want me to I can tell you how to in pm.
mjshi
Jack of Most Trades
6414
Ah, this was meant to be a Non-Combat menu (hence the name) xD
I did not include a function to allow for the equipping of items.

But I guess I could include that and link it here (though it wouldn't be a noncombat menu anymore if I did so xD)

Working on it... eta 90 minutes.
mjshi
Jack of Most Trades
6414
Well, that took less time than I thought. Updated to 1.01c, added equip functionality. Pastebin: http://www.pastebin.com/wvbrcAS9
I know it's non-combat, and I did hesitate to ask, but the script of yours was exactly what I was looking for, (minus the not-being-able-to-equip thing) I am sorry.
mjshi
Jack of Most Trades
6414
Ah, no, it's no problem at all ^_^ Added functionality is always a good thing, don't hesitate to ask. I have already updated the pastebin link to 1.01c (the latest version) and it supports equipping stuff now :3
Well, I dunno if you saw my post on the forums. but I am looking for a scripter. and I am willing to part with dubloons for any services rendered.
I know this is a bit old, but I've been having an issue (kinda a noob)

I went to test the menu and when I get to the items menu



And if I select the item, the status menu appears



I already got rid of the status menu so I'm not sure how to get rid of this... Thank you!
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
That's something to do with rpg maker's editor I believe. What you have to do is go to the item in the database. Click on the box that says "1 user"(or something like that)and set it none. Alternatively you could set "usable?" To no.
Thanks for this awesome script. I know this is a few years old, but hoping somebody could help me. Is there anyway to remove the gold display and key items? I just need items. Which lines do I remove? Thanks!
mjshi
Jack of Most Trades
6414
@jstomp Find the part in the configuration that says SHOW_KEY_ITEMS = true and change the true to false, then find the part that says SHOW_GOLD_WINDOW = true and change the true to false.

I'll add a thing that tells people where to go for support requests, this is like three years old but still supported. Only thing is I don't check this site super frequently (you were just lucky xD) so it's better to send support through my website or the rpgmakerweb forums.
author=mjshi
@jstompFind the part in the configuration that says SHOW_KEY_ITEMS = true and change the true to false, then find the part that says SHOW_GOLD_WINDOW = true and change the true to false.

I'll add a thing that tells people where to go for support requests, this is like three years old but still supported. Only thing is I don't check this site super frequently (you were just lucky xD) so it's better to send support through my website or the rpgmakerweb forums.


Thank you for the help! I honestly wasn't sure if it I'd get a response as the script is a few years old, but I'm glad you saw it. Thanks again!
It's perfect! I'm making a dating-sim like game, and who want combat in that?
mjshi
Jack of Most Trades
6414
author=kamioshi69
It's perfect! I'm making a dating-sim like game, and who want combat in that?


I'm glad you find it useful, good luck with making your dating sim!
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